Commit 9e436833 authored by Raphael Junqueira's avatar Raphael Junqueira Committed by Alexandre Julliard

- beginning of vertex matrix blending using extensions (currently

alpha alpha stage as i haven't understand needed extension behavior) - modify SetRenderState for matrix blending specific params - by default diffuse color is white ;) - comments most of the traces (else flood ...) - add more urls in comments - indent, cleanups
parent 72fb7acf
......@@ -370,10 +370,10 @@ HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps (LPDIRECT3D8 iface,
pCaps->MaxStreams = 1;
pCaps->MaxStreamStride = 1024;
pCaps->VertexShaderVersion = 01;
pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
pCaps->MaxVertexShaderConst = D3D8_VSHADER_MAX_CONSTANTS;
pCaps->PixelShaderVersion = 01;
pCaps->PixelShaderVersion = D3DPS_VERSION(1,1);
pCaps->MaxPixelShaderValue = 1.0;
return D3D_OK;
......
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