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wine
wine-winehq
Commits
9c705180
Commit
9c705180
authored
Apr 03, 2014
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 03, 2014
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Plain Diff
d3d9/tests: Use a separate device for test_mova().
parent
3b2859a6
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1 changed file
with
54 additions
and
31 deletions
+54
-31
visual.c
dlls/d3d9/tests/visual.c
+54
-31
No files found.
dlls/d3d9/tests/visual.c
View file @
9c705180
...
...
@@ -787,11 +787,6 @@ static void color_fill_test(IDirect3DDevice9 *device)
}
}
typedef
struct
{
float
in
[
4
];
DWORD
out
;
}
test_data_t
;
/*
* c7 mova ARGB mov ARGB
* -2.4 -2 0x00ffff00 -3 0x00ff0000
...
...
@@ -801,9 +796,21 @@ typedef struct {
* 1.6 2 0x00ff00ff 1 0x000000ff
* 2.4 2 0x00ff00ff 2 0x00ff00ff
*/
static
void
test_mova
(
IDirect3DDevice9
*
device
)
static
void
test_mova
(
void
)
{
static
const
DWORD
mova_test
[]
=
{
IDirect3DVertexDeclaration9
*
vertex_declaration
;
IDirect3DVertexShader9
*
mova_shader
;
IDirect3DVertexShader9
*
mov_shader
;
IDirect3DDevice9
*
device
;
unsigned
int
i
,
j
;
IDirect3D9
*
d3d
;
ULONG
refcount
;
D3DCAPS9
caps
;
HWND
window
;
HRESULT
hr
;
static
const
DWORD
mova_test
[]
=
{
0xfffe0200
,
/* vs_2_0 */
0x0200001f
,
0x80000000
,
0x900f0000
,
/* dcl_position v0 */
0x05000051
,
0xa00f0000
,
0x3f800000
,
0x00000000
,
0x00000000
,
0x3f800000
,
/* def c0, 1.0, 0.0, 0.0, 1.0 */
...
...
@@ -818,7 +825,8 @@ static void test_mova(IDirect3DDevice9 *device)
0x02000001
,
0xc00f0000
,
0x90e40000
,
/* mov oPos, v0 */
0x0000ffff
/* END */
};
static
const
DWORD
mov_test
[]
=
{
static
const
DWORD
mov_test
[]
=
{
0xfffe0101
,
/* vs_1_1 */
0x0000001f
,
0x80000000
,
0x900f0000
,
/* dcl_position v0 */
0x00000051
,
0xa00f0000
,
0x3f800000
,
0x00000000
,
0x00000000
,
0x3f800000
,
/* def c0, 1.0, 0.0, 0.0, 1.0 */
...
...
@@ -833,8 +841,13 @@ static void test_mova(IDirect3DDevice9 *device)
0x00000001
,
0xc00f0000
,
0x90e40000
,
/* mov oPos, v0 */
0x0000ffff
/* END */
};
static
const
test_data_t
test_data
[
2
][
6
]
=
{
static
const
struct
{
float
in
[
4
];
DWORD
out
;
}
test_data
[
2
][
6
]
=
{
{
{{
-
2
.
4
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
},
0x00ff0000
},
{{
-
1
.
6
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
},
0x00ffff00
},
...
...
@@ -852,24 +865,37 @@ static void test_mova(IDirect3DDevice9 *device)
{{
2
.
4
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
},
0x00ff00ff
}
}
};
static
const
float
quad
[][
3
]
=
{
static
const
struct
vec3
quad
[]
=
{
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
},
{
-
1
.
0
f
,
1
.
0
f
,
0
.
0
f
},
{
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
},
{
1
.
0
f
,
1
.
0
f
,
0
.
0
f
},
};
static
const
D3DVERTEXELEMENT9
decl_elements
[]
=
{
static
const
D3DVERTEXELEMENT9
decl_elements
[]
=
{
{
0
,
0
,
D3DDECLTYPE_FLOAT3
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_POSITION
,
0
},
D3DDECL_END
()
};
IDirect3DVertexDeclaration9
*
vertex_declaration
=
NULL
;
IDirect3DVertexShader9
*
mova_shader
=
NULL
;
IDirect3DVertexShader9
*
mov_shader
=
NULL
;
HRESULT
hr
;
UINT
i
,
j
;
window
=
CreateWindowA
(
"static"
,
"d3d9_test"
,
WS_OVERLAPPEDWINDOW
|
WS_VISIBLE
,
0
,
0
,
640
,
480
,
NULL
,
NULL
,
NULL
,
NULL
);
d3d
=
Direct3DCreate9
(
D3D_SDK_VERSION
);
ok
(
!!
d3d
,
"Failed to create a D3D object.
\n
"
);
if
(
!
(
device
=
create_device
(
d3d
,
window
,
window
,
TRUE
)))
{
skip
(
"Failed to create a D3D device, skipping tests.
\n
"
);
goto
done
;
}
hr
=
IDirect3DDevice9_GetDeviceCaps
(
device
,
&
caps
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get device caps, hr %#x.
\n
"
,
hr
);
if
(
caps
.
VertexShaderVersion
<
D3DVS_VERSION
(
2
,
0
))
{
skip
(
"No vs_2_0 support, skipping tests.
\n
"
);
IDirect3DDevice9_Release
(
device
);
goto
done
;
}
hr
=
IDirect3DDevice9_CreateVertexShader
(
device
,
mova_test
,
&
mova_shader
);
ok
(
SUCCEEDED
(
hr
),
"CreateVertexShader failed (%08x)
\n
"
,
hr
);
...
...
@@ -882,9 +908,9 @@ static void test_mova(IDirect3DDevice9 *device)
hr
=
IDirect3DDevice9_SetVertexShader
(
device
,
mov_shader
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexShader failed (%08x)
\n
"
,
hr
);
for
(
j
=
0
;
j
<
2
;
++
j
)
for
(
j
=
0
;
j
<
sizeof
(
test_data
)
/
sizeof
(
*
test_data
)
;
++
j
)
{
for
(
i
=
0
;
i
<
(
sizeof
(
test_data
[
0
])
/
sizeof
(
test_data_t
)
);
++
i
)
for
(
i
=
0
;
i
<
sizeof
(
*
test_data
)
/
sizeof
(
**
test_data
);
++
i
)
{
DWORD
color
;
...
...
@@ -894,7 +920,7 @@ static void test_mova(IDirect3DDevice9 *device)
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"BeginScene failed (%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
&
quad
[
0
],
3
*
sizeof
(
float
));
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad
,
sizeof
(
*
quad
));
ok
(
SUCCEEDED
(
hr
),
"DrawPrimitiveUP failed (%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_EndScene
(
device
);
...
...
@@ -914,12 +940,14 @@ static void test_mova(IDirect3DDevice9 *device)
ok
(
SUCCEEDED
(
hr
),
"SetVertexShader failed (%08x)
\n
"
,
hr
);
}
hr
=
IDirect3DDevice9_SetVertexShader
(
device
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexShader failed (%08x)
\n
"
,
hr
);
IDirect3DVertexDeclaration9_Release
(
vertex_declaration
);
IDirect3DVertexShader9_Release
(
mova_shader
);
IDirect3DVertexShader9_Release
(
mov_shader
);
refcount
=
IDirect3DDevice9_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
done:
IDirect3D9_Release
(
d3d
);
DestroyWindow
(
window
);
}
struct
sVertex
{
...
...
@@ -16321,15 +16349,10 @@ START_TEST(visual)
}
else
skip
(
"No vs_1_1 support
\n
"
);
if
(
caps
.
VertexShaderVersion
>=
D3DVS_VERSION
(
2
,
0
))
{
test_mova
(
device_ptr
);
}
else
skip
(
"No vs_2_0 support
\n
"
);
cleanup_device
(
device_ptr
);
device_ptr
=
NULL
;
test_mova
();
loop_index_test
();
sincos_test
();
sgn_test
();
...
...
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