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wine
wine-winehq
Commits
9c3266fe
Commit
9c3266fe
authored
Sep 17, 2014
by
Henri Verbeet
Committed by
Alexandre Julliard
Sep 17, 2014
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Plain Diff
d3d10core: Implement d3d10_device_GSSetShaderResources().
parent
482e5f58
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4 changed files
with
23 additions
and
1 deletion
+23
-1
device.c
dlls/d3d10core/device.c
+12
-1
device.c
dlls/wined3d/device.c
+8
-0
wined3d.spec
dlls/wined3d/wined3d.spec
+1
-0
wined3d.h
include/wine/wined3d.h
+2
-0
No files found.
dlls/d3d10core/device.c
View file @
9c3266fe
...
...
@@ -380,8 +380,19 @@ static void STDMETHODCALLTYPE d3d10_device_SetPredication(ID3D10Device1 *iface,
static
void
STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources
(
ID3D10Device1
*
iface
,
UINT
start_slot
,
UINT
view_count
,
ID3D10ShaderResourceView
*
const
*
views
)
{
FIXME
(
"iface %p, start_slot %u, view_count %u, views %p stub!
\n
"
,
struct
d3d10_device
*
device
=
impl_from_ID3D10Device
(
iface
);
unsigned
int
i
;
TRACE
(
"iface %p, start_slot %u, view_count %u, views %p.
\n
"
,
iface
,
start_slot
,
view_count
,
views
);
for
(
i
=
0
;
i
<
view_count
;
++
i
)
{
struct
d3d10_shader_resource_view
*
view
=
unsafe_impl_from_ID3D10ShaderResourceView
(
views
[
i
]);
wined3d_device_set_gs_resource_view
(
device
->
wined3d_device
,
start_slot
+
i
,
view
?
view
->
wined3d_view
:
NULL
);
}
}
static
void
STDMETHODCALLTYPE
d3d10_device_GSSetSamplers
(
ID3D10Device1
*
iface
,
...
...
dlls/wined3d/device.c
View file @
9c3266fe
...
...
@@ -2639,6 +2639,14 @@ struct wined3d_buffer * CDECL wined3d_device_get_gs_cb(const struct wined3d_devi
return
device
->
state
.
cb
[
WINED3D_SHADER_TYPE_GEOMETRY
][
idx
];
}
void
CDECL
wined3d_device_set_gs_resource_view
(
struct
wined3d_device
*
device
,
UINT
idx
,
struct
wined3d_shader_resource_view
*
view
)
{
TRACE
(
"device %p, idx %u, view %p.
\n
"
,
device
,
idx
,
view
);
wined3d_device_set_shader_resource_view
(
device
,
WINED3D_SHADER_TYPE_GEOMETRY
,
idx
,
view
);
}
void
CDECL
wined3d_device_set_gs_sampler
(
struct
wined3d_device
*
device
,
UINT
idx
,
struct
wined3d_sampler
*
sampler
)
{
TRACE
(
"device %p, idx %u, sampler %p.
\n
"
,
device
,
idx
,
sampler
);
...
...
dlls/wined3d/wined3d.spec
View file @
9c3266fe
...
...
@@ -115,6 +115,7 @@
@ cdecl wined3d_device_set_gamma_ramp(ptr long long ptr)
@ cdecl wined3d_device_set_geometry_shader(ptr ptr)
@ cdecl wined3d_device_set_gs_cb(ptr long ptr)
@ cdecl wined3d_device_set_gs_resource_view(ptr long ptr)
@ cdecl wined3d_device_set_gs_sampler(ptr long ptr)
@ cdecl wined3d_device_set_index_buffer(ptr ptr long)
@ cdecl wined3d_device_set_light(ptr long ptr)
...
...
include/wine/wined3d.h
View file @
9c3266fe
...
...
@@ -2218,6 +2218,8 @@ void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
UINT
swapchain_idx
,
DWORD
flags
,
const
struct
wined3d_gamma_ramp
*
ramp
);
void
__cdecl
wined3d_device_set_geometry_shader
(
struct
wined3d_device
*
device
,
struct
wined3d_shader
*
shader
);
void
__cdecl
wined3d_device_set_gs_cb
(
struct
wined3d_device
*
device
,
UINT
idx
,
struct
wined3d_buffer
*
buffer
);
void
__cdecl
wined3d_device_set_gs_resource_view
(
struct
wined3d_device
*
device
,
UINT
idx
,
struct
wined3d_shader_resource_view
*
view
);
void
__cdecl
wined3d_device_set_gs_sampler
(
struct
wined3d_device
*
device
,
UINT
idx
,
struct
wined3d_sampler
*
sampler
);
void
__cdecl
wined3d_device_set_index_buffer
(
struct
wined3d_device
*
device
,
struct
wined3d_buffer
*
index_buffer
,
enum
wined3d_format_id
format_id
);
...
...
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