Commit 9d18b3de authored by Christian Costa's avatar Christian Costa Committed by Alexandre Julliard

d3dx9_36: Use more appropriate function names.

parent 710555cf
......@@ -462,7 +462,7 @@ static struct d3dx_technique *get_technique_by_name(struct ID3DXBaseEffectImpl *
return NULL;
}
static struct d3dx_technique *is_valid_technique(struct ID3DXBaseEffectImpl *base, D3DXHANDLE technique)
static struct d3dx_technique *get_valid_technique(struct ID3DXBaseEffectImpl *base, D3DXHANDLE technique)
{
struct d3dx_technique *tech = NULL;
unsigned int i;
......@@ -481,7 +481,7 @@ static struct d3dx_technique *is_valid_technique(struct ID3DXBaseEffectImpl *bas
return tech;
}
static struct d3dx_pass *is_valid_pass(struct ID3DXBaseEffectImpl *base, D3DXHANDLE pass)
static struct d3dx_pass *get_valid_pass(struct ID3DXBaseEffectImpl *base, D3DXHANDLE pass)
{
unsigned int i, k;
......@@ -501,7 +501,7 @@ static struct d3dx_pass *is_valid_pass(struct ID3DXBaseEffectImpl *base, D3DXHAN
return NULL;
}
static struct d3dx_parameter *is_valid_sub_parameter(struct d3dx_parameter *param, D3DXHANDLE parameter)
static struct d3dx_parameter *get_valid_sub_parameter(struct d3dx_parameter *param, D3DXHANDLE parameter)
{
unsigned int i, count;
struct d3dx_parameter *p;
......@@ -513,7 +513,7 @@ static struct d3dx_parameter *is_valid_sub_parameter(struct d3dx_parameter *para
return get_parameter_struct(parameter);
}
p = is_valid_sub_parameter(get_parameter_struct(param->annotation_handles[i]), parameter);
p = get_valid_sub_parameter(get_parameter_struct(param->annotation_handles[i]), parameter);
if (p) return p;
}
......@@ -527,14 +527,14 @@ static struct d3dx_parameter *is_valid_sub_parameter(struct d3dx_parameter *para
return get_parameter_struct(parameter);
}
p = is_valid_sub_parameter(get_parameter_struct(param->member_handles[i]), parameter);
p = get_valid_sub_parameter(get_parameter_struct(param->member_handles[i]), parameter);
if (p) return p;
}
return NULL;
}
static struct d3dx_parameter *is_valid_parameter(struct ID3DXBaseEffectImpl *base, D3DXHANDLE parameter)
static struct d3dx_parameter *get_valid_parameter(struct ID3DXBaseEffectImpl *base, D3DXHANDLE parameter)
{
unsigned int i, k, m;
struct d3dx_parameter *p;
......@@ -546,7 +546,7 @@ static struct d3dx_parameter *is_valid_parameter(struct ID3DXBaseEffectImpl *bas
return get_parameter_struct(parameter);
}
p = is_valid_sub_parameter(get_parameter_struct(base->parameter_handles[i]), parameter);
p = get_valid_sub_parameter(get_parameter_struct(base->parameter_handles[i]), parameter);
if (p) return p;
}
......@@ -565,7 +565,7 @@ static struct d3dx_parameter *is_valid_parameter(struct ID3DXBaseEffectImpl *bas
return get_parameter_struct(parameter);
}
p = is_valid_sub_parameter(get_parameter_struct(pass->annotation_handles[m]), parameter);
p = get_valid_sub_parameter(get_parameter_struct(pass->annotation_handles[m]), parameter);
if (p) return p;
}
}
......@@ -577,21 +577,12 @@ static struct d3dx_parameter *is_valid_parameter(struct ID3DXBaseEffectImpl *bas
return get_parameter_struct(parameter);
}
p = is_valid_sub_parameter(get_parameter_struct(technique->annotation_handles[k]), parameter);
p = get_valid_sub_parameter(get_parameter_struct(technique->annotation_handles[k]), parameter);
if (p) return p;
}
}
return NULL;
}
static inline struct d3dx_parameter *get_valid_parameter(struct ID3DXBaseEffectImpl *base, D3DXHANDLE parameter)
{
struct d3dx_parameter *param = is_valid_parameter(base, parameter);
if (!param) param = get_parameter_by_name(base, NULL, parameter);
return param;
return get_parameter_by_name(base, NULL, parameter);
}
static void free_state(struct d3dx_state *state)
......@@ -1150,7 +1141,7 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_GetParameterDesc(ID3DXBaseEffect *ifac
static HRESULT WINAPI ID3DXBaseEffectImpl_GetTechniqueDesc(ID3DXBaseEffect *iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_technique *tech = technique ? is_valid_technique(This, technique) : get_technique_struct(This->technique_handles[0]);
struct d3dx_technique *tech = technique ? get_valid_technique(This, technique) : get_technique_struct(This->technique_handles[0]);
TRACE("iface %p, technique %p, desc %p\n", This, technique, desc);
......@@ -1170,7 +1161,7 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_GetTechniqueDesc(ID3DXBaseEffect *ifac
static HRESULT WINAPI ID3DXBaseEffectImpl_GetPassDesc(ID3DXBaseEffect *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_pass *p = is_valid_pass(This, pass);
struct d3dx_pass *p = get_valid_pass(This, pass);
TRACE("iface %p, pass %p, desc %p\n", This, pass, desc);
......@@ -1378,7 +1369,7 @@ static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetTechniqueByName(ID3DXBaseEffect
static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetPass(ID3DXBaseEffect *iface, D3DXHANDLE technique, UINT index)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_technique *tech = is_valid_technique(This, technique);
struct d3dx_technique *tech = get_valid_technique(This, technique);
TRACE("iface %p, technique %p, index %u\n", This, technique, index);
......@@ -1396,7 +1387,7 @@ static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetPass(ID3DXBaseEffect *iface, D3D
static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetPassByName(ID3DXBaseEffect *iface, D3DXHANDLE technique, LPCSTR name)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_technique *tech = is_valid_technique(This, technique);
struct d3dx_technique *tech = get_valid_technique(This, technique);
TRACE("iface %p, technique %p, name %s\n", This, technique, debugstr_a(name));
......@@ -1443,8 +1434,8 @@ static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetAnnotation(ID3DXBaseEffect *ifac
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, object);
struct d3dx_pass *pass = is_valid_pass(This, object);
struct d3dx_technique *technique = is_valid_technique(This, object);
struct d3dx_pass *pass = get_valid_pass(This, object);
struct d3dx_technique *technique = get_valid_technique(This, object);
UINT annotation_count = 0;
D3DXHANDLE *annotation_handles = NULL;
......@@ -1485,8 +1476,8 @@ static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetAnnotationByName(ID3DXBaseEffect
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, object);
struct d3dx_pass *pass = is_valid_pass(This, object);
struct d3dx_technique *technique = is_valid_technique(This, object);
struct d3dx_pass *pass = get_valid_pass(This, object);
struct d3dx_technique *technique = get_valid_technique(This, object);
struct d3dx_parameter *anno = NULL;
UINT annotation_count = 0;
D3DXHANDLE *annotation_handles = NULL;
......@@ -3434,7 +3425,7 @@ static HRESULT WINAPI ID3DXEffectImpl_SetTechnique(ID3DXEffect *iface, D3DXHANDL
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
struct ID3DXBaseEffectImpl *base = impl_from_ID3DXBaseEffect(This->base_effect);
struct d3dx_technique *tech = is_valid_technique(base, technique);
struct d3dx_technique *tech = get_valid_technique(base, technique);
TRACE("iface %p, technique %p\n", This, technique);
......
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