Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
9d9a6401
Commit
9d9a6401
authored
Feb 04, 2008
by
Stefan Dösinger
Committed by
Alexandre Julliard
Feb 05, 2008
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Correct the srgb reading check.
parent
b6ecb56e
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
6 additions
and
2 deletions
+6
-2
directx.c
dlls/wined3d/directx.c
+6
-2
No files found.
dlls/wined3d/directx.c
View file @
9d9a6401
...
...
@@ -1918,7 +1918,11 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
}
/* Check for supported sRGB formats (Texture loading and framebuffer) */
if
(
GL_SUPPORT
(
EXT_TEXTURE_SRGB
)
&&
(
Usage
&
WINED3DUSAGE_QUERY_SRGBREAD
))
{
if
(
Usage
&
WINED3DUSAGE_QUERY_SRGBREAD
)
{
if
(
!
GL_SUPPORT
(
EXT_TEXTURE_SRGB
))
{
TRACE_
(
d3d_caps
)(
"[FAILED] GL_EXT_texture_sRGB not supported
\n
"
);
}
switch
(
CheckFormat
)
{
case
WINED3DFMT_A8R8G8B8
:
case
WINED3DFMT_X8R8G8B8
:
...
...
@@ -1931,7 +1935,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
case
WINED3DFMT_DXT4
:
case
WINED3DFMT_DXT5
:
TRACE_
(
d3d_caps
)(
"[OK]
\n
"
);
return
WINED3D_OK
;
break
;
/* Continue with checking other flags */
default
:
TRACE_
(
d3d_caps
)(
"[FAILED] Gamma texture format %s not supported.
\n
"
,
debug_d3dformat
(
CheckFormat
));
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment