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wine
wine-winehq
Commits
9d95bd5f
Commit
9d95bd5f
authored
Mar 15, 2024
by
Paul Gofman
Committed by
Alexandre Julliard
Mar 26, 2024
Browse files
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Plain Diff
ddraw: Support multiple devices per ddraw object.
parent
6fe8e64c
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Showing
7 changed files
with
52 additions
and
35 deletions
+52
-35
ddraw.c
dlls/ddraw/ddraw.c
+29
-11
ddraw_private.h
dlls/ddraw/ddraw_private.h
+5
-1
device.c
dlls/ddraw/device.c
+2
-8
main.c
dlls/ddraw/main.c
+2
-2
surface.c
dlls/ddraw/surface.c
+11
-5
d3d.c
dlls/ddraw/tests/d3d.c
+2
-7
vertexbuffer.c
dlls/ddraw/vertexbuffer.c
+1
-1
No files found.
dlls/ddraw/ddraw.c
View file @
9d95bd5f
...
...
@@ -420,6 +420,7 @@ static void ddraw_destroy_swapchain(struct ddraw *ddraw)
*****************************************************************************/
static
void
ddraw_destroy
(
struct
ddraw
*
This
)
{
struct
d3d_device
*
device
;
IDirectDraw7_SetCooperativeLevel
(
&
This
->
IDirectDraw7_iface
,
NULL
,
DDSCL_NORMAL
);
IDirectDraw7_RestoreDisplayMode
(
&
This
->
IDirectDraw7_iface
);
...
...
@@ -440,8 +441,10 @@ static void ddraw_destroy(struct ddraw *This)
wined3d_device_decref
(
This
->
wined3d_device
);
wined3d_decref
(
This
->
wined3d
);
if
(
This
->
d3ddevice
)
This
->
d3ddevice
->
ddraw
=
NULL
;
LIST_FOR_EACH_ENTRY
(
device
,
&
This
->
d3ddevice_list
,
struct
d3d_device
,
ddraw_entry
)
{
device
->
ddraw
=
NULL
;
}
/* Now free the object */
free
(
This
);
...
...
@@ -793,7 +796,6 @@ static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
static
HRESULT
ddraw_set_cooperative_level
(
struct
ddraw
*
ddraw
,
HWND
window
,
DWORD
cooplevel
,
BOOL
restore_mode_on_normal
)
{
struct
wined3d_stateblock
*
stateblock
;
BOOL
restore_state
=
FALSE
;
struct
d3d_device
*
device
;
RECT
clip_rect
;
...
...
@@ -923,18 +925,29 @@ static HRESULT ddraw_set_cooperative_level(struct ddraw *ddraw, HWND window,
if
(
cooplevel
&
DDSCL_MULTITHREADED
&&
!
(
ddraw
->
cooperative_level
&
DDSCL_MULTITHREADED
))
wined3d_device_set_multithreaded
(
ddraw
->
wined3d_device
);
device
=
ddraw
->
d3ddevice
;
if
(
ddraw
->
wined3d_swapchain
)
{
if
(
!
(
ddraw
->
flags
&
DDRAW_NO3D
)
&&
device
)
if
(
!
(
ddraw
->
flags
&
DDRAW_NO3D
))
{
restore_state
=
TRUE
;
if
(
FAILED
(
hr
=
wined3d_stateblock_create
(
ddraw
->
wined3d_device
,
device
->
state
,
WINED3D_SBT_ALL
,
&
stateblock
)))
LIST_FOR_EACH_ENTRY
(
device
,
&
ddraw
->
d3ddevice_list
,
struct
d3d_device
,
ddraw_entry
)
{
ERR
(
"Failed to create stateblock, hr %#lx.
\n
"
,
hr
);
goto
done
;
if
(
FAILED
(
hr
=
wined3d_stateblock_create
(
ddraw
->
wined3d_device
,
device
->
state
,
WINED3D_SBT_ALL
,
&
device
->
saved_state
)))
{
struct
list
*
entry
;
ERR
(
"Failed to create stateblock, hr %#lx.
\n
"
,
hr
);
entry
=
&
device
->
ddraw_entry
;
while
((
entry
=
list_prev
(
&
ddraw
->
d3ddevice_list
,
entry
)))
{
device
=
LIST_ENTRY
(
entry
,
struct
d3d_device
,
ddraw_entry
);
wined3d_stateblock_decref
(
device
->
saved_state
);
device
->
saved_state
=
NULL
;
}
goto
done
;
}
}
}
...
...
@@ -946,8 +959,12 @@ static HRESULT ddraw_set_cooperative_level(struct ddraw *ddraw, HWND window,
if
(
restore_state
)
{
wined3d_stateblock_apply
(
stateblock
,
device
->
state
);
wined3d_stateblock_decref
(
stateblock
);
LIST_FOR_EACH_ENTRY
(
device
,
&
ddraw
->
d3ddevice_list
,
struct
d3d_device
,
ddraw_entry
)
{
wined3d_stateblock_apply
(
device
->
saved_state
,
device
->
state
);
wined3d_stateblock_decref
(
device
->
saved_state
);
device
->
saved_state
=
NULL
;
}
}
if
(
!
(
cooplevel
&
DDSCL_EXCLUSIVE
)
&&
(
ddraw
->
cooperative_level
&
DDSCL_EXCLUSIVE
))
...
...
@@ -5105,5 +5122,6 @@ HRESULT ddraw_init(struct ddraw *ddraw, DWORD flags, enum wined3d_device_type de
ddraw
->
immediate_context
=
wined3d_device_get_immediate_context
(
ddraw
->
wined3d_device
);
list_init
(
&
ddraw
->
surface_list
);
list_init
(
&
ddraw
->
d3ddevice_list
);
return
DD_OK
;
}
dlls/ddraw/ddraw_private.h
View file @
9d95bd5f
...
...
@@ -113,7 +113,7 @@ struct ddraw
/* D3D things */
HWND
d3d_window
;
struct
d3d_device
*
d3ddevice
;
struct
list
d3ddevice_list
;
int
d3dversion
;
/* Various HWNDs */
...
...
@@ -326,6 +326,7 @@ struct d3d_device
struct
wined3d_device
*
wined3d_device
;
struct
wined3d_device_context
*
immediate_context
;
struct
ddraw
*
ddraw
;
struct
list
ddraw_entry
;
IUnknown
*
rt_iface
;
struct
ddraw_surface
*
target
,
*
target_ds
;
...
...
@@ -362,6 +363,9 @@ struct d3d_device
struct
wined3d_stateblock
*
recording
,
*
state
,
*
update_state
;
const
struct
wined3d_stateblock_state
*
stateblock_state
;
/* For temporary saving state during reset. */
struct
wined3d_stateblock
*
saved_state
;
};
HRESULT
d3d_device_create
(
struct
ddraw
*
ddraw
,
const
GUID
*
guid
,
struct
ddraw_surface
*
target
,
IUnknown
*
rt_iface
,
...
...
dlls/ddraw/device.c
View file @
9d95bd5f
...
...
@@ -329,7 +329,7 @@ static ULONG WINAPI d3d_device_inner_Release(IUnknown *iface)
* the device from it before so it doesn't try to save / restore state on the teared down device. */
if
(
This
->
ddraw
)
{
This
->
ddraw
->
d3ddevice
=
NULL
;
list_remove
(
&
This
->
ddraw_entry
)
;
This
->
ddraw
=
NULL
;
}
...
...
@@ -6907,7 +6907,7 @@ static HRESULT d3d_device_init(struct d3d_device *device, struct ddraw *ddraw, c
if
(
version
!=
1
)
IUnknown_AddRef
(
device
->
rt_iface
);
ddraw
->
d3ddevice
=
device
;
list_add_head
(
&
ddraw
->
d3ddevice_list
,
&
device
->
ddraw_entry
)
;
wined3d_stateblock_set_render_state
(
device
->
state
,
WINED3D_RS_ZENABLE
,
d3d_device_update_depth_stencil
(
device
));
...
...
@@ -6955,12 +6955,6 @@ HRESULT d3d_device_create(struct ddraw *ddraw, const GUID *guid, struct ddraw_su
return
DDERR_OUTOFMEMORY
;
}
if
(
ddraw
->
d3ddevice
)
{
FIXME
(
"Only one Direct3D device per DirectDraw object supported.
\n
"
);
return
DDERR_INVALIDPARAMS
;
}
if
(
!
(
object
=
calloc
(
1
,
sizeof
(
*
object
))))
{
ERR
(
"Failed to allocate device memory.
\n
"
);
...
...
dlls/ddraw/main.c
View file @
9d95bd5f
...
...
@@ -892,8 +892,8 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
WARN
(
"DirectDraw object %p has reference counts {%lu, %lu, %lu, %lu, %lu}.
\n
"
,
ddraw
,
ddraw
->
ref7
,
ddraw
->
ref4
,
ddraw
->
ref3
,
ddraw
->
ref2
,
ddraw
->
ref1
);
if
(
ddraw
->
d3ddevice
)
WARN
(
"DirectDraw object %p has Direct3D device
%p attached.
\n
"
,
ddraw
,
ddraw
->
d3ddevice
);
if
(
!
list_empty
(
&
ddraw
->
d3ddevice_list
)
)
WARN
(
"DirectDraw object %p has Direct3D device
(s) attached.
\n
"
,
ddraw
);
LIST_FOR_EACH_ENTRY
(
surface
,
&
ddraw
->
surface_list
,
struct
ddraw_surface
,
surface_list_entry
)
{
...
...
dlls/ddraw/surface.c
View file @
9d95bd5f
...
...
@@ -2013,6 +2013,8 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH ddraw_surface2_Blt(IDirectDrawSurface2 *
*****************************************************************************/
static
HRESULT
ddraw_surface_attach_surface
(
struct
ddraw_surface
*
This
,
struct
ddraw_surface
*
Surf
)
{
struct
d3d_device
*
device
;
TRACE
(
"surface %p, attachment %p.
\n
"
,
This
,
Surf
);
if
(
Surf
==
This
)
...
...
@@ -2039,8 +2041,10 @@ static HRESULT ddraw_surface_attach_surface(struct ddraw_surface *This, struct d
This
->
next_attached
=
Surf
;
/* Check if the WineD3D depth stencil needs updating */
if
(
This
->
ddraw
->
d3ddevice
)
d3d_device_update_depth_stencil
(
This
->
ddraw
->
d3ddevice
);
LIST_FOR_EACH_ENTRY
(
device
,
&
This
->
ddraw
->
d3ddevice_list
,
struct
d3d_device
,
ddraw_entry
)
{
d3d_device_update_depth_stencil
(
device
);
}
wined3d_mutex_unlock
();
...
...
@@ -4361,7 +4365,7 @@ static HRESULT WINAPI ddraw_surface7_SetLOD(IDirectDrawSurface7 *iface, DWORD Ma
if
(
surface
->
draw_texture
)
wined3d_texture_set_lod
(
surface
->
draw_texture
,
MaxLOD
);
if
((
device
=
surface
->
ddraw
->
d3ddevice
)
)
LIST_FOR_EACH_ENTRY
(
device
,
&
surface
->
ddraw
->
d3ddevice_list
,
struct
d3d_device
,
ddraw_entry
)
{
wined3d_stateblock_texture_changed
(
device
->
state
,
surface
->
wined3d_texture
);
if
(
surface
->
draw_texture
)
...
...
@@ -6774,7 +6778,7 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_
swapchain_desc
.
backbuffer_height
=
mode
.
height
;
swapchain_desc
.
backbuffer_format
=
mode
.
format_id
;
if
((
device
=
ddraw
->
d3ddevice
)
)
LIST_FOR_EACH_ENTRY
(
device
,
&
ddraw
->
d3ddevice_list
,
struct
d3d_device
,
ddraw_entry
)
{
if
(
device
->
recording
)
wined3d_stateblock_decref
(
device
->
recording
);
...
...
@@ -6791,9 +6795,11 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_
return
hr_ddraw_from_wined3d
(
hr
);
}
if
(
device
)
LIST_FOR_EACH_ENTRY
(
device
,
&
ddraw
->
d3ddevice_list
,
struct
d3d_device
,
ddraw_entry
)
{
wined3d_stateblock_set_render_state
(
device
->
state
,
WINED3D_RS_ZENABLE
,
!!
swapchain_desc
.
enable_auto_depth_stencil
);
}
}
}
...
...
dlls/ddraw/tests/d3d.c
View file @
9d95bd5f
...
...
@@ -1523,13 +1523,8 @@ static void BackBuffer3DCreateSurfaceTest(void)
"GetSurfaceDesc returned caps %#lx.
\n
"
,
created_ddsd
.
ddsCaps
.
dwCaps
);
hr
=
IDirectDrawSurface_QueryInterface
(
surf
,
&
IID_IDirect3DHALDevice
,
(
void
**
)
&
d3dhal
);
/* Currently Wine only supports the creation of one Direct3D device
for a given DirectDraw instance. It has been created already
in D3D1_createObjects() - IID_IDirect3DRGBDevice */
todo_wine
ok
(
SUCCEEDED
(
hr
),
"Got hr %#lx.
\n
"
,
hr
);
if
(
SUCCEEDED
(
hr
))
IDirect3DDevice_Release
(
d3dhal
);
ok
(
SUCCEEDED
(
hr
),
"Got hr %#lx.
\n
"
,
hr
);
IDirect3DDevice_Release
(
d3dhal
);
IDirectDrawSurface_Release
(
surf
);
}
...
...
dlls/ddraw/vertexbuffer.c
View file @
9d95bd5f
...
...
@@ -87,7 +87,7 @@ static ULONG WINAPI d3d_vertex_buffer7_Release(IDirect3DVertexBuffer7 *iface)
* they are destroyed. */
wined3d_mutex_lock
();
if
((
device
=
buffer
->
ddraw
->
d3ddevice
)
)
LIST_FOR_EACH_ENTRY
(
device
,
&
buffer
->
ddraw
->
d3ddevice_list
,
struct
d3d_device
,
ddraw_entry
)
{
if
(
device
->
stateblock_state
->
streams
[
0
].
buffer
==
buffer
->
wined3d_buffer
)
wined3d_stateblock_set_stream_source
(
device
->
state
,
0
,
NULL
,
0
,
0
);
...
...
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