Commit 9d86c8b0 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d10core: Implement d3d10_blend_state_GetDesc().

parent c3963b7e
......@@ -216,9 +216,11 @@ struct d3d10_blend_state
{
ID3D10BlendState ID3D10BlendState_iface;
LONG refcount;
D3D10_BLEND_DESC desc;
};
HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state) DECLSPEC_HIDDEN;
HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, const D3D10_BLEND_DESC *desc) DECLSPEC_HIDDEN;
struct d3d10_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN;
/* ID3D10DepthStencilState */
......
......@@ -1390,6 +1390,9 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device *ifa
TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
if (!desc)
return E_INVALIDARG;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
......@@ -1397,8 +1400,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device *ifa
return E_OUTOFMEMORY;
}
hr = d3d10_blend_state_init(object);
if (FAILED(hr))
if (FAILED(hr = d3d10_blend_state_init(object, desc)))
{
WARN("Failed to initialize blend state, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
......
......@@ -114,7 +114,11 @@ static HRESULT STDMETHODCALLTYPE d3d10_blend_state_SetPrivateDataInterface(ID3D1
static void STDMETHODCALLTYPE d3d10_blend_state_GetDesc(ID3D10BlendState *iface,
D3D10_BLEND_DESC *desc)
{
FIXME("iface %p, desc %p stub!\n", iface, desc);
struct d3d10_blend_state *state = impl_from_ID3D10BlendState(iface);
TRACE("iface %p, desc %p.\n", iface, desc);
*desc = state->desc;
}
static const struct ID3D10BlendStateVtbl d3d10_blend_state_vtbl =
......@@ -132,10 +136,11 @@ static const struct ID3D10BlendStateVtbl d3d10_blend_state_vtbl =
d3d10_blend_state_GetDesc,
};
HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state)
HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, const D3D10_BLEND_DESC *desc)
{
state->ID3D10BlendState_iface.lpVtbl = &d3d10_blend_state_vtbl;
state->refcount = 1;
state->desc = *desc;
return S_OK;
}
......
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