Commit 9d9baef7 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Make the device parameter to wined3d_device_get_light() const.

parent 82150458
...@@ -2091,7 +2091,7 @@ HRESULT CDECL wined3d_device_set_light(struct wined3d_device *device, UINT light ...@@ -2091,7 +2091,7 @@ HRESULT CDECL wined3d_device_set_light(struct wined3d_device *device, UINT light
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT CDECL wined3d_device_get_light(struct wined3d_device *device, UINT light_idx, WINED3DLIGHT *light) HRESULT CDECL wined3d_device_get_light(const struct wined3d_device *device, UINT light_idx, WINED3DLIGHT *light)
{ {
UINT hash_idx = LIGHTMAP_HASHFUNC(light_idx); UINT hash_idx = LIGHTMAP_HASHFUNC(light_idx);
struct wined3d_light_info *light_info = NULL; struct wined3d_light_info *light_info = NULL;
......
...@@ -2222,7 +2222,7 @@ HRESULT __cdecl wined3d_device_get_front_buffer_data(struct wined3d_device *devi ...@@ -2222,7 +2222,7 @@ HRESULT __cdecl wined3d_device_get_front_buffer_data(struct wined3d_device *devi
UINT swapchain_idx, struct wined3d_surface *dst_surface); UINT swapchain_idx, struct wined3d_surface *dst_surface);
void __cdecl wined3d_device_get_gamma_ramp(struct wined3d_device *device, UINT swapchain_idx, WINED3DGAMMARAMP *ramp); void __cdecl wined3d_device_get_gamma_ramp(struct wined3d_device *device, UINT swapchain_idx, WINED3DGAMMARAMP *ramp);
HRESULT __cdecl wined3d_device_get_index_buffer(struct wined3d_device *device, struct wined3d_buffer **index_buffer); HRESULT __cdecl wined3d_device_get_index_buffer(struct wined3d_device *device, struct wined3d_buffer **index_buffer);
HRESULT __cdecl wined3d_device_get_light(struct wined3d_device *device, UINT light_idx, WINED3DLIGHT *light); HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device, UINT light_idx, WINED3DLIGHT *light);
HRESULT __cdecl wined3d_device_get_light_enable(struct wined3d_device *device, UINT light_idx, BOOL *enable); HRESULT __cdecl wined3d_device_get_light_enable(struct wined3d_device *device, UINT light_idx, BOOL *enable);
HRESULT __cdecl wined3d_device_get_material(struct wined3d_device *device, WINED3DMATERIAL *material); HRESULT __cdecl wined3d_device_get_material(struct wined3d_device *device, WINED3DMATERIAL *material);
float __cdecl wined3d_device_get_npatch_mode(struct wined3d_device *device); float __cdecl wined3d_device_get_npatch_mode(struct wined3d_device *device);
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment