Commit 9c2f037b authored by Piotr Caban's avatar Piotr Caban Committed by Alexandre Julliard

d3dx10: Add D3DX10CreateThreadPump stub.

parent 87e55084
......@@ -609,3 +609,126 @@ HRESULT WINAPI D3DX10PreprocessShaderFromMemory(const char *data, SIZE_T data_si
return E_NOTIMPL;
}
struct thread_pump
{
ID3DX10ThreadPump ID3DX10ThreadPump_iface;
LONG refcount;
};
static inline struct thread_pump *impl_from_ID3DX10ThreadPump(ID3DX10ThreadPump *iface)
{
return CONTAINING_RECORD(iface, struct thread_pump, ID3DX10ThreadPump_iface);
}
static HRESULT WINAPI thread_pump_QueryInterface(ID3DX10ThreadPump *iface, REFIID riid, void **out)
{
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_ID3DX10ThreadPump)
|| IsEqualGUID(riid, &IID_IUnknown))
{
ID3DX10ThreadPump_AddRef(iface);
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI thread_pump_AddRef(ID3DX10ThreadPump *iface)
{
struct thread_pump *thread_pump = impl_from_ID3DX10ThreadPump(iface);
ULONG refcount = InterlockedIncrement(&thread_pump->refcount);
TRACE("%p increasing refcount to %lu.\n", iface, refcount);
return refcount;
}
static ULONG WINAPI thread_pump_Release(ID3DX10ThreadPump *iface)
{
struct thread_pump *thread_pump = impl_from_ID3DX10ThreadPump(iface);
ULONG refcount = InterlockedDecrement(&thread_pump->refcount);
TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
if (!refcount)
free(thread_pump);
return refcount;
}
static HRESULT WINAPI thread_pump_AddWorkItem(ID3DX10ThreadPump *iface, ID3DX10DataLoader *loader,
ID3DX10DataProcessor *processor, HRESULT *result, void **object)
{
FIXME("iface %p, loader %p, processor %p, result %p, object %p stub!\n",
iface, loader, processor, result, object);
return E_NOTIMPL;
}
static UINT WINAPI thread_pump_GetWorkItemCount(ID3DX10ThreadPump *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static HRESULT WINAPI thread_pump_WaitForAllItems(ID3DX10ThreadPump *iface)
{
FIXME("iface %p stub!\n", iface);
return E_NOTIMPL;
}
static HRESULT WINAPI thread_pump_ProcessDeviceWorkItems(ID3DX10ThreadPump *iface, UINT count)
{
FIXME("iface %p, count %u stub!\n", iface, count);
return E_NOTIMPL;
}
static HRESULT WINAPI thread_pump_PurgeAllItems(ID3DX10ThreadPump *iface)
{
FIXME("iface %p stub!\n", iface);
return E_NOTIMPL;
}
static HRESULT WINAPI thread_pump_GetQueueStatus(ID3DX10ThreadPump *iface,
UINT *io_queue, UINT *process_queue, UINT *device_queue)
{
FIXME("iface %p, io_queue %p, process_queue %p, device_queue %p stub!\n",
iface, io_queue, process_queue, device_queue);
return E_NOTIMPL;
}
static const ID3DX10ThreadPumpVtbl thread_pump_vtbl =
{
thread_pump_QueryInterface,
thread_pump_AddRef,
thread_pump_Release,
thread_pump_AddWorkItem,
thread_pump_GetWorkItemCount,
thread_pump_WaitForAllItems,
thread_pump_ProcessDeviceWorkItems,
thread_pump_PurgeAllItems,
thread_pump_GetQueueStatus
};
HRESULT WINAPI D3DX10CreateThreadPump(UINT io_threads, UINT proc_threads, ID3DX10ThreadPump **pump)
{
struct thread_pump *object;
TRACE("io_threads %u, proc_threads %u, pump %p.\n", io_threads, proc_threads, pump);
if (io_threads >= 1024 || proc_threads >= 1024)
return E_FAIL;
if (!(object = calloc(1, sizeof(*object))))
return E_OUTOFMEMORY;
object->ID3DX10ThreadPump_iface.lpVtbl = &thread_pump_vtbl;
object->refcount = 1;
*pump = &object->ID3DX10ThreadPump_iface;
return S_OK;
}
@ stub D3DX10CreateThreadPump(long long ptr)
@ stdcall D3DX10CreateThreadPump(long long ptr)
@ stdcall D3DX10CheckVersion(long long)
@ stub D3DX10CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr)
@ stub D3DX10CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr)
......
......@@ -298,3 +298,4 @@ HRESULT WINAPI D3DX10CreateFontW(ID3D10Device *device, INT height, UINT width, U
UINT miplevels, BOOL italic, UINT charset, UINT precision, UINT quality,
UINT pitchandfamily, const WCHAR *facename, ID3DX10Font **font);
HRESULT WINAPI D3DX10CreateSprite(ID3D10Device *device, UINT size, ID3DX10Sprite **sprite);
HRESULT WINAPI D3DX10CreateThreadPump(UINT io_threads, UINT proc_threads, ID3DX10ThreadPump **pump);
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment