Commit 9f2fa8ba authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Remove sampled_format from IWineD3DBaseShaderClass, it isn't used anywhere.

parent b451048e
......@@ -807,7 +807,6 @@ static void shader_arb_color_correction(const SHADER_OPCODE_ARG* arg)
if(!recorded) {
shader->baseShader.sampled_samplers[shader->baseShader.num_sampled_samplers] = sampler_idx;
shader->baseShader.num_sampled_samplers++;
shader->baseShader.sampled_format[sampler_idx] = conversion_group;
}
pshader_get_register_name(arg->shader, arg->dst, reg);
......
......@@ -1228,7 +1228,6 @@ static void shader_glsl_color_correction(const SHADER_OPCODE_ARG *arg)
if(!recorded) {
shader->baseShader.sampled_samplers[shader->baseShader.num_sampled_samplers] = sampler_idx;
shader->baseShader.num_sampled_samplers++;
shader->baseShader.sampled_format[sampler_idx] = conversion_group;
}
switch(fmt) {
......
......@@ -2132,12 +2132,6 @@ typedef struct IWineD3DBaseShaderClass
struct list constantsI;
shader_reg_maps reg_maps;
/* Pixel formats of sampled textures, for format conversion. This
* represents the formats found during compilation, it is not initialized
* on the first parser pass. It is needed to check if the shader
* needs recompilation to adjust the format conversion
*/
WINED3DFORMAT sampled_format[MAX_COMBINED_SAMPLERS];
UINT sampled_samplers[MAX_COMBINED_SAMPLERS];
UINT num_sampled_samplers;
......
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