Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
9fb3e0fb
Commit
9fb3e0fb
authored
Jan 09, 2012
by
Matteo Bruni
Committed by
Alexandre Julliard
Jan 10, 2012
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
d3d9/tests: Multisampled depth buffer tests.
parent
175a6d8d
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
241 additions
and
12 deletions
+241
-12
visual.c
dlls/d3d9/tests/visual.c
+241
-12
No files found.
dlls/d3d9/tests/visual.c
View file @
9fb3e0fb
...
...
@@ -208,6 +208,23 @@ static IDirect3DDevice9 *init_d3d9(void)
return
device_ptr
;
}
static
void
cleanup_device
(
IDirect3DDevice9
*
device
)
{
if
(
device
)
{
D3DPRESENT_PARAMETERS
present_parameters
;
IDirect3DSwapChain9
*
swapchain
;
ULONG
ref
;
IDirect3DDevice9_GetSwapChain
(
device
,
0
,
&
swapchain
);
IDirect3DSwapChain9_GetPresentParameters
(
swapchain
,
&
present_parameters
);
IDirect3DSwapChain9_Release
(
swapchain
);
ref
=
IDirect3DDevice9_Release
(
device
);
ok
(
ref
==
0
,
"The device was not properly freed: refcount %u.
\n
"
,
ref
);
DestroyWindow
(
present_parameters
.
hDeviceWindow
);
}
}
struct
vertex
{
float
x
,
y
,
z
;
...
...
@@ -12958,8 +12975,223 @@ static void multisample_get_rtdata_test(IDirect3DDevice9 *device)
IDirect3DSurface9_Release
(
rt
);
}
static
void
multisampled_depth_buffer_test
(
IDirect3D9
*
d3d9
)
{
IDirect3DDevice9
*
device
=
0
;
IDirect3DSurface9
*
original_rt
,
*
rt
,
*
readback
,
*
ds
;
D3DCAPS9
caps
;
HRESULT
hr
;
D3DPRESENT_PARAMETERS
present_parameters
;
unsigned
int
i
;
static
const
struct
{
float
x
,
y
,
z
;
D3DCOLOR
color
;
}
quad_1
[]
=
{
{
-
1
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0xffff0000
},
{
1
.
0
f
,
1
.
0
f
,
1
.
0
f
,
0xffff0000
},
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
,
0xffff0000
},
{
1
.
0
f
,
-
1
.
0
f
,
1
.
0
f
,
0xffff0000
},
},
quad_2
[]
=
{
{
-
1
.
0
f
,
1
.
0
f
,
1
.
0
f
,
0xff0000ff
},
{
1
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0xff0000ff
},
{
-
1
.
0
f
,
-
1
.
0
f
,
1
.
0
f
,
0xff0000ff
},
{
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
,
0xff0000ff
},
};
static
const
struct
{
UINT
x
,
y
;
D3DCOLOR
color
;
}
expected_colors
[]
=
{
{
80
,
100
,
D3DCOLOR_ARGB
(
0xff
,
0xff
,
0x00
,
0x00
)},
{
240
,
100
,
D3DCOLOR_ARGB
(
0xff
,
0xff
,
0x00
,
0x00
)},
{
400
,
100
,
D3DCOLOR_ARGB
(
0xff
,
0x00
,
0x00
,
0xff
)},
{
560
,
100
,
D3DCOLOR_ARGB
(
0xff
,
0x00
,
0x00
,
0xff
)},
{
80
,
450
,
D3DCOLOR_ARGB
(
0xff
,
0xff
,
0x00
,
0x00
)},
{
240
,
450
,
D3DCOLOR_ARGB
(
0xff
,
0xff
,
0x00
,
0x00
)},
{
400
,
450
,
D3DCOLOR_ARGB
(
0xff
,
0x00
,
0x00
,
0xff
)},
{
560
,
450
,
D3DCOLOR_ARGB
(
0xff
,
0x00
,
0x00
,
0xff
)},
};
hr
=
IDirect3D9_CheckDeviceMultiSampleType
(
d3d9
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
D3DFMT_A8R8G8B8
,
TRUE
,
D3DMULTISAMPLE_2_SAMPLES
,
NULL
);
if
(
FAILED
(
hr
))
{
skip
(
"Multisampling not supported for D3DFMT_A8R8G8B8, skipping multisampled depth buffer test.
\n
"
);
return
;
}
hr
=
IDirect3D9_CheckDeviceMultiSampleType
(
d3d9
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
D3DFMT_D24S8
,
TRUE
,
D3DMULTISAMPLE_2_SAMPLES
,
NULL
);
if
(
FAILED
(
hr
))
{
skip
(
"Multisampling not supported for D3DFMT_D24S8, skipping multisampled depth buffer test.
\n
"
);
return
;
}
ZeroMemory
(
&
present_parameters
,
sizeof
(
present_parameters
));
present_parameters
.
Windowed
=
TRUE
;
present_parameters
.
hDeviceWindow
=
create_window
();
present_parameters
.
SwapEffect
=
D3DSWAPEFFECT_DISCARD
;
present_parameters
.
BackBufferWidth
=
640
;
present_parameters
.
BackBufferHeight
=
480
;
present_parameters
.
BackBufferFormat
=
D3DFMT_A8R8G8B8
;
present_parameters
.
EnableAutoDepthStencil
=
TRUE
;
present_parameters
.
AutoDepthStencilFormat
=
D3DFMT_D24S8
;
present_parameters
.
MultiSampleType
=
D3DMULTISAMPLE_2_SAMPLES
;
hr
=
IDirect3D9_CreateDevice
(
d3d9
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
present_parameters
.
hDeviceWindow
,
D3DCREATE_HARDWARE_VERTEXPROCESSING
,
&
present_parameters
,
&
device
);
ok
(
hr
==
D3D_OK
,
"Failed to create a device, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_GetDeviceCaps
(
device
,
&
caps
);
ok
(
SUCCEEDED
(
hr
),
"GetDeviceCaps failed, hr %#x.
\n
"
,
hr
);
if
(
caps
.
TextureCaps
&
D3DPTEXTURECAPS_POW2
)
{
skip
(
"No unconditional NP2 texture support, skipping multisampled depth buffer test.
\n
"
);
goto
cleanup
;
}
hr
=
IDirect3DDevice9_CreateRenderTarget
(
device
,
640
,
480
,
D3DFMT_A8R8G8B8
,
D3DMULTISAMPLE_2_SAMPLES
,
0
,
FALSE
,
&
rt
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create render target, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreateRenderTarget
(
device
,
640
,
480
,
D3DFMT_A8R8G8B8
,
D3DMULTISAMPLE_NONE
,
0
,
TRUE
,
&
readback
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create readback surface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_GetRenderTarget
(
device
,
0
,
&
original_rt
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get render target, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_GetDepthStencilSurface
(
device
,
&
ds
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get depth/stencil, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_LIGHTING
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"SetRenderState failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_ZENABLE
,
D3DZB_TRUE
);
ok
(
SUCCEEDED
(
hr
),
"SetRenderState failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_ZWRITEENABLE
,
TRUE
);
ok
(
SUCCEEDED
(
hr
),
"SetRenderState failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_ZFUNC
,
D3DCMP_LESSEQUAL
);
ok
(
SUCCEEDED
(
hr
),
"SetRenderState failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetFVF
(
device
,
D3DFVF_XYZ
|
D3DFVF_DIFFUSE
);
ok
(
SUCCEEDED
(
hr
),
"SetFVF failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
|
D3DCLEAR_ZBUFFER
,
0xff00ff00
,
1
.
0
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear render target, hr %#x.
\n
"
,
hr
);
/* Render onscreen and then offscreen */
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"BeginScene failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad_1
,
sizeof
(
*
quad_1
));
ok
(
SUCCEEDED
(
hr
),
"DrawPrimitiveUP failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"EndScene failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_StretchRect
(
device
,
original_rt
,
NULL
,
rt
,
NULL
,
D3DTEXF_POINT
);
ok
(
SUCCEEDED
(
hr
),
"StretchRect failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetRenderTarget
(
device
,
0
,
rt
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render target, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"BeginScene failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad_2
,
sizeof
(
*
quad_2
));
ok
(
SUCCEEDED
(
hr
),
"DrawPrimitiveUP failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"EndScene failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_StretchRect
(
device
,
rt
,
NULL
,
readback
,
NULL
,
D3DTEXF_POINT
);
ok
(
SUCCEEDED
(
hr
),
"StretchRect failed, hr %#x.
\n
"
,
hr
);
for
(
i
=
0
;
i
<
sizeof
(
expected_colors
)
/
sizeof
(
*
expected_colors
);
++
i
)
{
D3DCOLOR
color
=
getPixelColorFromSurface
(
readback
,
expected_colors
[
i
].
x
,
expected_colors
[
i
].
y
);
ok
(
color_match
(
color
,
expected_colors
[
i
].
color
,
1
),
"Expected color 0x%08x at (%u, %u), got 0x%08x.
\n
"
,
expected_colors
[
i
].
color
,
expected_colors
[
i
].
x
,
expected_colors
[
i
].
y
,
color
);
}
hr
=
IDirect3DDevice9_StretchRect
(
device
,
rt
,
NULL
,
original_rt
,
NULL
,
D3DTEXF_POINT
);
ok
(
SUCCEEDED
(
hr
),
"StretchRect failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Present failed (0x%08x)
\n
"
,
hr
);
/* Render offscreen and then onscreen */
hr
=
IDirect3DDevice9_SetDepthStencilSurface
(
device
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set depth/stencil, hr %#x.
\n
"
,
hr
);
IDirect3DSurface9_Release
(
ds
);
hr
=
IDirect3DDevice9_CreateDepthStencilSurface
(
device
,
640
,
480
,
D3DFMT_D24S8
,
D3DMULTISAMPLE_2_SAMPLES
,
0
,
TRUE
,
&
ds
,
NULL
);
hr
=
IDirect3DDevice9_SetDepthStencilSurface
(
device
,
ds
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set depth/stencil, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
|
D3DCLEAR_ZBUFFER
,
0xff00ff00
,
1
.
0
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear render target, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"BeginScene failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad_1
,
sizeof
(
*
quad_1
));
ok
(
SUCCEEDED
(
hr
),
"DrawPrimitiveUP failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"EndScene failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_StretchRect
(
device
,
rt
,
NULL
,
original_rt
,
NULL
,
D3DTEXF_POINT
);
ok
(
SUCCEEDED
(
hr
),
"StretchRect failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetRenderTarget
(
device
,
0
,
original_rt
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render target, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"BeginScene failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad_2
,
sizeof
(
*
quad_2
));
ok
(
SUCCEEDED
(
hr
),
"DrawPrimitiveUP failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"EndScene failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_StretchRect
(
device
,
original_rt
,
NULL
,
readback
,
NULL
,
D3DTEXF_POINT
);
ok
(
SUCCEEDED
(
hr
),
"StretchRect failed, hr %#x.
\n
"
,
hr
);
for
(
i
=
0
;
i
<
sizeof
(
expected_colors
)
/
sizeof
(
*
expected_colors
);
++
i
)
{
D3DCOLOR
color
=
getPixelColorFromSurface
(
readback
,
expected_colors
[
i
].
x
,
expected_colors
[
i
].
y
);
ok
(
color_match
(
color
,
expected_colors
[
i
].
color
,
1
),
"Expected color 0x%08x at (%u, %u), got 0x%08x.
\n
"
,
expected_colors
[
i
].
color
,
expected_colors
[
i
].
x
,
expected_colors
[
i
].
y
,
color
);
}
hr
=
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Present failed (0x%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetDepthStencilSurface
(
device
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set depth/stencil, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetRenderTarget
(
device
,
0
,
original_rt
);
ok
(
SUCCEEDED
(
hr
),
"Failed to restore original render target, hr %#x.
\n
"
,
hr
);
IDirect3DSurface9_Release
(
original_rt
);
IDirect3DSurface9_Release
(
ds
);
IDirect3DSurface9_Release
(
readback
);
IDirect3DSurface9_Release
(
rt
);
cleanup:
cleanup_device
(
device
);
}
START_TEST
(
visual
)
{
IDirect3D9
*
d3d9
;
IDirect3DDevice9
*
device_ptr
;
D3DCAPS9
caps
;
HRESULT
hr
;
...
...
@@ -13134,17 +13366,14 @@ START_TEST(visual)
update_surface_test
(
device_ptr
);
multisample_get_rtdata_test
(
device_ptr
);
cleanup
:
if
(
device_ptr
)
{
D3DPRESENT_PARAMETERS
present_parameters
;
IDirect3DSwapChain9
*
swapchain
;
ULONG
ref
;
hr
=
IDirect3DDevice9_GetDirect3D
(
device_ptr
,
&
d3d9
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get d3d9 interface, hr %#x.
\n
"
,
hr
);
cleanup_device
(
device_ptr
);
device_ptr
=
NULL
;
IDirect3DDevice9_GetSwapChain
(
device_ptr
,
0
,
&
swapchain
);
IDirect3DSwapChain9_GetPresentParameters
(
swapchain
,
&
present_parameters
);
IDirect3DSwapChain9_Release
(
swapchain
);
ref
=
IDirect3DDevice9_Release
(
device_ptr
);
ok
(
ref
==
0
,
"The device was not properly freed: refcount %u
\n
"
,
ref
);
DestroyWindow
(
present_parameters
.
hDeviceWindow
);
}
multisampled_depth_buffer_test
(
d3d9
);
IDirect3D9_Release
(
d3d9
);
cleanup
:
cleanup_device
(
device_ptr
);
}
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment