Commit 9e4ee3e4 authored by Nikolay Sivov's avatar Nikolay Sivov Committed by Alexandre Julliard

d2d1: Use device instance pointer in device context structure.

parent cf2e1db7
......@@ -171,7 +171,7 @@ struct d2d_device_context
const struct d2d_device_context_ops *ops;
ID2D1Factory *factory;
ID2D1Device *device;
struct d2d_device *device;
ID3D11Device1 *d3d_device;
ID3DDeviceContextState *d3d_state;
struct
......@@ -209,7 +209,7 @@ struct d2d_device_context
struct d2d_clip_stack clip_stack;
};
HRESULT d2d_d3d_create_render_target(ID2D1Device *device, IDXGISurface *surface, IUnknown *outer_unknown,
HRESULT d2d_d3d_create_render_target(struct d2d_device *device, IDXGISurface *surface, IUnknown *outer_unknown,
const struct d2d_device_context_ops *ops, const D2D1_RENDER_TARGET_PROPERTIES *desc,
void **render_target);
......@@ -601,6 +601,7 @@ struct d2d_device
};
void d2d_device_init(struct d2d_device *device, ID2D1Factory1 *factory, IDXGIDevice *dxgi_device);
struct d2d_device *unsafe_impl_from_ID2D1Device(ID2D1Device1 *iface);
struct d2d_shader
{
......
......@@ -864,8 +864,9 @@ HRESULT d2d_dc_render_target_init(struct d2d_dc_render_target *render_target, ID
return hr;
}
hr = d2d_d3d_create_render_target(device, NULL, (IUnknown *)&render_target->ID2D1DCRenderTarget_iface,
&d2d_dc_render_target_ops, desc, (void **)&render_target->dxgi_inner);
hr = d2d_d3d_create_render_target(unsafe_impl_from_ID2D1Device((ID2D1Device1* )device), NULL,
(IUnknown *)&render_target->ID2D1DCRenderTarget_iface, &d2d_dc_render_target_ops,
desc, (void **)&render_target->dxgi_inner);
ID2D1Device_Release(device);
if (FAILED(hr))
{
......
......@@ -40,8 +40,6 @@ static inline struct d2d_device *impl_from_ID2D1Device(ID2D1Device1 *iface)
return CONTAINING_RECORD(iface, struct d2d_device, ID2D1Device1_iface);
}
static struct d2d_device *unsafe_impl_from_ID2D1Device(ID2D1Device1 *iface);
static ID2D1Brush *d2d_draw_get_text_brush(struct d2d_draw_text_layout_ctx *context, IUnknown *effect)
{
ID2D1Brush *brush = NULL;
......@@ -293,7 +291,7 @@ static ULONG STDMETHODCALLTYPE d2d_device_context_inner_Release(IUnknown *iface)
IUnknown_Release(context->target.object);
ID3D11Device1_Release(context->d3d_device);
ID2D1Factory_Release(context->factory);
ID2D1Device_Release(context->device);
ID2D1Device1_Release(&context->device->ID2D1Device1_iface);
free(context);
}
......@@ -2338,7 +2336,7 @@ static void STDMETHODCALLTYPE d2d_device_context_GetDevice(ID2D1DeviceContext1 *
TRACE("iface %p, device %p.\n", iface, device);
*device = context->device;
*device = (ID2D1Device *)&context->device->ID2D1Device1_iface;
ID2D1Device_AddRef(*device);
}
......@@ -3184,8 +3182,8 @@ static const struct ID2D1GdiInteropRenderTargetVtbl d2d_gdi_interop_render_targe
d2d_gdi_interop_render_target_ReleaseDC,
};
static HRESULT d2d_device_context_init(struct d2d_device_context *render_target, ID2D1Device *device,
IUnknown *outer_unknown, const struct d2d_device_context_ops *ops)
static HRESULT d2d_device_context_init(struct d2d_device_context *render_target,
struct d2d_device *device, IUnknown *outer_unknown, const struct d2d_device_context_ops *ops)
{
D3D11_SUBRESOURCE_DATA buffer_data;
struct d2d_device *device_impl;
......@@ -4248,9 +4246,9 @@ static HRESULT d2d_device_context_init(struct d2d_device_context *render_target,
render_target->IDWriteTextRenderer_iface.lpVtbl = &d2d_text_renderer_vtbl;
render_target->IUnknown_iface.lpVtbl = &d2d_device_context_inner_unknown_vtbl;
render_target->refcount = 1;
ID2D1Device_GetFactory(device, &render_target->factory);
ID2D1Device1_GetFactory(&device->ID2D1Device1_iface, &render_target->factory);
render_target->device = device;
ID2D1Device_AddRef(render_target->device);
ID2D1Device1_AddRef(&render_target->device->ID2D1Device1_iface);
render_target->outer_unknown = outer_unknown ? outer_unknown : &render_target->IUnknown_iface;
render_target->ops = ops;
......@@ -4424,12 +4422,12 @@ err:
ID3DDeviceContextState_Release(render_target->d3d_state);
if (render_target->d3d_device)
ID3D11Device1_Release(render_target->d3d_device);
ID2D1Device_Release(render_target->device);
ID2D1Device1_Release(&render_target->device->ID2D1Device1_iface);
ID2D1Factory_Release(render_target->factory);
return hr;
}
HRESULT d2d_d3d_create_render_target(ID2D1Device *device, IDXGISurface *surface, IUnknown *outer_unknown,
HRESULT d2d_d3d_create_render_target(struct d2d_device *device, IDXGISurface *surface, IUnknown *outer_unknown,
const struct d2d_device_context_ops *ops, const D2D1_RENDER_TARGET_PROPERTIES *desc, void **render_target)
{
D2D1_BITMAP_PROPERTIES1 bitmap_desc;
......@@ -4553,8 +4551,9 @@ static void WINAPI d2d_device_GetFactory(ID2D1Device1 *iface, ID2D1Factory **fac
ID2D1Factory1_AddRef(device->factory);
}
static HRESULT d2d_device_create_device_context(ID2D1Device1 *iface, D2D1_DEVICE_CONTEXT_OPTIONS options,
ID2D1DeviceContext1 **context) {
static HRESULT d2d_device_create_device_context(struct d2d_device *device,
D2D1_DEVICE_CONTEXT_OPTIONS options, ID2D1DeviceContext1 **context)
{
struct d2d_device_context *object;
HRESULT hr;
......@@ -4564,7 +4563,7 @@ static HRESULT d2d_device_create_device_context(ID2D1Device1 *iface, D2D1_DEVICE
if (!(object = calloc(1, sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d2d_device_context_init(object, (ID2D1Device *)iface, NULL, NULL)))
if (FAILED(hr = d2d_device_context_init(object, device, NULL, NULL)))
{
WARN("Failed to initialise device context, hr %#lx.\n", hr);
free(object);
......@@ -4580,9 +4579,11 @@ static HRESULT d2d_device_create_device_context(ID2D1Device1 *iface, D2D1_DEVICE
static HRESULT WINAPI d2d_device_CreateDeviceContext(ID2D1Device1 *iface, D2D1_DEVICE_CONTEXT_OPTIONS options,
ID2D1DeviceContext **context)
{
struct d2d_device *device = impl_from_ID2D1Device(iface);
TRACE("iface %p, options %#x, context %p.\n", iface, options, context);
return d2d_device_create_device_context(iface, options, (ID2D1DeviceContext1 **)context);
return d2d_device_create_device_context(device, options, (ID2D1DeviceContext1 **)context);
}
static HRESULT WINAPI d2d_device_CreatePrintControl(ID2D1Device1 *iface, IWICImagingFactory *wic_factory,
......@@ -4629,9 +4630,11 @@ static void WINAPI d2d_device_SetRenderingPriority(ID2D1Device1 *iface, D2D1_REN
static HRESULT WINAPI d2d_device_CreateDeviceContext1(ID2D1Device1 *iface, D2D1_DEVICE_CONTEXT_OPTIONS options,
ID2D1DeviceContext1 **context)
{
struct d2d_device *device = impl_from_ID2D1Device(iface);
TRACE("iface %p, options %#x, context %p.\n", iface, options, context);
return d2d_device_create_device_context(iface, options, context);
return d2d_device_create_device_context(device, options, context);
}
static const struct ID2D1Device1Vtbl d2d_device_vtbl =
......@@ -4650,7 +4653,7 @@ static const struct ID2D1Device1Vtbl d2d_device_vtbl =
d2d_device_CreateDeviceContext1,
};
static struct d2d_device *unsafe_impl_from_ID2D1Device(ID2D1Device1 *iface)
struct d2d_device *unsafe_impl_from_ID2D1Device(ID2D1Device1 *iface)
{
if (!iface)
return NULL;
......
......@@ -495,7 +495,8 @@ static HRESULT STDMETHODCALLTYPE d2d_factory_CreateDxgiSurfaceRenderTarget(ID2D1
return hr;
}
hr = d2d_d3d_create_render_target(device, surface, NULL, NULL, desc, (void **)render_target);
hr = d2d_d3d_create_render_target(unsafe_impl_from_ID2D1Device((ID2D1Device1 *)device), surface,
NULL, NULL, desc, (void **)render_target);
ID2D1Device_Release(device);
return hr;
}
......
......@@ -928,7 +928,7 @@ HRESULT d2d_hwnd_render_target_init(struct d2d_hwnd_render_target *render_target
return hr;
}
hr = d2d_d3d_create_render_target(device, dxgi_surface,
hr = d2d_d3d_create_render_target(unsafe_impl_from_ID2D1Device((ID2D1Device1 *)device), dxgi_surface,
(IUnknown *)&render_target->ID2D1HwndRenderTarget_iface, &d2d_hwnd_render_target_ops,
&dxgi_rt_desc, (void **)&render_target->dxgi_inner);
IDXGISurface_Release(dxgi_surface);
......
......@@ -255,7 +255,8 @@ HRESULT d2d_wic_render_target_init(struct d2d_wic_render_target *render_target,
return hr;
}
hr = d2d_d3d_create_render_target(device, render_target->dxgi_surface, &render_target->IUnknown_iface,
hr = d2d_d3d_create_render_target(unsafe_impl_from_ID2D1Device((ID2D1Device1 *)device),
render_target->dxgi_surface, &render_target->IUnknown_iface,
&d2d_wic_render_target_ops, desc, (void **)&render_target->dxgi_inner);
ID2D1Device_Release(device);
if (FAILED(hr))
......
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