Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
9fcfd2c3
Commit
9fcfd2c3
authored
Dec 18, 2002
by
Raphael Junqueira
Committed by
Alexandre Julliard
Dec 18, 2002
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Added some necessary definitions for D3D8 Vertex and Pixel shader
support.
parent
309566d9
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
267 additions
and
14 deletions
+267
-14
d3d8types.h
include/d3d8types.h
+267
-14
No files found.
include/d3d8types.h
View file @
9fcfd2c3
...
@@ -152,19 +152,43 @@
...
@@ -152,19 +152,43 @@
((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
/** VertexShader Declaration */
/****************************
* Vertex Shaders Declaration
*/
typedef
enum
_D3DVSD_TOKENTYPE
{
typedef
enum
_D3DVSD_TOKENTYPE
{
D3DVSD_TOKEN_NOP
,
D3DVSD_TOKEN_NOP
=
0
,
D3DVSD_TOKEN_STREAM
,
D3DVSD_TOKEN_STREAM
=
1
,
D3DVSD_TOKEN_STREAMDATA
,
D3DVSD_TOKEN_STREAMDATA
=
2
,
D3DVSD_TOKEN_TESSELLATOR
,
D3DVSD_TOKEN_TESSELLATOR
=
3
,
D3DVSD_TOKEN_CONSTMEM
,
D3DVSD_TOKEN_CONSTMEM
=
4
,
D3DVSD_TOKEN_EXT
,
D3DVSD_TOKEN_EXT
=
5
,
D3DVSD_TOKEN_END
,
/* RESERVED = 6 */
D3DVSD_TOKEN_END
=
7
,
D3DVSD_FORCE_DWORD
=
0x7FFFFFFF
D3DVSD_FORCE_DWORD
=
0x7FFFFFFF
}
D3DVSD_TOKENTYPE
;
}
D3DVSD_TOKENTYPE
;
/* Address of the vertex register. 0 - 16 */
/** input registers for vertes shaders functions */
/*
#define D3DVSDE_POSITION 0
#define D3DVSDE_BLENDWEIGHT 1
#define D3DVSDE_BLENDINDICES 2
#define D3DVSDE_NORMAL 3
#define D3DVSDE_PSIZE 4
#define D3DVSDE_DIFFUSE 5
#define D3DVSDE_SPECULAR 6
#define D3DVSDE_TEXCOORD0 7
#define D3DVSDE_TEXCOORD1 8
#define D3DVSDE_TEXCOORD2 9
#define D3DVSDE_TEXCOORD3 10
#define D3DVSDE_TEXCOORD4 11
#define D3DVSDE_TEXCOORD5 12
#define D3DVSDE_TEXCOORD6 13
#define D3DVSDE_TEXCOORD7 14
#define D3DVSDE_POSITION2 15
#define D3DVSDE_NORMAL2 16
*/
/** Address of the vertex register. 0 - 16 */
typedef
enum
_D3DVSDE_REGISTER
{
typedef
enum
_D3DVSDE_REGISTER
{
D3DVSDE_POSITION
=
0
,
D3DVSDE_POSITION
=
0
,
D3DVSDE_BLENDWEIGHT
=
1
,
D3DVSDE_BLENDWEIGHT
=
1
,
...
@@ -185,6 +209,17 @@ typedef enum _D3DVSDE_REGISTER {
...
@@ -185,6 +209,17 @@ typedef enum _D3DVSDE_REGISTER {
D3DVSDE_NORMAL2
=
16
D3DVSDE_NORMAL2
=
16
}
D3DVSDE_REGISTER
;
}
D3DVSDE_REGISTER
;
/** bit-field declaration for VertexRegister Type */
/*
#define D3DVSDT_FLOAT1 0x00
#define D3DVSDT_FLOAT2 0x01
#define D3DVSDT_FLOAT3 0x02
#define D3DVSDT_FLOAT4 0x03
#define D3DVSDT_D3DCOLOR 0x04
#define D3DVSDT_UBYTE4 0x05
#define D3DVSDT_SHORT2 0x06
#define D3DVSDT_SHORT4 0x07
*/
typedef
enum
_D3DVSDT_TYPE
{
typedef
enum
_D3DVSDT_TYPE
{
D3DVSDT_FLOAT1
=
0x00
,
D3DVSDT_FLOAT1
=
0x00
,
D3DVSDT_FLOAT2
=
0x01
,
D3DVSDT_FLOAT2
=
0x01
,
...
@@ -196,9 +231,35 @@ typedef enum _D3DVSDT_TYPE {
...
@@ -196,9 +231,35 @@ typedef enum _D3DVSDT_TYPE {
D3DVSDT_SHORT4
=
0x07
D3DVSDT_SHORT4
=
0x07
}
D3DVSDT_TYPE
;
}
D3DVSDT_TYPE
;
#define D3DVSD_CONSTADDRESSSHIFT 0
#define D3DVSD_EXTINFOSHIFT 0
#define D3DVSD_STREAMNUMBERSHIFT 0
#define D3DVSD_VERTEXREGSHIFT 0
#define D3DVSD_CONSTRSSHIFT 16
#define D3DVSD_DATATYPESHIFT 16
#define D3DVSD_DATATYPESHIFT 16
#define D3DVSD_SKIPCOUNTSHIFT 16
#define D3DVSD_VERTEXREGINSHIFT 20
#define D3DVSD_EXTCOUNTSHIFT 24
#define D3DVSD_CONSTCOUNTSHIFT 25
#define D3DVSD_CONSTCOUNTSHIFT 25
#define D3DVSD_TOKENTYPESHIFT 26
#define D3DVSD_DATALOADTYPESHIFT 28
#define D3DVSD_STREAMTESSSHIFT 28
#define D3DVSD_TOKENTYPESHIFT 29
#define D3DVSD_CONSTADDRESSMASK (0x7F << D3DVSD_CONSTADDRESSSHIFT)
#define D3DVSD_EXTINFOMASK (0xFFFFFF << D3DVSD_EXTINFOSHIFT)
#define D3DVSD_STREAMNUMBERMASK (0xF << D3DVSD_STREAMNUMBERSHIFT)
#define D3DVSD_VERTEXREGMASK (0x1F << D3DVSD_VERTEXREGSHIFT)
#define D3DVSD_CONSTRSMASK (0x1FFF << D3DVSD_CONSTREGSHIFT)
#define D3DVSD_DATATYPEMASK (0xF << D3DVSD_DATATYPESHIFT)
#define D3DVSD_SKIPCOUNTMASK (0xF << D3DVSD_SKIPCOUNTSHIFT)
#define D3DVSD_EXTCOUNTMASK (0x1F << D3DVSD_EXTCOUNTSHIFT)
#define D3DVSD_VERTEXREGINMASK (0xF << D3DVSD_VERTEXREGINSHIFT)
#define D3DVSD_CONSTCOUNTMASK (0xF << D3DVSD_CONSTCOUNTSHIFT)
#define D3DVSD_DATALOADTYPEMASK (0x1 << D3DVSD_DATALOADTYPESHIFT)
#define D3DVSD_STREAMTESSMASK (0x1 << D3DVSD_STREAMTESSSHIFT)
#define D3DVSD_TOKENTYPEMASK (0x7 << D3DVSD_TOKENTYPESHIFT)
#define D3DVSD_MAKETOKENTYPE(TokenType) \
#define D3DVSD_MAKETOKENTYPE(TokenType) \
((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
...
@@ -222,11 +283,203 @@ typedef enum _D3DVSDT_TYPE {
...
@@ -222,11 +283,203 @@ typedef enum _D3DVSDT_TYPE {
#define D3DVSD_STREAM_TESS() \
#define D3DVSD_STREAM_TESS() \
(D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
(D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
#define D3DVSD_TESSNORMAL(VertexRegisterIn, VertexRegisterOut) \
#define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \
(D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((VertexRegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (VertexRegisterOut))
(D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut))
#define D3DVSD_TESSUV(Register) \
(D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register))
/********************************
* Pixel/Vertex Shaders Functions
*/
/** Maximum number of supported texture coordinates sets operation */
#define D3DDP_MAXTEXCOORD 8
/** opcode token mask */
#define D3DSI_OPCODE_MASK 0x0000FFFF
/** opcodes types for PS and VS */
typedef
enum
_D3DSHADER_INSTRUCTION_OPCODE_TYPE
{
D3DSIO_NOP
=
0
,
D3DSIO_MOV
=
1
,
D3DSIO_ADD
=
2
,
D3DSIO_SUB
=
3
,
D3DSIO_MAD
=
4
,
D3DSIO_MUL
=
5
,
D3DSIO_RCP
=
6
,
D3DSIO_RSQ
=
7
,
D3DSIO_DP3
=
8
,
D3DSIO_DP4
=
9
,
D3DSIO_MIN
=
10
,
D3DSIO_MAX
=
11
,
D3DSIO_SLT
=
12
,
D3DSIO_SGE
=
13
,
D3DSIO_EXP
=
14
,
D3DSIO_LOG
=
15
,
D3DSIO_LIT
=
16
,
D3DSIO_DST
=
17
,
D3DSIO_LRP
=
18
,
D3DSIO_FRC
=
19
,
D3DSIO_M4x4
=
20
,
D3DSIO_M4x3
=
21
,
D3DSIO_M3x4
=
22
,
D3DSIO_M3x3
=
23
,
D3DSIO_M3x2
=
24
,
D3DSIO_TEXCOORD
=
64
,
D3DSIO_TEXKILL
=
65
,
D3DSIO_TEX
=
66
,
D3DSIO_TEXBEM
=
67
,
D3DSIO_TEXBEML
=
68
,
D3DSIO_TEXREG2AR
=
69
,
D3DSIO_TEXREG2GB
=
70
,
D3DSIO_TEXM3x2PAD
=
71
,
D3DSIO_TEXM3x2TEX
=
72
,
D3DSIO_TEXM3x3PAD
=
73
,
D3DSIO_TEXM3x3TEX
=
74
,
D3DSIO_TEXM3x3DIFF
=
75
,
D3DSIO_TEXM3x3SPEC
=
76
,
D3DSIO_TEXM3x3VSPEC
=
77
,
D3DSIO_EXPP
=
78
,
D3DSIO_LOGP
=
79
,
D3DSIO_CND
=
80
,
D3DSIO_DEF
=
81
,
D3DSIO_TEXREG2RGB
=
82
,
D3DSIO_TEXDP3TEX
=
83
,
D3DSIO_TEXM3x2DEPTH
=
84
,
D3DSIO_TEXDP3
=
85
,
D3DSIO_TEXM3x3
=
86
,
D3DSIO_TEXDEPTH
=
87
,
D3DSIO_CMP
=
88
,
D3DSIO_BEM
=
89
,
D3DSIO_PHASE
=
0xFFFD
,
D3DSIO_COMMENT
=
0xFFFE
,
D3DSIO_END
=
0XFFFF
,
D3DSIO_FORCE_DWORD
=
0X7FFFFFFF
/** for 32-bit alignment */
}
D3DSHADER_INSTRUCTION_OPCODE_TYPE
;
/** for parallelism */
#define D3DSI_COISSUE 0x40000000
/** destination parameter modifiers (.xyzw) */
#define D3DSP_WRITEMASK_0 0x00010000
/* .x r */
#define D3DSP_WRITEMASK_1 0x00020000
/* .y g */
#define D3DSP_WRITEMASK_2 0x00040000
/* .z b */
#define D3DSP_WRITEMASK_3 0x00080000
/* .w a */
#define D3DSP_WRITEMASK_ALL 0x000F0000
/* all */
#define D3DSP_DSTMOD_SHIFT 20
#define D3DSP_DSTMOD_MASK (0xF << D3DSP_DSTMOD_SHIFT)
typedef
enum
_D3DSHADER_PARAM_DSTMOD_TYPE
{
D3DSPDM_NONE
=
0
<<
D3DSP_DSTMOD_SHIFT
,
D3DSPDM_SATURATE
=
1
<<
D3DSP_DSTMOD_SHIFT
,
D3DSPDM_FORCE_DWORD
=
0X7FFFFFFF
}
D3DSHADER_PARAM_DSTMOD_TYPE
;
/** destination param */
#define D3DSP_DSTSHIFT_SHIFT 24
#define D3DSP_DSTSHIFT_MASK (0xF << D3DSP_DSTSHIFT_SHIFT)
/** destination/source reg type */
#define D3DSP_REGTYPE_SHIFT 28
#define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT)
typedef
enum
_D3DSHADER_PARAM_REGISTER_TYPE
{
D3DSPR_TEMP
=
0
<<
D3DSP_REGTYPE_SHIFT
,
D3DSPR_INPUT
=
1
<<
D3DSP_REGTYPE_SHIFT
,
D3DSPR_CONST
=
2
<<
D3DSP_REGTYPE_SHIFT
,
D3DSPR_ADDR
=
3
<<
D3DSP_REGTYPE_SHIFT
,
D3DSPR_TEXTURE
=
3
<<
D3DSP_REGTYPE_SHIFT
,
D3DSPR_RASTOUT
=
4
<<
D3DSP_REGTYPE_SHIFT
,
D3DSPR_ATTROUT
=
5
<<
D3DSP_REGTYPE_SHIFT
,
D3DSPR_TEXCRDOUT
=
6
<<
D3DSP_REGTYPE_SHIFT
,
D3DSPR_FORCE_DWORD
=
0x7FFFFFFF
}
D3DSHADER_PARAM_REGISTER_TYPE
;
typedef
enum
_D3DVS_RASTOUT_OFFSETS
{
D3DSRO_POSITION
=
0
,
D3DSRO_FOG
=
1
,
D3DSRO_POINT_SIZE
=
2
,
D3DSRO_FORCE_DWORD
=
0x7FFFFFFF
}
D3DVS_RASTOUT_OFFSETS
;
#define D3DVS_ADDRESSMODE_SHIFT 13
#define D3DVS_ADDRESSMODE_MASK (0x1 << D3DVS_ADDRESSMODE_SHIFT)
typedef
enum
_D3DVS_ADDRESSMODE_TYPE
{
D3DVS_ADDRMODE_ABSOLUTE
=
0
<<
D3DVS_ADDRESSMODE_SHIFT
,
D3DVS_ADDRMODE_RELATIVE
=
1
<<
D3DVS_ADDRESSMODE_SHIFT
,
D3DVS_ADDRMODE_FORCE_DWORD
=
0x7FFFFFFF
}
D3DVS_ADDRESSMODE_TYPE
;
#define D3DVS_SWIZZLE_SHIFT 16
#define D3DVS_SWIZZLE_MASK (0xFF << D3DVS_SWIZZLE_SHIFT)
#define D3DSP_SWIZZLE_SHIFT 16
#define D3DSP_SWIZZLE_MASK (0xFF << D3DSP_SWIZZLE_SHIFT)
#define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT)
#define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT)
#define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT)
#define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT)
#define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2))
#define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2))
#define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2))
#define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2))
#define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4))
#define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4))
#define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4))
#define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4))
#define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6))
#define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6))
#define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6))
#define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6))
#define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
#define D3DSP_NOSWIZZLE \
((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
#define D3DSP_SRCMOD_SHIFT 24
#define D3DSP_SRCMOD_MASK (0xF << D3DSP_SRCMOD_SHIFT)
typedef
enum
_D3DSHADER_PARAM_SRCMOD_TYPE
{
D3DSPSM_NONE
=
0
<<
D3DSP_SRCMOD_SHIFT
,
D3DSPSM_NEG
=
1
<<
D3DSP_SRCMOD_SHIFT
,
D3DSPSM_BIAS
=
2
<<
D3DSP_SRCMOD_SHIFT
,
D3DSPSM_BIASNEG
=
3
<<
D3DSP_SRCMOD_SHIFT
,
D3DSPSM_SIGN
=
4
<<
D3DSP_SRCMOD_SHIFT
,
D3DSPSM_SIGNNEG
=
5
<<
D3DSP_SRCMOD_SHIFT
,
D3DSPSM_COMP
=
6
<<
D3DSP_SRCMOD_SHIFT
,
D3DSPSM_X2
=
7
<<
D3DSP_SRCMOD_SHIFT
,
D3DSPSM_X2NEG
=
8
<<
D3DSP_SRCMOD_SHIFT
,
D3DSPSM_DZ
=
9
<<
D3DSP_SRCMOD_SHIFT
,
D3DSPSM_DW
=
10
<<
D3DSP_SRCMOD_SHIFT
,
D3DSPSM_FORCE_DWORD
=
0x7FFFFFFF
}
D3DSHADER_PARAM_SRCMOD_TYPE
;
#define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
#define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
#define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
#define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
#define D3DSI_COMMENTSIZE_SHIFT 16
#define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)
#define D3DSHADER_COMMENT(commentSize) \
((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
#define D3DPS_END() 0x0000FFFF
#define D3DVS_END() 0x0000FFFF
#define D3DVSD_TESSUV(VertexRegister) \
(D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (_VertexRegister))
/*****************************************************************************
/*****************************************************************************
* Direct 3D v8 enumerated types
* Direct 3D v8 enumerated types
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment