Commit 9db3a709 authored by Ihsan Akmal's avatar Ihsan Akmal Committed by Alexandre Julliard

d3d11.idl: Add missing D3D11_DEVICE_CONTEXT_TYPE enums and D3D11_FEATURE_DATA_* declaration.

parent 0eefa767
...@@ -460,6 +460,12 @@ typedef enum D3D11_DEPTH_WRITE_MASK ...@@ -460,6 +460,12 @@ typedef enum D3D11_DEPTH_WRITE_MASK
D3D11_DEPTH_WRITE_MASK_ALL, D3D11_DEPTH_WRITE_MASK_ALL,
} D3D11_DEPTH_WRITE_MASK; } D3D11_DEPTH_WRITE_MASK;
typedef enum D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS
{
D3D11_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff,
D3D11_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe,
} D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS;
typedef enum D3D11_DEVICE_CONTEXT_TYPE typedef enum D3D11_DEVICE_CONTEXT_TYPE
{ {
D3D11_DEVICE_CONTEXT_IMMEDIATE, D3D11_DEVICE_CONTEXT_IMMEDIATE,
...@@ -488,7 +494,16 @@ typedef enum D3D11_FEATURE ...@@ -488,7 +494,16 @@ typedef enum D3D11_FEATURE
D3D11_FEATURE_ARCHITECTURE_INFO, D3D11_FEATURE_ARCHITECTURE_INFO,
D3D11_FEATURE_D3D9_OPTIONS, D3D11_FEATURE_D3D9_OPTIONS,
D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT, D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT,
D3D11_FEATURE_D3D9_SHADOW_SUPPORT D3D11_FEATURE_D3D9_SHADOW_SUPPORT,
D3D11_FEATURE_D3D11_OPTIONS1,
D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT,
D3D11_FEATURE_MARKER_SUPPORT,
D3D11_FEATURE_D3D9_OPTIONS1,
D3D11_FEATURE_D3D11_OPTIONS2,
D3D11_FEATURE_D3D11_OPTIONS3,
D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT,
D3D11_FEATURE_D3D11_OPTIONS4,
D3D11_FEATURE_SHADER_CACHE,
} D3D11_FEATURE; } D3D11_FEATURE;
typedef struct D3D11_FEATURE_DATA_THREADING typedef struct D3D11_FEATURE_DATA_THREADING
...@@ -502,6 +517,18 @@ typedef struct D3D11_FEATURE_DATA_DOUBLES ...@@ -502,6 +517,18 @@ typedef struct D3D11_FEATURE_DATA_DOUBLES
BOOL DoublePrecisionFloatShaderOps; BOOL DoublePrecisionFloatShaderOps;
} D3D11_FEATURE_DATA_DOUBLES; } D3D11_FEATURE_DATA_DOUBLES;
typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
{
DXGI_FORMAT InFormat;
UINT OutFormatSupport;
} D3D11_FEATURE_DATA_FORMAT_SUPPORT;
typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2
{
DXGI_FORMAT InFormat;
UINT OutFormatSupport2;
} D3D11_FEATURE_DATA_FORMAT_SUPPORT2;
typedef struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS typedef struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
{ {
BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x; BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
...@@ -525,6 +552,110 @@ typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS ...@@ -525,6 +552,110 @@ typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS
BOOL ExtendedResourceSharing; BOOL ExtendedResourceSharing;
} D3D11_FEATURE_DATA_D3D11_OPTIONS; } D3D11_FEATURE_DATA_D3D11_OPTIONS;
typedef struct D3D11_FEATURE_DATA_ARCHITECTURE_INFO
{
BOOL TileBasedDeferredRenderer;
} D3D11_FEATURE_DATA_ARCHITECTURE_INFO;
typedef struct D3D11_FEATURE_DATA_D3D9_OPTIONS
{
BOOL FullNonPow2TextureSupport;
} D3D11_FEATURE_DATA_D3D9_OPTIONS;
typedef struct D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT
{
BOOL SupportsDepthAsTextureWithLessEqualComparisonFilter;
} D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT;
typedef enum D3D11_SHADER_MIN_PRECISION_SUPPORT
{
D3D11_SHADER_MIN_PRECISION_10_BIT = 0x1,
D3D11_SHADER_MIN_PRECISION_16_BIT = 0x2,
} D3D11_SHADER_MIN_PRECISION_SUPPORT;
typedef struct D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT
{
UINT PixelShaderMinPrecision;
UINT AllOtherShaderStagesMinPrecision;
} D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT;
typedef enum D3D11_TILED_RESOURCES_TIER
{
D3D11_TILED_RESOURCES_NOT_SUPPORTED = 0x0,
D3D11_TILED_RESOURCES_TIER_1 = 0x1,
D3D11_TILED_RESOURCES_TIER_2 = 0x2,
D3D11_TILED_RESOURCES_TIER_3 = 0x3,
} D3D11_TILED_RESOURCES_TIER;
typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS1
{
D3D11_TILED_RESOURCES_TIER TiledResourcesTier;
BOOL MinMaxFiltering;
BOOL ClearViewAlsoSupportsDepthOnlyFormats;
BOOL MapOnDefaultBuffers;
} D3D11_FEATURE_DATA_D3D11_OPTIONS1;
typedef struct D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT
{
BOOL SimpleInstancingSupported;
} D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT;
typedef struct D3D11_FEATURE_DATA_MARKER_SUPPORT
{
BOOL Profile;
} D3D11_FEATURE_DATA_MARKER_SUPPORT;
typedef struct D3D11_FEATURE_DATA_D3D9_OPTIONS1
{
BOOL FullNonPow2TextureSupported;
BOOL DepthAsTextureWithLessEqualComparisonFilterSupported;
BOOL SimpleInstancingSupported;
BOOL TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported;
} D3D11_FEATURE_DATA_D3D9_OPTIONS1;
typedef enum D3D11_CONSERVATIVE_RASTERIZATION_TIER
{
D3D11_CONSERVATIVE_RASTERIZATION_NOT_SUPPORTED = 0x0,
D3D11_CONSERVATIVE_RASTERIZATION_TIER_1 = 0x1,
D3D11_CONSERVATIVE_RASTERIZATION_TIER_2 = 0x2,
D3D11_CONSERVATIVE_RASTERIZATION_TIER_3 = 0x3,
} D3D11_CONSERVATIVE_RASTERIZATION_TIER;
typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS2
{
BOOL PSSpecifiedStencilRefSupported;
BOOL TypedUAVLoadAdditionalFormats;
BOOL ROVsSupported;
D3D11_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier;
D3D11_TILED_RESOURCES_TIER TiledResourcesTier;
BOOL MapOnDefaultTextures;
BOOL StandardSwizzle;
BOOL UnifiedMemoryArchitecture;
} D3D11_FEATURE_DATA_D3D11_OPTIONS2;
typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS3
{
BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizer;
} D3D11_FEATURE_DATA_D3D11_OPTIONS3;
typedef struct D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
{
UINT MaxGPUVirtualAddressBitsPerResource;
UINT MaxGPUVirtualAddressBitsPerProcess;
} D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT;
typedef enum D3D11_SHADER_CACHE_SUPPORT_FLAGS
{
D3D11_SHADER_CACHE_SUPPORT_NONE = 0x0,
D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x1,
D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x2,
} D3D11_SHADER_CACHE_SUPPORT_FLAGS;
typedef struct D3D11_FEATURE_DATA_SHADER_CACHE
{
UINT SupportFlags;
} D3D11_FEATURE_DATA_SHADER_CACHE;
typedef enum D3D11_FILL_MODE typedef enum D3D11_FILL_MODE
{ {
D3D11_FILL_WIREFRAME = 2, D3D11_FILL_WIREFRAME = 2,
......
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