wined3d: Pass "shader->function" as source to vkd3d_shader_scan() in shader_spirv_scan_shader().
Much like we do in shader_spirv_find_graphics_program_variant_vk() for
shader_spirv_compile_shader(). When compiling an Aon9 shader,
"shader->byte_code" points to the DXBC container, while
"shader->function" points to the contained d3dbc shader.
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