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wine
wine-winehq
Commits
9e2f4af9
Commit
9e2f4af9
authored
Mar 27, 1999
by
Francois Gouget
Committed by
Alexandre Julliard
Mar 27, 1999
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Updated to include all the implementation aspects that were previously
in the public includes.
parent
f44e3e90
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2 changed files
with
470 additions
and
15 deletions
+470
-15
d3d_private.h
graphics/d3d_private.h
+235
-15
ddraw_private.h
graphics/ddraw_private.h
+235
-0
No files found.
graphics/d3d_private.h
View file @
9e2f4af9
...
@@ -4,14 +4,233 @@
...
@@ -4,14 +4,233 @@
This files contains all the structure that are not exported
This files contains all the structure that are not exported
through d3d.h and all common macros. */
through d3d.h and all common macros. */
#ifndef _WINE_D3D_PRIVATE_H
#ifndef _
_GRAPHICS_
WINE_D3D_PRIVATE_H
#define _WINE_D3D_PRIVATE_H
#define _
_GRAPHICS_
WINE_D3D_PRIVATE_H
#include "wine_gl.h"
#include "wine_gl.h"
#include "d3d.h"
#include "ddraw_private.h"
/*****************************************************************************
* Predeclare the interface implementation structures
*/
typedef
struct
IDirect3DImpl
IDirect3DImpl
;
typedef
struct
IDirect3D2Impl
IDirect3D2Impl
;
typedef
struct
IDirect3DLightImpl
IDirect3DLightImpl
;
typedef
struct
IDirect3DMaterial2Impl
IDirect3DMaterial2Impl
;
typedef
struct
IDirect3DTexture2Impl
IDirect3DTexture2Impl
;
typedef
struct
IDirect3DViewport2Impl
IDirect3DViewport2Impl
;
typedef
struct
IDirect3DExecuteBufferImpl
IDirect3DExecuteBufferImpl
;
typedef
struct
IDirect3DDeviceImpl
IDirect3DDeviceImpl
;
typedef
struct
IDirect3DDevice2Impl
IDirect3DDevice2Impl
;
/*****************************************************************************
* IDirect3D implementation structure
*/
struct
IDirect3DImpl
{
/* IUnknown fields */
ICOM_VTABLE
(
IDirect3D
)
*
lpvtbl
;
DWORD
ref
;
/* IDirect3D fields */
IDirectDrawImpl
*
ddraw
;
};
/*****************************************************************************
* IDirect3D2 implementation structure
*/
struct
IDirect3D2Impl
{
/* IUnknown fields */
ICOM_VTABLE
(
IDirect3D2
)
*
lpvtbl
;
DWORD
ref
;
/* IDirect3D2 fields */
IDirectDrawImpl
*
ddraw
;
};
/*****************************************************************************
* IDirect3DLight implementation structure
*/
struct
IDirect3DLightImpl
{
/* IUnknown fields */
ICOM_VTABLE
(
IDirect3DLight
)
*
lpvtbl
;
DWORD
ref
;
/* IDirect3DLight fields */
union
{
IDirect3DImpl
*
d3d1
;
IDirect3D2Impl
*
d3d2
;
}
d3d
;
int
type
;
D3DLIGHT2
light
;
/* Chained list used for adding / removing from viewports */
IDirect3DLightImpl
*
next
,
*
prev
;
/* Activation function */
void
(
*
activate
)(
IDirect3DLightImpl
*
);
int
is_active
;
/* Awful OpenGL code !!! */
#ifdef HAVE_MESAGL
GLenum
light_num
;
#endif
};
/*****************************************************************************
* IDirect3DMaterial2 implementation structure
*/
struct
IDirect3DMaterial2Impl
{
/* IUnknown fields */
ICOM_VTABLE
(
IDirect3DMaterial2
)
*
lpvtbl
;
DWORD
ref
;
/* IDirect3DMaterial2 fields */
union
{
IDirect3DImpl
*
d3d1
;
IDirect3D2Impl
*
d3d2
;
}
d3d
;
union
{
IDirect3DDeviceImpl
*
active_device1
;
IDirect3DDevice2Impl
*
active_device2
;
}
device
;
int
use_d3d2
;
D3DMATERIAL
mat
;
void
(
*
activate
)(
IDirect3DMaterial2Impl
*
this
);
};
/*****************************************************************************
* IDirect3DTexture2 implementation structure
*/
struct
IDirect3DTexture2Impl
{
/* IUnknown fields */
ICOM_VTABLE
(
IDirect3DTexture2
)
*
lpvtbl
;
DWORD
ref
;
/* IDirect3DTexture2 fields */
void
*
D3Ddevice
;
/* I put (void *) to use the same pointer for both
Direct3D and Direct3D2 */
#ifdef HAVE_MESAGL
GLuint
tex_name
;
#endif
IDirectDrawSurface4Impl
*
surface
;
};
/*****************************************************************************
* IDirect3DViewport2 implementation structure
*/
struct
IDirect3DViewport2Impl
{
/* IUnknown fields */
ICOM_VTABLE
(
IDirect3DViewport2
)
*
lpvtbl
;
DWORD
ref
;
/* IDirect3DViewport2 fields */
union
{
IDirect3DImpl
*
d3d1
;
IDirect3D2Impl
*
d3d2
;
}
d3d
;
/* If this viewport is active for one device, put the device here */
union
{
IDirect3DDeviceImpl
*
active_device1
;
IDirect3DDevice2Impl
*
active_device2
;
}
device
;
int
use_d3d2
;
union
{
D3DVIEWPORT
vp1
;
D3DVIEWPORT2
vp2
;
}
viewport
;
int
use_vp2
;
/* Activation function */
void
(
*
activate
)(
IDirect3DViewport2Impl
*
);
/* Field used to chain viewports together */
IDirect3DViewport2Impl
*
next
;
/* Lights list */
IDirect3DLightImpl
*
lights
;
/* OpenGL code */
#ifdef HAVE_MESAGL
GLenum
nextlight
;
#endif
};
/*****************************************************************************
* IDirect3DExecuteBuffer implementation structure
*/
struct
IDirect3DExecuteBufferImpl
{
/* IUnknown fields */
ICOM_VTABLE
(
IDirect3DExecuteBuffer
)
*
lpvtbl
;
DWORD
ref
;
/* IDirect3DExecuteBuffer fields */
IDirect3DDeviceImpl
*
d3ddev
;
D3DEXECUTEBUFFERDESC
desc
;
D3DEXECUTEDATA
data
;
/* This buffer will store the transformed vertices */
void
*
vertex_data
;
D3DVERTEXTYPE
vertex_type
;
/* This flags is set to TRUE if we allocated ourselves the
data buffer */
BOOL
need_free
;
void
(
*
execute
)(
IDirect3DExecuteBuffer
*
this
,
IDirect3DDevice
*
dev
,
IDirect3DViewport2
*
vp
);
};
/*****************************************************************************
* IDirect3DDevice implementation structure
*/
struct
IDirect3DDeviceImpl
{
/* IUnknown fields */
ICOM_VTABLE
(
IDirect3DDevice
)
*
lpvtbl
;
DWORD
ref
;
/* IDirect3DDevice fields */
IDirect3DImpl
*
d3d
;
IDirectDrawSurfaceImpl
*
surface
;
IDirect3DViewport2Impl
*
viewport_list
;
IDirect3DViewport2Impl
*
current_viewport
;
void
(
*
set_context
)(
IDirect3DDeviceImpl
*
);
};
/*****************************************************************************
* IDirect3DDevice2 implementation structure
*/
struct
IDirect3DDevice2Impl
{
/* IUnknown fields */
ICOM_VTABLE
(
IDirect3DDevice2
)
*
lpvtbl
;
DWORD
ref
;
/* IDirect3DDevice fields */
IDirect3D2Impl
*
d3d
;
IDirectDrawSurfaceImpl
*
surface
;
IDirect3DViewport2Impl
*
viewport_list
;
IDirect3DViewport2Impl
*
current_viewport
;
void
(
*
set_context
)(
IDirect3DDevice2Impl
*
);
};
#ifdef HAVE_MESAGL
#ifdef HAVE_MESAGL
#include "d3d.h"
/* Matrix copy WITH transposition */
/* Matrix copy WITH transposition */
#define conv_mat2(mat,gl_mat) \
#define conv_mat2(mat,gl_mat) \
...
@@ -105,23 +324,24 @@ void set_render_state(D3DRENDERSTATETYPE dwRenderStateType,
...
@@ -105,23 +324,24 @@ void set_render_state(D3DRENDERSTATETYPE dwRenderStateType,
#endif
/* HAVE_MESAGL */
#endif
/* HAVE_MESAGL */
/* All non-static functions 'exported' by various sub-objects */
/* All non-static functions 'exported' by various sub-objects */
extern
LPDIRECT3DTEXTURE2
d3dtexture2_create
(
LPDIRECTDRAWSURFACE4
surf
)
;
extern
LPDIRECT3DTEXTURE2
d3dtexture2_create
(
IDirectDrawSurface4Impl
*
surf
)
;
extern
LPDIRECT3DTEXTURE
d3dtexture_create
(
LPDIRECTDRAWSURFACE4
surf
)
;
extern
LPDIRECT3DTEXTURE
d3dtexture_create
(
IDirectDrawSurface4Impl
*
surf
)
;
extern
LPDIRECT3DLIGHT
d3dlight_create_dx3
(
LPDIRECT3D
d3d
)
;
extern
LPDIRECT3DLIGHT
d3dlight_create_dx3
(
IDirect3DImpl
*
d3d1
)
;
extern
LPDIRECT3DLIGHT
d3dlight_create
(
LPDIRECT3D2
d3d
)
;
extern
LPDIRECT3DLIGHT
d3dlight_create
(
IDirect3D2Impl
*
d3d2
)
;
extern
LPDIRECT3DEXECUTEBUFFER
d3dexecutebuffer_create
(
LPDIRECT3DDEVICE
d3ddev
,
LPD3DEXECUTEBUFFERDESC
lpDesc
)
;
extern
LPDIRECT3DEXECUTEBUFFER
d3dexecutebuffer_create
(
IDirect3DDeviceImpl
*
d3ddev
,
LPD3DEXECUTEBUFFERDESC
lpDesc
)
;
extern
LPDIRECT3DMATERIAL
d3dmaterial_create
(
LPDIRECT3D
d3d
)
;
extern
LPDIRECT3DMATERIAL
d3dmaterial_create
(
IDirect3DImpl
*
d3d1
)
;
extern
LPDIRECT3DMATERIAL2
d3dmaterial2_create
(
LPDIRECT3D2
d3d
)
;
extern
LPDIRECT3DMATERIAL2
d3dmaterial2_create
(
IDirect3D2Impl
*
d3d2
)
;
extern
LPDIRECT3DVIEWPORT
d3dviewport_create
(
LPDIRECT3D
d3d
)
;
extern
LPDIRECT3DVIEWPORT
d3dviewport_create
(
IDirect3DImpl
*
d3d1
)
;
extern
LPDIRECT3DVIEWPORT2
d3dviewport2_create
(
LPDIRECT3D2
d3d
)
;
extern
LPDIRECT3DVIEWPORT2
d3dviewport2_create
(
IDirect3D2Impl
*
d3d2
)
;
extern
int
is_OpenGL_dx3
(
REFCLSID
rguid
,
LPDIRECTDRAWSURFACE
surface
,
LPDIRECT3DDEVICE
*
device
)
;
extern
int
is_OpenGL_dx3
(
REFCLSID
rguid
,
IDirectDrawSurfaceImpl
*
surface
,
IDirect3DDeviceImpl
**
device
)
;
extern
int
d3d_OpenGL_dx3
(
LPD3DENUMDEVICESCALLBACK
cb
,
LPVOID
context
)
;
extern
int
d3d_OpenGL_dx3
(
LPD3DENUMDEVICESCALLBACK
cb
,
LPVOID
context
)
;
extern
int
d3d_OpenGL
(
LPD3DENUMDEVICESCALLBACK
cb
,
LPVOID
context
)
;
extern
int
d3d_OpenGL
(
LPD3DENUMDEVICESCALLBACK
cb
,
LPVOID
context
)
;
extern
int
is_OpenGL
(
REFCLSID
rguid
,
LPDIRECTDRAWSURFACE
surface
,
LPDIRECT3DDEVICE2
*
device
,
LPDIRECT3D2
d3d
)
;
extern
int
is_OpenGL
(
REFCLSID
rguid
,
IDirectDrawSurfaceImpl
*
surface
,
IDirect3DDevice2Impl
**
device
,
IDirect3D2Impl
*
d3d
);
#endif
/* _WINE_D3D_PRIVATE_H */
#endif
/* _
_GRAPHICS_
WINE_D3D_PRIVATE_H */
graphics/ddraw_private.h
0 → 100644
View file @
9e2f4af9
#ifndef __GRAPHICS_WINE_DDRAW_PRIVATE_H
#define __GRAPHICS_WINE_DDRAW_PRIVATE_H
#include "ddraw.h"
/*****************************************************************************
* Predeclare the interface implementation structures
*/
typedef
struct
IDirectDrawPaletteImpl
IDirectDrawPaletteImpl
;
typedef
struct
IDirectDrawClipperImpl
IDirectDrawClipperImpl
;
typedef
struct
IDirectDrawImpl
IDirectDrawImpl
;
typedef
struct
IDirectDraw2Impl
IDirectDraw2Impl
;
typedef
struct
IDirectDraw4Impl
IDirectDraw4Impl
;
typedef
struct
IDirectDrawSurfaceImpl
IDirectDrawSurfaceImpl
;
typedef
struct
IDirectDrawSurface3Impl
IDirectDrawSurface2Impl
;
typedef
struct
IDirectDrawSurface4Impl
IDirectDrawSurface3Impl
;
typedef
struct
IDirectDrawSurface4Impl
IDirectDrawSurface4Impl
;
typedef
struct
IDirectDrawColorControlImpl
IDirectDrawColorControlImpl
;
/*****************************************************************************
* IDirectDrawPalette implementation structure
*/
struct
IDirectDrawPaletteImpl
{
/* IUnknown fields */
ICOM_VTABLE
(
IDirectDrawPalette
)
*
lpvtbl
;
DWORD
ref
;
/* IDirectDrawPalette fields */
IDirectDrawImpl
*
ddraw
;
Colormap
cm
;
PALETTEENTRY
palents
[
256
];
int
installed
;
/* This is to store the palette in 'screen format' */
int
screen_palents
[
256
];
};
/*****************************************************************************
* IDirectDrawClipper implementation structure
*/
struct
IDirectDrawClipperImpl
{
/* IUnknown fields */
ICOM_VTABLE
(
IDirectDrawClipper
)
*
lpvtbl
;
DWORD
ref
;
/* IDirectDrawClipper fields */
/* none */
};
/*****************************************************************************
* IDirectDraw implementation structure
*/
struct
_common_directdrawdata
{
DDPIXELFORMAT
directdraw_pixelformat
;
DDPIXELFORMAT
screen_pixelformat
;
int
pixmap_depth
;
void
(
*
pixel_convert
)(
void
*
src
,
void
*
dst
,
DWORD
width
,
DWORD
height
,
LONG
pitch
,
IDirectDrawPaletteImpl
*
palette
);
void
(
*
palette_convert
)(
LPPALETTEENTRY
palent
,
void
*
screen_palette
,
DWORD
start
,
DWORD
count
);
DWORD
height
,
width
;
/* SetDisplayMode */
HWND
mainWindow
;
/* SetCooperativeLevel */
/* This is for Wine's fake mainWindow.
We need it also in DGA mode to make some games (for example Monkey Island III work) */
ATOM
winclass
;
HWND
window
;
Window
drawable
;
PAINTSTRUCT
ps
;
int
paintable
;
};
struct
_dga_directdrawdata
{
DWORD
fb_width
,
fb_height
,
fb_banksize
,
fb_memsize
;
void
*
fb_addr
;
unsigned
int
vpmask
;
};
struct
_xlib_directdrawdata
{
#ifdef HAVE_LIBXXSHM
int
xshm_active
;
#endif
/* defined(HAVE_LIBXXSHM) */
/* are these needed for anything? (draw_surf is the active surface)
IDirectDrawSurfaceImpl* surfs;
DWORD num_surfs, alloc_surfs, draw_surf; */
};
struct
IDirectDrawImpl
{
/* IUnknown fields */
ICOM_VTABLE
(
IDirectDraw
)
*
lpvtbl
;
DWORD
ref
;
/* IDirectDraw fields */
struct
_common_directdrawdata
d
;
union
{
struct
_xlib_directdrawdata
xlib
;
struct
_dga_directdrawdata
dga
;
}
e
;
};
/*****************************************************************************
* IDirectDraw2 implementation structure
*/
struct
IDirectDraw2Impl
{
/* IUnknown fields */
ICOM_VTABLE
(
IDirectDraw2
)
*
lpvtbl
;
DWORD
ref
;
/* IDirectDraw2 fields */
struct
_common_directdrawdata
d
;
union
{
struct
_xlib_directdrawdata
xlib
;
struct
_dga_directdrawdata
dga
;
}
e
;
};
/*****************************************************************************
* IDirectDraw4 implementation structure
*/
struct
IDirectDraw4Impl
{
/* IUnknown fields */
ICOM_VTABLE
(
IDirectDraw4
)
*
lpvtbl
;
DWORD
ref
;
/* IDirectDraw4 fields */
struct
_common_directdrawdata
d
;
union
{
struct
_xlib_directdrawdata
xlib
;
struct
_dga_directdrawdata
dga
;
}
e
;
};
/*****************************************************************************
* IDirectDrawSurface implementation structure
*/
struct
_common_directdrawsurface
{
IDirectDrawPaletteImpl
*
palette
;
IDirectDraw2Impl
*
ddraw
;
IDirectDrawSurface4Impl
*
backbuffer
;
DDSURFACEDESC
surface_desc
;
};
struct
_dga_directdrawsurface
{
DWORD
fb_height
;
};
struct
_xlib_directdrawsurface
{
XImage
*
image
;
#ifdef HAVE_LIBXXSHM
XShmSegmentInfo
shminfo
;
#endif
};
struct
IDirectDrawSurfaceImpl
{
/* IUnknown fields */
ICOM_VTABLE
(
IDirectDrawSurface
)
*
lpvtbl
;
DWORD
ref
;
/* IDirectDrawSurface fields */
struct
_common_directdrawsurface
s
;
union
{
struct
_dga_directdrawsurface
dga
;
struct
_xlib_directdrawsurface
xlib
;
}
t
;
};
/*****************************************************************************
* IDirectDrawSurface2 implementation structure
*/
struct
IDirectDrawSurface2Impl
{
/* IUnknown fields */
ICOM_VTABLE
(
IDirectDrawSurface2
)
*
lpvtbl
;
DWORD
ref
;
/* IDirectDrawSurface2 fields */
struct
_common_directdrawsurface
s
;
union
{
struct
_dga_directdrawsurface
dga
;
struct
_xlib_directdrawsurface
xlib
;
}
t
;
};
/*****************************************************************************
* IDirectDrawSurface3 implementation structure
*/
struct
IDirectDrawSurface3Impl
{
/* IUnknown fields */
ICOM_VTABLE
(
IDirectDrawSurface3
)
*
lpvtbl
;
DWORD
ref
;
/* IDirectDrawSurface3 fields */
struct
_common_directdrawsurface
s
;
union
{
struct
_dga_directdrawsurface
dga
;
struct
_xlib_directdrawsurface
xlib
;
}
t
;
};
/*****************************************************************************
* IDirectDrawSurface4 implementation structure
*/
struct
IDirectDrawSurface4Impl
{
/* IUnknown fields */
ICOM_VTABLE
(
IDirectDrawSurface4
)
*
lpvtbl
;
DWORD
ref
;
/* IDirectDrawSurface4 fields */
struct
_common_directdrawsurface
s
;
union
{
struct
_dga_directdrawsurface
dga
;
struct
_xlib_directdrawsurface
xlib
;
}
t
;
}
;
/*****************************************************************************
* IDirectDrawColorControl implementation structure
*/
struct
IDirectDrawColorControlImpl
{
/* IUnknown fields */
ICOM_VTABLE
(
IDirectDrawColorControl
)
*
lpvtbl
;
DWORD
ref
;
/* IDirectDrawColorControl fields */
/* none */
};
#endif
/* __GRAPHICS_WINE_DDRAW_PRIVATE_H */
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