Commit 9e955d3a authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Make the debug channels more consistent.

parent 728932f2
......@@ -24,7 +24,7 @@
#include "config.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
#define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
static const GLenum cube_targets[6] = {
......
......@@ -23,7 +23,7 @@
#include "config.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
#define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
static void volume_bind_and_dirtify(IWineD3DVolume *iface) {
......
......@@ -23,7 +23,7 @@
#include "config.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
#define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
/* *******************************************
......
......@@ -26,7 +26,7 @@
#include "initguid.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(wine_d3d);
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
int num_lock = 0;
void (*wine_tsx11_lock_ptr)(void) = NULL;
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment