Commit 9e2f4af9 authored by Francois Gouget's avatar Francois Gouget Committed by Alexandre Julliard

Updated to include all the implementation aspects that were previously

in the public includes.
parent f44e3e90
...@@ -4,14 +4,233 @@ ...@@ -4,14 +4,233 @@
This files contains all the structure that are not exported This files contains all the structure that are not exported
through d3d.h and all common macros. */ through d3d.h and all common macros. */
#ifndef _WINE_D3D_PRIVATE_H #ifndef __GRAPHICS_WINE_D3D_PRIVATE_H
#define _WINE_D3D_PRIVATE_H #define __GRAPHICS_WINE_D3D_PRIVATE_H
#include "wine_gl.h" #include "wine_gl.h"
#include "d3d.h"
#include "ddraw_private.h"
/*****************************************************************************
* Predeclare the interface implementation structures
*/
typedef struct IDirect3DImpl IDirect3DImpl;
typedef struct IDirect3D2Impl IDirect3D2Impl;
typedef struct IDirect3DLightImpl IDirect3DLightImpl;
typedef struct IDirect3DMaterial2Impl IDirect3DMaterial2Impl;
typedef struct IDirect3DTexture2Impl IDirect3DTexture2Impl;
typedef struct IDirect3DViewport2Impl IDirect3DViewport2Impl;
typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl;
typedef struct IDirect3DDevice2Impl IDirect3DDevice2Impl;
/*****************************************************************************
* IDirect3D implementation structure
*/
struct IDirect3DImpl
{
/* IUnknown fields */
ICOM_VTABLE(IDirect3D)* lpvtbl;
DWORD ref;
/* IDirect3D fields */
IDirectDrawImpl* ddraw;
};
/*****************************************************************************
* IDirect3D2 implementation structure
*/
struct IDirect3D2Impl
{
/* IUnknown fields */
ICOM_VTABLE(IDirect3D2)* lpvtbl;
DWORD ref;
/* IDirect3D2 fields */
IDirectDrawImpl* ddraw;
};
/*****************************************************************************
* IDirect3DLight implementation structure
*/
struct IDirect3DLightImpl
{
/* IUnknown fields */
ICOM_VTABLE(IDirect3DLight)* lpvtbl;
DWORD ref;
/* IDirect3DLight fields */
union {
IDirect3DImpl* d3d1;
IDirect3D2Impl* d3d2;
} d3d;
int type;
D3DLIGHT2 light;
/* Chained list used for adding / removing from viewports */
IDirect3DLightImpl *next, *prev;
/* Activation function */
void (*activate)(IDirect3DLightImpl*);
int is_active;
/* Awful OpenGL code !!! */
#ifdef HAVE_MESAGL
GLenum light_num;
#endif
};
/*****************************************************************************
* IDirect3DMaterial2 implementation structure
*/
struct IDirect3DMaterial2Impl
{
/* IUnknown fields */
ICOM_VTABLE(IDirect3DMaterial2)* lpvtbl;
DWORD ref;
/* IDirect3DMaterial2 fields */
union {
IDirect3DImpl* d3d1;
IDirect3D2Impl* d3d2;
} d3d;
union {
IDirect3DDeviceImpl* active_device1;
IDirect3DDevice2Impl* active_device2;
} device;
int use_d3d2;
D3DMATERIAL mat;
void (*activate)(IDirect3DMaterial2Impl* this);
};
/*****************************************************************************
* IDirect3DTexture2 implementation structure
*/
struct IDirect3DTexture2Impl
{
/* IUnknown fields */
ICOM_VTABLE(IDirect3DTexture2)* lpvtbl;
DWORD ref;
/* IDirect3DTexture2 fields */
void* D3Ddevice; /* I put (void *) to use the same pointer for both
Direct3D and Direct3D2 */
#ifdef HAVE_MESAGL
GLuint tex_name;
#endif
IDirectDrawSurface4Impl* surface;
};
/*****************************************************************************
* IDirect3DViewport2 implementation structure
*/
struct IDirect3DViewport2Impl
{
/* IUnknown fields */
ICOM_VTABLE(IDirect3DViewport2)* lpvtbl;
DWORD ref;
/* IDirect3DViewport2 fields */
union {
IDirect3DImpl* d3d1;
IDirect3D2Impl* d3d2;
} d3d;
/* If this viewport is active for one device, put the device here */
union {
IDirect3DDeviceImpl* active_device1;
IDirect3DDevice2Impl* active_device2;
} device;
int use_d3d2;
union {
D3DVIEWPORT vp1;
D3DVIEWPORT2 vp2;
} viewport;
int use_vp2;
/* Activation function */
void (*activate)(IDirect3DViewport2Impl*);
/* Field used to chain viewports together */
IDirect3DViewport2Impl* next;
/* Lights list */
IDirect3DLightImpl* lights;
/* OpenGL code */
#ifdef HAVE_MESAGL
GLenum nextlight;
#endif
};
/*****************************************************************************
* IDirect3DExecuteBuffer implementation structure
*/
struct IDirect3DExecuteBufferImpl
{
/* IUnknown fields */
ICOM_VTABLE(IDirect3DExecuteBuffer)* lpvtbl;
DWORD ref;
/* IDirect3DExecuteBuffer fields */
IDirect3DDeviceImpl* d3ddev;
D3DEXECUTEBUFFERDESC desc;
D3DEXECUTEDATA data;
/* This buffer will store the transformed vertices */
void* vertex_data;
D3DVERTEXTYPE vertex_type;
/* This flags is set to TRUE if we allocated ourselves the
data buffer */
BOOL need_free;
void (*execute)(IDirect3DExecuteBuffer* this,
IDirect3DDevice* dev,
IDirect3DViewport2* vp);
};
/*****************************************************************************
* IDirect3DDevice implementation structure
*/
struct IDirect3DDeviceImpl
{
/* IUnknown fields */
ICOM_VTABLE(IDirect3DDevice)* lpvtbl;
DWORD ref;
/* IDirect3DDevice fields */
IDirect3DImpl* d3d;
IDirectDrawSurfaceImpl* surface;
IDirect3DViewport2Impl* viewport_list;
IDirect3DViewport2Impl* current_viewport;
void (*set_context)(IDirect3DDeviceImpl*);
};
/*****************************************************************************
* IDirect3DDevice2 implementation structure
*/
struct IDirect3DDevice2Impl
{
/* IUnknown fields */
ICOM_VTABLE(IDirect3DDevice2)* lpvtbl;
DWORD ref;
/* IDirect3DDevice fields */
IDirect3D2Impl* d3d;
IDirectDrawSurfaceImpl* surface;
IDirect3DViewport2Impl* viewport_list;
IDirect3DViewport2Impl* current_viewport;
void (*set_context)(IDirect3DDevice2Impl*);
};
#ifdef HAVE_MESAGL #ifdef HAVE_MESAGL
#include "d3d.h"
/* Matrix copy WITH transposition */ /* Matrix copy WITH transposition */
#define conv_mat2(mat,gl_mat) \ #define conv_mat2(mat,gl_mat) \
...@@ -105,23 +324,24 @@ void set_render_state(D3DRENDERSTATETYPE dwRenderStateType, ...@@ -105,23 +324,24 @@ void set_render_state(D3DRENDERSTATETYPE dwRenderStateType,
#endif /* HAVE_MESAGL */ #endif /* HAVE_MESAGL */
/* All non-static functions 'exported' by various sub-objects */ /* All non-static functions 'exported' by various sub-objects */
extern LPDIRECT3DTEXTURE2 d3dtexture2_create(LPDIRECTDRAWSURFACE4 surf) ; extern LPDIRECT3DTEXTURE2 d3dtexture2_create(IDirectDrawSurface4Impl* surf);
extern LPDIRECT3DTEXTURE d3dtexture_create(LPDIRECTDRAWSURFACE4 surf) ; extern LPDIRECT3DTEXTURE d3dtexture_create(IDirectDrawSurface4Impl* surf);
extern LPDIRECT3DLIGHT d3dlight_create_dx3(LPDIRECT3D d3d) ; extern LPDIRECT3DLIGHT d3dlight_create_dx3(IDirect3DImpl* d3d1);
extern LPDIRECT3DLIGHT d3dlight_create(LPDIRECT3D2 d3d) ; extern LPDIRECT3DLIGHT d3dlight_create(IDirect3D2Impl* d3d2);
extern LPDIRECT3DEXECUTEBUFFER d3dexecutebuffer_create(LPDIRECT3DDEVICE d3ddev, LPD3DEXECUTEBUFFERDESC lpDesc) ; extern LPDIRECT3DEXECUTEBUFFER d3dexecutebuffer_create(IDirect3DDeviceImpl* d3ddev, LPD3DEXECUTEBUFFERDESC lpDesc);
extern LPDIRECT3DMATERIAL d3dmaterial_create(LPDIRECT3D d3d) ; extern LPDIRECT3DMATERIAL d3dmaterial_create(IDirect3DImpl* d3d1);
extern LPDIRECT3DMATERIAL2 d3dmaterial2_create(LPDIRECT3D2 d3d) ; extern LPDIRECT3DMATERIAL2 d3dmaterial2_create(IDirect3D2Impl* d3d2);
extern LPDIRECT3DVIEWPORT d3dviewport_create(LPDIRECT3D d3d) ; extern LPDIRECT3DVIEWPORT d3dviewport_create(IDirect3DImpl* d3d1);
extern LPDIRECT3DVIEWPORT2 d3dviewport2_create(LPDIRECT3D2 d3d) ; extern LPDIRECT3DVIEWPORT2 d3dviewport2_create(IDirect3D2Impl* d3d2);
extern int is_OpenGL_dx3(REFCLSID rguid, LPDIRECTDRAWSURFACE surface, LPDIRECT3DDEVICE *device) ; extern int is_OpenGL_dx3(REFCLSID rguid, IDirectDrawSurfaceImpl* surface, IDirect3DDeviceImpl** device);
extern int d3d_OpenGL_dx3(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ; extern int d3d_OpenGL_dx3(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ;
extern int d3d_OpenGL(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ; extern int d3d_OpenGL(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ;
extern int is_OpenGL(REFCLSID rguid, LPDIRECTDRAWSURFACE surface, LPDIRECT3DDEVICE2 *device, LPDIRECT3D2 d3d) ; extern int is_OpenGL(REFCLSID rguid, IDirectDrawSurfaceImpl* surface, IDirect3DDevice2Impl** device, IDirect3D2Impl* d3d);
#endif /* _WINE_D3D_PRIVATE_H */ #endif /* __GRAPHICS_WINE_D3D_PRIVATE_H */
#ifndef __GRAPHICS_WINE_DDRAW_PRIVATE_H
#define __GRAPHICS_WINE_DDRAW_PRIVATE_H
#include "ddraw.h"
/*****************************************************************************
* Predeclare the interface implementation structures
*/
typedef struct IDirectDrawPaletteImpl IDirectDrawPaletteImpl;
typedef struct IDirectDrawClipperImpl IDirectDrawClipperImpl;
typedef struct IDirectDrawImpl IDirectDrawImpl;
typedef struct IDirectDraw2Impl IDirectDraw2Impl;
typedef struct IDirectDraw4Impl IDirectDraw4Impl;
typedef struct IDirectDrawSurfaceImpl IDirectDrawSurfaceImpl;
typedef struct IDirectDrawSurface3Impl IDirectDrawSurface2Impl;
typedef struct IDirectDrawSurface4Impl IDirectDrawSurface3Impl;
typedef struct IDirectDrawSurface4Impl IDirectDrawSurface4Impl;
typedef struct IDirectDrawColorControlImpl IDirectDrawColorControlImpl;
/*****************************************************************************
* IDirectDrawPalette implementation structure
*/
struct IDirectDrawPaletteImpl
{
/* IUnknown fields */
ICOM_VTABLE(IDirectDrawPalette)* lpvtbl;
DWORD ref;
/* IDirectDrawPalette fields */
IDirectDrawImpl* ddraw;
Colormap cm;
PALETTEENTRY palents[256];
int installed;
/* This is to store the palette in 'screen format' */
int screen_palents[256];
};
/*****************************************************************************
* IDirectDrawClipper implementation structure
*/
struct IDirectDrawClipperImpl
{
/* IUnknown fields */
ICOM_VTABLE(IDirectDrawClipper)* lpvtbl;
DWORD ref;
/* IDirectDrawClipper fields */
/* none */
};
/*****************************************************************************
* IDirectDraw implementation structure
*/
struct _common_directdrawdata
{
DDPIXELFORMAT directdraw_pixelformat;
DDPIXELFORMAT screen_pixelformat;
int pixmap_depth;
void (*pixel_convert)(void *src, void *dst, DWORD width, DWORD height, LONG pitch, IDirectDrawPaletteImpl* palette);
void (*palette_convert)(LPPALETTEENTRY palent, void *screen_palette, DWORD start, DWORD count);
DWORD height,width; /* SetDisplayMode */
HWND mainWindow; /* SetCooperativeLevel */
/* This is for Wine's fake mainWindow.
We need it also in DGA mode to make some games (for example Monkey Island III work) */
ATOM winclass;
HWND window;
Window drawable;
PAINTSTRUCT ps;
int paintable;
};
struct _dga_directdrawdata
{
DWORD fb_width,fb_height,fb_banksize,fb_memsize;
void* fb_addr;
unsigned int vpmask;
};
struct _xlib_directdrawdata
{
#ifdef HAVE_LIBXXSHM
int xshm_active;
#endif /* defined(HAVE_LIBXXSHM) */
/* are these needed for anything? (draw_surf is the active surface)
IDirectDrawSurfaceImpl* surfs;
DWORD num_surfs, alloc_surfs, draw_surf; */
};
struct IDirectDrawImpl
{
/* IUnknown fields */
ICOM_VTABLE(IDirectDraw)* lpvtbl;
DWORD ref;
/* IDirectDraw fields */
struct _common_directdrawdata d;
union {
struct _xlib_directdrawdata xlib;
struct _dga_directdrawdata dga;
} e;
};
/*****************************************************************************
* IDirectDraw2 implementation structure
*/
struct IDirectDraw2Impl
{
/* IUnknown fields */
ICOM_VTABLE(IDirectDraw2)* lpvtbl;
DWORD ref;
/* IDirectDraw2 fields */
struct _common_directdrawdata d;
union {
struct _xlib_directdrawdata xlib;
struct _dga_directdrawdata dga;
} e;
};
/*****************************************************************************
* IDirectDraw4 implementation structure
*/
struct IDirectDraw4Impl
{
/* IUnknown fields */
ICOM_VTABLE(IDirectDraw4)* lpvtbl;
DWORD ref;
/* IDirectDraw4 fields */
struct _common_directdrawdata d;
union {
struct _xlib_directdrawdata xlib;
struct _dga_directdrawdata dga;
} e;
};
/*****************************************************************************
* IDirectDrawSurface implementation structure
*/
struct _common_directdrawsurface
{
IDirectDrawPaletteImpl* palette;
IDirectDraw2Impl* ddraw;
IDirectDrawSurface4Impl* backbuffer;
DDSURFACEDESC surface_desc;
};
struct _dga_directdrawsurface
{
DWORD fb_height;
};
struct _xlib_directdrawsurface
{
XImage *image;
#ifdef HAVE_LIBXXSHM
XShmSegmentInfo shminfo;
#endif
};
struct IDirectDrawSurfaceImpl
{
/* IUnknown fields */
ICOM_VTABLE(IDirectDrawSurface)* lpvtbl;
DWORD ref;
/* IDirectDrawSurface fields */
struct _common_directdrawsurface s;
union {
struct _dga_directdrawsurface dga;
struct _xlib_directdrawsurface xlib;
} t;
};
/*****************************************************************************
* IDirectDrawSurface2 implementation structure
*/
struct IDirectDrawSurface2Impl
{
/* IUnknown fields */
ICOM_VTABLE(IDirectDrawSurface2)* lpvtbl;
DWORD ref;
/* IDirectDrawSurface2 fields */
struct _common_directdrawsurface s;
union {
struct _dga_directdrawsurface dga;
struct _xlib_directdrawsurface xlib;
} t;
};
/*****************************************************************************
* IDirectDrawSurface3 implementation structure
*/
struct IDirectDrawSurface3Impl
{
/* IUnknown fields */
ICOM_VTABLE(IDirectDrawSurface3)* lpvtbl;
DWORD ref;
/* IDirectDrawSurface3 fields */
struct _common_directdrawsurface s;
union {
struct _dga_directdrawsurface dga;
struct _xlib_directdrawsurface xlib;
} t;
};
/*****************************************************************************
* IDirectDrawSurface4 implementation structure
*/
struct IDirectDrawSurface4Impl
{
/* IUnknown fields */
ICOM_VTABLE(IDirectDrawSurface4)* lpvtbl;
DWORD ref;
/* IDirectDrawSurface4 fields */
struct _common_directdrawsurface s;
union {
struct _dga_directdrawsurface dga;
struct _xlib_directdrawsurface xlib;
} t;
} ;
/*****************************************************************************
* IDirectDrawColorControl implementation structure
*/
struct IDirectDrawColorControlImpl
{
/* IUnknown fields */
ICOM_VTABLE(IDirectDrawColorControl)* lpvtbl;
DWORD ref;
/* IDirectDrawColorControl fields */
/* none */
};
#endif /* __GRAPHICS_WINE_DDRAW_PRIVATE_H */
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