Commit 9c306e98 authored by Alexandre Julliard's avatar Alexandre Julliard

wined3d: Make some functions and variables static.

parent e9832a06
...@@ -376,7 +376,7 @@ static ULONG WINAPI IWineD3DImpl_Release(IWineD3D *iface) { ...@@ -376,7 +376,7 @@ static ULONG WINAPI IWineD3DImpl_Release(IWineD3D *iface) {
/* Set the shader type for this device, depending on the given capabilities, /* Set the shader type for this device, depending on the given capabilities,
* the device type, and the user preferences in wined3d_settings */ * the device type, and the user preferences in wined3d_settings */
void select_shader_mode(const WineD3D_GL_Info *gl_info, WINED3DDEVTYPE DeviceType, int *ps_selected, int *vs_selected) static void select_shader_mode(const WineD3D_GL_Info *gl_info, WINED3DDEVTYPE DeviceType, int *ps_selected, int *vs_selected)
{ {
if (wined3d_settings.vs_mode == VS_NONE) { if (wined3d_settings.vs_mode == VS_NONE) {
*vs_selected = SHADER_NONE; *vs_selected = SHADER_NONE;
...@@ -500,7 +500,7 @@ static DWORD ver_for_ext(GL_SupportedExt ext) ...@@ -500,7 +500,7 @@ static DWORD ver_for_ext(GL_SupportedExt ext)
return 0; return 0;
} }
BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) { static BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
const char *GL_Extensions = NULL; const char *GL_Extensions = NULL;
const char *WGL_Extensions = NULL; const char *WGL_Extensions = NULL;
const char *gl_string = NULL; const char *gl_string = NULL;
...@@ -4052,7 +4052,7 @@ static void WINE_GLAPI warn_no_specular_func(const void *data) ...@@ -4052,7 +4052,7 @@ static void WINE_GLAPI warn_no_specular_func(const void *data)
WARN("GL_EXT_secondary_color not supported\n"); WARN("GL_EXT_secondary_color not supported\n");
} }
void fillGLAttribFuncs(const WineD3D_GL_Info *gl_info) static void fillGLAttribFuncs(const WineD3D_GL_Info *gl_info)
{ {
position_funcs[WINED3DDECLTYPE_FLOAT1] = invalid_func; position_funcs[WINED3DDECLTYPE_FLOAT1] = invalid_func;
position_funcs[WINED3DDECLTYPE_FLOAT2] = invalid_func; position_funcs[WINED3DDECLTYPE_FLOAT2] = invalid_func;
......
...@@ -29,7 +29,7 @@ ...@@ -29,7 +29,7 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d); WINE_DEFAULT_DEBUG_CHANNEL(d3d);
#define GLINFO_LOCATION stateblock->wineD3DDevice->adapter->gl_info #define GLINFO_LOCATION stateblock->wineD3DDevice->adapter->gl_info
void nvts_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) { static void nvts_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
BOOL bumpmap = FALSE; BOOL bumpmap = FALSE;
if(stage > 0 && (stateblock->textureState[stage - 1][WINED3DTSS_COLOROP] == WINED3DTOP_BUMPENVMAPLUMINANCE || if(stage > 0 && (stateblock->textureState[stage - 1][WINED3DTSS_COLOROP] == WINED3DTOP_BUMPENVMAPLUMINANCE ||
...@@ -548,7 +548,7 @@ static void nvrc_colorop(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3 ...@@ -548,7 +548,7 @@ static void nvrc_colorop(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3
} }
} }
void nvts_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) { static void nvts_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
DWORD sampler = state - STATE_SAMPLER(0); DWORD sampler = state - STATE_SAMPLER(0);
DWORD mapped_stage = stateblock->wineD3DDevice->texUnitMap[sampler]; DWORD mapped_stage = stateblock->wineD3DDevice->texUnitMap[sampler];
...@@ -678,7 +678,7 @@ static BOOL nvts_conv_supported(WINED3DFORMAT fmt) { ...@@ -678,7 +678,7 @@ static BOOL nvts_conv_supported(WINED3DFORMAT fmt) {
return FALSE; return FALSE;
} }
const struct StateEntryTemplate nvrc_fragmentstate_template[] = { static const struct StateEntryTemplate nvrc_fragmentstate_template[] = {
{ STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), nvrc_colorop }, 0 }, { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), nvrc_colorop }, 0 },
{ STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG1), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), nvrc_colorop }, 0 }, { STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG1), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), nvrc_colorop }, 0 },
{ STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG2), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), nvrc_colorop }, 0 }, { STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG2), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), nvrc_colorop }, 0 },
......
...@@ -3473,7 +3473,7 @@ static void sampler(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCont ...@@ -3473,7 +3473,7 @@ static void sampler(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCont
} }
} }
void apply_pshader_fog(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) { static void apply_pshader_fog(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
IWineD3DDeviceImpl *device = stateblock->wineD3DDevice; IWineD3DDeviceImpl *device = stateblock->wineD3DDevice;
if (use_ps(device)) { if (use_ps(device)) {
......
...@@ -2609,7 +2609,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_AddDirtyRect(IWineD3DSurface *iface, C ...@@ -2609,7 +2609,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_AddDirtyRect(IWineD3DSurface *iface, C
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT WINAPI IWineD3DSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format) { static HRESULT WINAPI IWineD3DSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format) {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
HRESULT hr; HRESULT hr;
const GlPixelFormatDesc *glDesc; const GlPixelFormatDesc *glDesc;
...@@ -2630,7 +2630,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORM ...@@ -2630,7 +2630,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORM
return hr; return hr;
} }
HRESULT WINAPI IWineD3DSurfaceImpl_SetMem(IWineD3DSurface *iface, void *Mem) { static HRESULT WINAPI IWineD3DSurfaceImpl_SetMem(IWineD3DSurface *iface, void *Mem) {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
if(This->Flags & (SFLAG_LOCKED | SFLAG_DCINUSE)) { if(This->Flags & (SFLAG_LOCKED | SFLAG_DCINUSE)) {
......
...@@ -685,7 +685,8 @@ HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface) { ...@@ -685,7 +685,8 @@ HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface) {
return WINED3D_OK; return WINED3D_OK;
} }
void convert_r32f_r16f(const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h) static void convert_r32f_r16f(const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out,
unsigned int w, unsigned int h)
{ {
unsigned int x, y; unsigned int x, y;
const float *src_f; const float *src_f;
...@@ -706,7 +707,7 @@ struct d3dfmt_convertor_desc { ...@@ -706,7 +707,7 @@ struct d3dfmt_convertor_desc {
void (*convert)(const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h); void (*convert)(const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h);
}; };
const struct d3dfmt_convertor_desc convertors[] = static const struct d3dfmt_convertor_desc convertors[] =
{ {
{WINED3DFMT_R32F, WINED3DFMT_R16F, convert_r32f_r16f}, {WINED3DFMT_R32F, WINED3DFMT_R16F, convert_r32f_r16f},
}; };
...@@ -733,7 +734,7 @@ static inline const struct d3dfmt_convertor_desc *find_convertor(WINED3DFORMAT f ...@@ -733,7 +734,7 @@ static inline const struct d3dfmt_convertor_desc *find_convertor(WINED3DFORMAT f
* fmt: Requested destination format * fmt: Requested destination format
* *
*****************************************************************************/ *****************************************************************************/
IWineD3DSurfaceImpl *surface_convert_format(IWineD3DSurfaceImpl *source, WINED3DFORMAT to_fmt) { static IWineD3DSurfaceImpl *surface_convert_format(IWineD3DSurfaceImpl *source, WINED3DFORMAT to_fmt) {
IWineD3DSurface *ret = NULL; IWineD3DSurface *ret = NULL;
const struct d3dfmt_convertor_desc *conv; const struct d3dfmt_convertor_desc *conv;
WINED3DLOCKED_RECT lock_src, lock_dst; WINED3DLOCKED_RECT lock_src, lock_dst;
......
...@@ -42,7 +42,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface); ...@@ -42,7 +42,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
* to destroy all the GL things. * to destroy all the GL things.
* *
*****************************************************************************/ *****************************************************************************/
ULONG WINAPI IWineGDISurfaceImpl_Release(IWineD3DSurface *iface) { static ULONG WINAPI IWineGDISurfaceImpl_Release(IWineD3DSurface *iface) {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
ULONG ref = InterlockedDecrement(&This->resource.ref); ULONG ref = InterlockedDecrement(&This->resource.ref);
TRACE("(%p) : Releasing from %d\n", This, ref + 1); TRACE("(%p) : Releasing from %d\n", This, ref + 1);
...@@ -245,7 +245,7 @@ IWineGDISurfaceImpl_Flip(IWineD3DSurface *iface, ...@@ -245,7 +245,7 @@ IWineGDISurfaceImpl_Flip(IWineD3DSurface *iface,
* D3DERR_INVALIDCALL * D3DERR_INVALIDCALL
* *
*****************************************************************************/ *****************************************************************************/
HRESULT WINAPI static HRESULT WINAPI
IWineGDISurfaceImpl_LoadTexture(IWineD3DSurface *iface, BOOL srgb_mode) IWineGDISurfaceImpl_LoadTexture(IWineD3DSurface *iface, BOOL srgb_mode)
{ {
ERR("Unsupported on X11 surfaces\n"); ERR("Unsupported on X11 surfaces\n");
...@@ -280,7 +280,7 @@ static int get_shift(DWORD color_mask) { ...@@ -280,7 +280,7 @@ static int get_shift(DWORD color_mask) {
} }
HRESULT WINAPI static HRESULT WINAPI
IWineGDISurfaceImpl_SaveSnapshot(IWineD3DSurface *iface, IWineGDISurfaceImpl_SaveSnapshot(IWineD3DSurface *iface,
const char* filename) const char* filename)
{ {
...@@ -366,7 +366,7 @@ const char* filename) ...@@ -366,7 +366,7 @@ const char* filename)
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT WINAPI IWineGDISurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHDC) { static HRESULT WINAPI IWineGDISurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHDC) {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
WINED3DLOCKED_RECT lock; WINED3DLOCKED_RECT lock;
HRESULT hr; HRESULT hr;
...@@ -436,7 +436,7 @@ HRESULT WINAPI IWineGDISurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHDC) { ...@@ -436,7 +436,7 @@ HRESULT WINAPI IWineGDISurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHDC) {
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT WINAPI IWineGDISurfaceImpl_ReleaseDC(IWineD3DSurface *iface, HDC hDC) { static HRESULT WINAPI IWineGDISurfaceImpl_ReleaseDC(IWineD3DSurface *iface, HDC hDC) {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
TRACE("(%p)->(%p)\n",This,hDC); TRACE("(%p)->(%p)\n",This,hDC);
...@@ -457,7 +457,7 @@ HRESULT WINAPI IWineGDISurfaceImpl_ReleaseDC(IWineD3DSurface *iface, HDC hDC) { ...@@ -457,7 +457,7 @@ HRESULT WINAPI IWineGDISurfaceImpl_ReleaseDC(IWineD3DSurface *iface, HDC hDC) {
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT WINAPI IWineGDISurfaceImpl_RealizePalette(IWineD3DSurface *iface) { static HRESULT WINAPI IWineGDISurfaceImpl_RealizePalette(IWineD3DSurface *iface) {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
RGBQUAD col[256]; RGBQUAD col[256];
IWineD3DPaletteImpl *pal = This->palette; IWineD3DPaletteImpl *pal = This->palette;
...@@ -507,7 +507,7 @@ HRESULT WINAPI IWineGDISurfaceImpl_RealizePalette(IWineD3DSurface *iface) { ...@@ -507,7 +507,7 @@ HRESULT WINAPI IWineGDISurfaceImpl_RealizePalette(IWineD3DSurface *iface) {
* The return values of called methods on failure * The return values of called methods on failure
* *
*****************************************************************************/ *****************************************************************************/
HRESULT WINAPI static HRESULT WINAPI
IWineGDISurfaceImpl_PrivateSetup(IWineD3DSurface *iface) IWineGDISurfaceImpl_PrivateSetup(IWineD3DSurface *iface)
{ {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
...@@ -534,13 +534,13 @@ IWineGDISurfaceImpl_PrivateSetup(IWineD3DSurface *iface) ...@@ -534,13 +534,13 @@ IWineGDISurfaceImpl_PrivateSetup(IWineD3DSurface *iface)
return WINED3D_OK; return WINED3D_OK;
} }
void WINAPI IWineGDISurfaceImpl_GetGlDesc(IWineD3DSurface *iface, glDescriptor **glDescription) { static void WINAPI IWineGDISurfaceImpl_GetGlDesc(IWineD3DSurface *iface, glDescriptor **glDescription) {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
FIXME("(%p) : Should not be called on a GDI surface\n", This); FIXME("(%p) : Should not be called on a GDI surface\n", This);
*glDescription = NULL; *glDescription = NULL;
} }
HRESULT WINAPI IWineGDISurfaceImpl_AddDirtyRect(IWineD3DSurface *iface, CONST RECT* pDirtyRect) { static HRESULT WINAPI IWineGDISurfaceImpl_AddDirtyRect(IWineD3DSurface *iface, CONST RECT* pDirtyRect) {
/* GDI surface data can only be in one location, the system memory dib section. So they are /* GDI surface data can only be in one location, the system memory dib section. So they are
* always clean by definition. * always clean by definition.
*/ */
...@@ -548,7 +548,7 @@ HRESULT WINAPI IWineGDISurfaceImpl_AddDirtyRect(IWineD3DSurface *iface, CONST RE ...@@ -548,7 +548,7 @@ HRESULT WINAPI IWineGDISurfaceImpl_AddDirtyRect(IWineD3DSurface *iface, CONST RE
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT WINAPI IWineGDISurfaceImpl_SetMem(IWineD3DSurface *iface, void *Mem) { static HRESULT WINAPI IWineGDISurfaceImpl_SetMem(IWineD3DSurface *iface, void *Mem) {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
/* Render targets depend on their hdc, and we can't create an hdc on a user pointer */ /* Render targets depend on their hdc, and we can't create an hdc on a user pointer */
......
...@@ -143,7 +143,7 @@ static inline void fixup_transformed_pos(float *p) { ...@@ -143,7 +143,7 @@ static inline void fixup_transformed_pos(float *p) {
p[3] = w; p[3] = w;
} }
DWORD *find_conversion_shift(IWineD3DVertexBufferImpl *This, const WineDirect3DVertexStridedData *strided, DWORD stride) static DWORD *find_conversion_shift(IWineD3DVertexBufferImpl *This, const WineDirect3DVertexStridedData *strided, DWORD stride)
{ {
DWORD *ret, i, shift, j, type; DWORD *ret, i, shift, j, type;
DWORD orig_type_size; DWORD orig_type_size;
...@@ -280,7 +280,7 @@ static inline BOOL check_attribute(IWineD3DVertexBufferImpl *This, const WineDir ...@@ -280,7 +280,7 @@ static inline BOOL check_attribute(IWineD3DVertexBufferImpl *This, const WineDir
return ret; return ret;
} }
inline BOOL WINAPI IWineD3DVertexBufferImpl_FindDecl(IWineD3DVertexBufferImpl *This) static inline BOOL IWineD3DVertexBufferImpl_FindDecl(IWineD3DVertexBufferImpl *This)
{ {
IWineD3DDeviceImpl *device = This->resource.wineD3DDevice; IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
BOOL ret = FALSE; BOOL ret = FALSE;
...@@ -744,7 +744,7 @@ static HRESULT WINAPI IWineD3DVertexBufferImpl_Lock(IWineD3DVertexBuffer *iface ...@@ -744,7 +744,7 @@ static HRESULT WINAPI IWineD3DVertexBufferImpl_Lock(IWineD3DVertexBuffer *iface
/* TODO: check Flags compatibility with This->currentDesc.Usage (see MSDN) */ /* TODO: check Flags compatibility with This->currentDesc.Usage (see MSDN) */
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT WINAPI IWineD3DVertexBufferImpl_Unlock(IWineD3DVertexBuffer *iface) { static HRESULT WINAPI IWineD3DVertexBufferImpl_Unlock(IWineD3DVertexBuffer *iface) {
IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *) iface; IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *) iface;
LONG lockcount; LONG lockcount;
TRACE("(%p)\n", This); TRACE("(%p)\n", This);
......
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