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wine
wine-winehq
Commits
9c907997
Commit
9c907997
authored
Sep 03, 2015
by
Józef Kucia
Committed by
Alexandre Julliard
Sep 03, 2015
Browse files
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Plain Diff
d3d11: Rename d3d10_buffer to d3d_buffer.
parent
3f5d0fab
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
31 additions
and
31 deletions
+31
-31
buffer.c
dlls/d3d11/buffer.c
+14
-14
d3d11_private.h
dlls/d3d11/d3d11_private.h
+3
-3
device.c
dlls/d3d11/device.c
+14
-14
No files found.
dlls/d3d11/buffer.c
View file @
9c907997
...
...
@@ -24,9 +24,9 @@
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d11
);
static
inline
struct
d3d
10
_buffer
*
impl_from_ID3D10Buffer
(
ID3D10Buffer
*
iface
)
static
inline
struct
d3d_buffer
*
impl_from_ID3D10Buffer
(
ID3D10Buffer
*
iface
)
{
return
CONTAINING_RECORD
(
iface
,
struct
d3d
10
_buffer
,
ID3D10Buffer_iface
);
return
CONTAINING_RECORD
(
iface
,
struct
d3d_buffer
,
ID3D10Buffer_iface
);
}
/* IUnknown methods */
...
...
@@ -53,7 +53,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_buffer_QueryInterface(ID3D10Buffer *iface
static
ULONG
STDMETHODCALLTYPE
d3d10_buffer_AddRef
(
ID3D10Buffer
*
iface
)
{
struct
d3d
10
_buffer
*
buffer
=
impl_from_ID3D10Buffer
(
iface
);
struct
d3d_buffer
*
buffer
=
impl_from_ID3D10Buffer
(
iface
);
ULONG
refcount
=
InterlockedIncrement
(
&
buffer
->
refcount
);
TRACE
(
"%p increasing refcount to %u.
\n
"
,
buffer
,
refcount
);
...
...
@@ -71,7 +71,7 @@ static ULONG STDMETHODCALLTYPE d3d10_buffer_AddRef(ID3D10Buffer *iface)
static
ULONG
STDMETHODCALLTYPE
d3d10_buffer_Release
(
ID3D10Buffer
*
iface
)
{
struct
d3d
10
_buffer
*
buffer
=
impl_from_ID3D10Buffer
(
iface
);
struct
d3d_buffer
*
buffer
=
impl_from_ID3D10Buffer
(
iface
);
ULONG
refcount
=
InterlockedDecrement
(
&
buffer
->
refcount
);
TRACE
(
"%p decreasing refcount to %u.
\n
"
,
buffer
,
refcount
);
...
...
@@ -95,7 +95,7 @@ static ULONG STDMETHODCALLTYPE d3d10_buffer_Release(ID3D10Buffer *iface)
static
void
STDMETHODCALLTYPE
d3d10_buffer_GetDevice
(
ID3D10Buffer
*
iface
,
ID3D10Device
**
device
)
{
struct
d3d
10
_buffer
*
buffer
=
impl_from_ID3D10Buffer
(
iface
);
struct
d3d_buffer
*
buffer
=
impl_from_ID3D10Buffer
(
iface
);
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
device
);
...
...
@@ -106,7 +106,7 @@ static void STDMETHODCALLTYPE d3d10_buffer_GetDevice(ID3D10Buffer *iface, ID3D10
static
HRESULT
STDMETHODCALLTYPE
d3d10_buffer_GetPrivateData
(
ID3D10Buffer
*
iface
,
REFGUID
guid
,
UINT
*
data_size
,
void
*
data
)
{
struct
d3d
10
_buffer
*
buffer
=
impl_from_ID3D10Buffer
(
iface
);
struct
d3d_buffer
*
buffer
=
impl_from_ID3D10Buffer
(
iface
);
TRACE
(
"iface %p, guid %s, data_size %p, data %p.
\n
"
,
iface
,
debugstr_guid
(
guid
),
data_size
,
data
);
...
...
@@ -117,7 +117,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_buffer_GetPrivateData(ID3D10Buffer *iface
static
HRESULT
STDMETHODCALLTYPE
d3d10_buffer_SetPrivateData
(
ID3D10Buffer
*
iface
,
REFGUID
guid
,
UINT
data_size
,
const
void
*
data
)
{
struct
d3d
10
_buffer
*
buffer
=
impl_from_ID3D10Buffer
(
iface
);
struct
d3d_buffer
*
buffer
=
impl_from_ID3D10Buffer
(
iface
);
TRACE
(
"iface %p, guid %s, data_size %u, data %p.
\n
"
,
iface
,
debugstr_guid
(
guid
),
data_size
,
data
);
...
...
@@ -128,7 +128,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_buffer_SetPrivateData(ID3D10Buffer *iface
static
HRESULT
STDMETHODCALLTYPE
d3d10_buffer_SetPrivateDataInterface
(
ID3D10Buffer
*
iface
,
REFGUID
guid
,
const
IUnknown
*
data
)
{
struct
d3d
10
_buffer
*
buffer
=
impl_from_ID3D10Buffer
(
iface
);
struct
d3d_buffer
*
buffer
=
impl_from_ID3D10Buffer
(
iface
);
TRACE
(
"iface %p, guid %s, data %p.
\n
"
,
iface
,
debugstr_guid
(
guid
),
data
);
...
...
@@ -160,7 +160,7 @@ static UINT STDMETHODCALLTYPE d3d10_buffer_GetEvictionPriority(ID3D10Buffer *ifa
static
HRESULT
STDMETHODCALLTYPE
d3d10_buffer_Map
(
ID3D10Buffer
*
iface
,
D3D10_MAP
map_type
,
UINT
map_flags
,
void
**
data
)
{
struct
d3d
10
_buffer
*
buffer
=
impl_from_ID3D10Buffer
(
iface
);
struct
d3d_buffer
*
buffer
=
impl_from_ID3D10Buffer
(
iface
);
HRESULT
hr
;
TRACE
(
"iface %p, map_type %u, map_flags %#x, data %p.
\n
"
,
iface
,
map_type
,
map_flags
,
data
);
...
...
@@ -178,7 +178,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_buffer_Map(ID3D10Buffer *iface, D3D10_MAP
static
void
STDMETHODCALLTYPE
d3d10_buffer_Unmap
(
ID3D10Buffer
*
iface
)
{
struct
d3d
10
_buffer
*
buffer
=
impl_from_ID3D10Buffer
(
iface
);
struct
d3d_buffer
*
buffer
=
impl_from_ID3D10Buffer
(
iface
);
TRACE
(
"iface %p.
\n
"
,
iface
);
...
...
@@ -213,17 +213,17 @@ static const struct ID3D10BufferVtbl d3d10_buffer_vtbl =
d3d10_buffer_GetDesc
,
};
struct
d3d
10
_buffer
*
unsafe_impl_from_ID3D10Buffer
(
ID3D10Buffer
*
iface
)
struct
d3d_buffer
*
unsafe_impl_from_ID3D10Buffer
(
ID3D10Buffer
*
iface
)
{
if
(
!
iface
)
return
NULL
;
assert
(
iface
->
lpVtbl
==
&
d3d10_buffer_vtbl
);
return
CONTAINING_RECORD
(
iface
,
struct
d3d
10
_buffer
,
ID3D10Buffer_iface
);
return
CONTAINING_RECORD
(
iface
,
struct
d3d_buffer
,
ID3D10Buffer_iface
);
}
static
void
STDMETHODCALLTYPE
d3d10_buffer_wined3d_object_released
(
void
*
parent
)
{
struct
d3d
10
_buffer
*
buffer
=
parent
;
struct
d3d_buffer
*
buffer
=
parent
;
wined3d_private_store_cleanup
(
&
buffer
->
private_store
);
HeapFree
(
GetProcessHeap
(),
0
,
parent
);
...
...
@@ -234,7 +234,7 @@ static const struct wined3d_parent_ops d3d10_buffer_wined3d_parent_ops =
d3d10_buffer_wined3d_object_released
,
};
HRESULT
d3d
10_buffer_init
(
struct
d3d10
_buffer
*
buffer
,
struct
d3d_device
*
device
,
HRESULT
d3d
_buffer_init
(
struct
d3d
_buffer
*
buffer
,
struct
d3d_device
*
device
,
const
D3D10_BUFFER_DESC
*
desc
,
const
D3D10_SUBRESOURCE_DATA
*
data
)
{
struct
wined3d_buffer_desc
wined3d_desc
;
...
...
dlls/d3d11/d3d11_private.h
View file @
9c907997
...
...
@@ -134,7 +134,7 @@ HRESULT d3d_texture3d_create(struct d3d_device *device, const D3D11_TEXTURE3D_DE
const
D3D11_SUBRESOURCE_DATA
*
data
,
struct
d3d_texture3d
**
texture
)
DECLSPEC_HIDDEN
;
/* ID3D10Buffer */
struct
d3d
10
_buffer
struct
d3d_buffer
{
ID3D10Buffer
ID3D10Buffer_iface
;
LONG
refcount
;
...
...
@@ -144,9 +144,9 @@ struct d3d10_buffer
ID3D10Device1
*
device
;
};
HRESULT
d3d
10_buffer_init
(
struct
d3d10
_buffer
*
buffer
,
struct
d3d_device
*
device
,
HRESULT
d3d
_buffer_init
(
struct
d3d
_buffer
*
buffer
,
struct
d3d_device
*
device
,
const
D3D10_BUFFER_DESC
*
desc
,
const
D3D10_SUBRESOURCE_DATA
*
data
)
DECLSPEC_HIDDEN
;
struct
d3d
10
_buffer
*
unsafe_impl_from_ID3D10Buffer
(
ID3D10Buffer
*
iface
)
DECLSPEC_HIDDEN
;
struct
d3d_buffer
*
unsafe_impl_from_ID3D10Buffer
(
ID3D10Buffer
*
iface
)
DECLSPEC_HIDDEN
;
/* ID3D10DepthStencilView */
struct
d3d10_depthstencil_view
...
...
dlls/d3d11/device.c
View file @
9c907997
...
...
@@ -564,7 +564,7 @@ static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device1 *i
wined3d_mutex_lock
();
for
(
i
=
0
;
i
<
buffer_count
;
++
i
)
{
struct
d3d
10
_buffer
*
buffer
=
unsafe_impl_from_ID3D10Buffer
(
buffers
[
i
]);
struct
d3d_buffer
*
buffer
=
unsafe_impl_from_ID3D10Buffer
(
buffers
[
i
]);
wined3d_device_set_vs_cb
(
device
->
wined3d_device
,
start_slot
+
i
,
buffer
?
buffer
->
wined3d_buffer
:
NULL
);
...
...
@@ -677,7 +677,7 @@ static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device1 *i
wined3d_mutex_lock
();
for
(
i
=
0
;
i
<
buffer_count
;
++
i
)
{
struct
d3d
10
_buffer
*
buffer
=
unsafe_impl_from_ID3D10Buffer
(
buffers
[
i
]);
struct
d3d_buffer
*
buffer
=
unsafe_impl_from_ID3D10Buffer
(
buffers
[
i
]);
wined3d_device_set_ps_cb
(
device
->
wined3d_device
,
start_slot
+
i
,
buffer
?
buffer
->
wined3d_buffer
:
NULL
);
...
...
@@ -711,7 +711,7 @@ static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device1 *ifa
wined3d_mutex_lock
();
for
(
i
=
0
;
i
<
buffer_count
;
++
i
)
{
struct
d3d
10
_buffer
*
buffer
=
unsafe_impl_from_ID3D10Buffer
(
buffers
[
i
]);
struct
d3d_buffer
*
buffer
=
unsafe_impl_from_ID3D10Buffer
(
buffers
[
i
]);
wined3d_device_set_stream_source
(
This
->
wined3d_device
,
start_slot
+
i
,
buffer
?
buffer
->
wined3d_buffer
:
NULL
,
offsets
[
i
],
strides
[
i
]);
...
...
@@ -723,7 +723,7 @@ static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device1 *iface
ID3D10Buffer
*
buffer
,
DXGI_FORMAT
format
,
UINT
offset
)
{
struct
d3d_device
*
This
=
impl_from_ID3D10Device
(
iface
);
struct
d3d
10
_buffer
*
buffer_impl
=
unsafe_impl_from_ID3D10Buffer
(
buffer
);
struct
d3d_buffer
*
buffer_impl
=
unsafe_impl_from_ID3D10Buffer
(
buffer
);
TRACE
(
"iface %p, buffer %p, format %s, offset %u.
\n
"
,
iface
,
buffer
,
debug_dxgi_format
(
format
),
offset
);
...
...
@@ -782,7 +782,7 @@ static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device1 *i
wined3d_mutex_lock
();
for
(
i
=
0
;
i
<
buffer_count
;
++
i
)
{
struct
d3d
10
_buffer
*
buffer
=
unsafe_impl_from_ID3D10Buffer
(
buffers
[
i
]);
struct
d3d_buffer
*
buffer
=
unsafe_impl_from_ID3D10Buffer
(
buffers
[
i
]);
wined3d_device_set_gs_cb
(
device
->
wined3d_device
,
start_slot
+
i
,
buffer
?
buffer
->
wined3d_buffer
:
NULL
);
...
...
@@ -1017,7 +1017,7 @@ static void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device1 *iface,
wined3d_mutex_lock
();
for
(
i
=
0
;
i
<
count
;
++
i
)
{
struct
d3d
10
_buffer
*
buffer
=
unsafe_impl_from_ID3D10Buffer
(
targets
[
i
]);
struct
d3d_buffer
*
buffer
=
unsafe_impl_from_ID3D10Buffer
(
targets
[
i
]);
wined3d_device_set_stream_output
(
device
->
wined3d_device
,
i
,
buffer
?
buffer
->
wined3d_buffer
:
NULL
,
offsets
[
i
]);
...
...
@@ -1240,7 +1240,7 @@ static void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device1 *i
for
(
i
=
0
;
i
<
buffer_count
;
++
i
)
{
struct
wined3d_buffer
*
wined3d_buffer
;
struct
d3d
10
_buffer
*
buffer_impl
;
struct
d3d_buffer
*
buffer_impl
;
if
(
!
(
wined3d_buffer
=
wined3d_device_get_vs_cb
(
device
->
wined3d_device
,
start_slot
+
i
)))
{
...
...
@@ -1368,7 +1368,7 @@ static void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device1 *i
for
(
i
=
0
;
i
<
buffer_count
;
++
i
)
{
struct
wined3d_buffer
*
wined3d_buffer
;
struct
d3d
10
_buffer
*
buffer_impl
;
struct
d3d_buffer
*
buffer_impl
;
if
(
!
(
wined3d_buffer
=
wined3d_device_get_ps_cb
(
device
->
wined3d_device
,
start_slot
+
i
)))
{
...
...
@@ -1418,7 +1418,7 @@ static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device1 *ifa
for
(
i
=
0
;
i
<
buffer_count
;
++
i
)
{
struct
wined3d_buffer
*
wined3d_buffer
;
struct
d3d
10
_buffer
*
buffer_impl
;
struct
d3d_buffer
*
buffer_impl
;
if
(
FAILED
(
wined3d_device_get_stream_source
(
device
->
wined3d_device
,
start_slot
+
i
,
&
wined3d_buffer
,
&
offsets
[
i
],
&
strides
[
i
])))
...
...
@@ -1443,7 +1443,7 @@ static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device1 *iface
struct
d3d_device
*
device
=
impl_from_ID3D10Device
(
iface
);
enum
wined3d_format_id
wined3d_format
;
struct
wined3d_buffer
*
wined3d_buffer
;
struct
d3d
10
_buffer
*
buffer_impl
;
struct
d3d_buffer
*
buffer_impl
;
TRACE
(
"iface %p, buffer %p, format %p, offset %p.
\n
"
,
iface
,
buffer
,
format
,
offset
);
...
...
@@ -1477,7 +1477,7 @@ static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device1 *i
for
(
i
=
0
;
i
<
buffer_count
;
++
i
)
{
struct
wined3d_buffer
*
wined3d_buffer
;
struct
d3d
10
_buffer
*
buffer_impl
;
struct
d3d_buffer
*
buffer_impl
;
if
(
!
(
wined3d_buffer
=
wined3d_device_get_gs_cb
(
device
->
wined3d_device
,
start_slot
+
i
)))
{
...
...
@@ -1751,7 +1751,7 @@ static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device1 *iface,
for
(
i
=
0
;
i
<
buffer_count
;
++
i
)
{
struct
wined3d_buffer
*
wined3d_buffer
;
struct
d3d
10
_buffer
*
buffer_impl
;
struct
d3d_buffer
*
buffer_impl
;
if
(
!
(
wined3d_buffer
=
wined3d_device_get_stream_output
(
device
->
wined3d_device
,
i
,
&
offsets
[
i
])))
{
...
...
@@ -1986,7 +1986,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device1 *iface,
const
D3D10_BUFFER_DESC
*
desc
,
const
D3D10_SUBRESOURCE_DATA
*
data
,
ID3D10Buffer
**
buffer
)
{
struct
d3d_device
*
This
=
impl_from_ID3D10Device
(
iface
);
struct
d3d
10
_buffer
*
object
;
struct
d3d_buffer
*
object
;
HRESULT
hr
;
TRACE
(
"iface %p, desc %p, data %p, buffer %p.
\n
"
,
iface
,
desc
,
data
,
buffer
);
...
...
@@ -1995,7 +1995,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device1 *iface,
if
(
!
object
)
return
E_OUTOFMEMORY
;
hr
=
d3d
10
_buffer_init
(
object
,
This
,
desc
,
data
);
hr
=
d3d_buffer_init
(
object
,
This
,
desc
,
data
);
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to initialize buffer, hr %#x.
\n
"
,
hr
);
...
...
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