Commit a02fd729 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Use depth/stencil formats for typeless resources only when…

wined3d: Use depth/stencil formats for typeless resources only when WINED3DUSAGE_DEPTHSTENCIL is set. Signed-off-by: 's avatarJózef Kucia <jkucia@codeweavers.com> Signed-off-by: 's avatarHenri Verbeet <hverbeet@codeweavers.com> Signed-off-by: 's avatarAlexandre Julliard <julliard@winehq.org>
parent 0f08eddb
......@@ -1446,7 +1446,7 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device
const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops)
{
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
const struct wined3d_format *format = wined3d_get_format(gl_info, format_id);
const struct wined3d_format *format = wined3d_get_format(gl_info, format_id, usage);
BOOL dynamic_buffer_ok;
HRESULT hr;
......
......@@ -1641,6 +1641,7 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
BOOL hdc_is_private = FALSE;
BOOL auxBuffers = FALSE;
HGLRC ctx, share_ctx;
DWORD target_usage;
int pixel_format;
unsigned int s;
DWORD state;
......@@ -1725,6 +1726,7 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
}
color_format = target->resource.format;
target_usage = target->resource.usage;
/* In case of ORM_BACKBUFFER, make sure to request an alpha component for
* X4R4G4B4/X8R8G8B8 as we might need it for the backbuffer. */
......@@ -1733,9 +1735,9 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
auxBuffers = TRUE;
if (color_format->id == WINED3DFMT_B4G4R4X4_UNORM)
color_format = wined3d_get_format(gl_info, WINED3DFMT_B4G4R4A4_UNORM);
color_format = wined3d_get_format(gl_info, WINED3DFMT_B4G4R4A4_UNORM, target_usage);
else if (color_format->id == WINED3DFMT_B8G8R8X8_UNORM)
color_format = wined3d_get_format(gl_info, WINED3DFMT_B8G8R8A8_UNORM);
color_format = wined3d_get_format(gl_info, WINED3DFMT_B8G8R8A8_UNORM, target_usage);
}
/* DirectDraw supports 8bit paletted render targets and these are used by
......@@ -1745,7 +1747,7 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
* For this reason we require a format with 8bit alpha, so request
* A8R8G8B8. */
if (color_format->id == WINED3DFMT_P8_UINT)
color_format = wined3d_get_format(gl_info, WINED3DFMT_B8G8R8A8_UNORM);
color_format = wined3d_get_format(gl_info, WINED3DFMT_B8G8R8A8_UNORM, target_usage);
/* When "always_offscreen" is enabled, we only use the drawable for
* presentation blits, and don't do any rendering to it. That means we
......@@ -1758,8 +1760,8 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
if (wined3d_settings.offscreen_rendering_mode != ORM_BACKBUFFER
&& wined3d_settings.always_offscreen)
{
color_format = wined3d_get_format(gl_info, WINED3DFMT_B8G8R8A8_UNORM);
ds_format = wined3d_get_format(gl_info, WINED3DFMT_UNKNOWN);
color_format = wined3d_get_format(gl_info, WINED3DFMT_B8G8R8A8_UNORM, target_usage);
ds_format = wined3d_get_format(gl_info, WINED3DFMT_UNKNOWN, WINED3DUSAGE_DEPTHSTENCIL);
}
/* Try to find a pixel format which matches our requirements. */
......
......@@ -4180,7 +4180,7 @@ UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT ad
return 0;
adapter = &wined3d->adapters[adapter_idx];
format = wined3d_get_format(&adapter->gl_info, format_id);
format = wined3d_get_format(&adapter->gl_info, format_id, WINED3DUSAGE_RENDERTARGET);
format_bits = format->byte_count * CHAR_BIT;
memset(&mode, 0, sizeof(mode));
......@@ -4234,7 +4234,7 @@ HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT ada
return WINED3DERR_INVALIDCALL;
adapter = &wined3d->adapters[adapter_idx];
format = wined3d_get_format(&adapter->gl_info, format_id);
format = wined3d_get_format(&adapter->gl_info, format_id, WINED3DUSAGE_RENDERTARGET);
format_bits = format->byte_count * CHAR_BIT;
memset(&m, 0, sizeof(m));
......@@ -4493,7 +4493,7 @@ HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
TRACE("mode %ux%u@%u %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
debug_d3dformat(mode->format_id), mode->scanline_ordering);
format = wined3d_get_format(&adapter->gl_info, mode->format_id);
format = wined3d_get_format(&adapter->gl_info, mode->format_id, WINED3DUSAGE_RENDERTARGET);
new_mode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
new_mode.dmBitsPerPel = format->byte_count * CHAR_BIT;
......@@ -4734,8 +4734,8 @@ HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
return WINED3DERR_INVALIDCALL;
adapter = &wined3d->adapters[adapter_idx];
rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id, WINED3DUSAGE_RENDERTARGET);
ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id, WINED3DUSAGE_DEPTHSTENCIL);
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
{
if ((rt_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_RENDERTARGET)
......@@ -4776,7 +4776,7 @@ HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3
enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
{
const struct wined3d_gl_info *gl_info = &wined3d->adapters[adapter_idx].gl_info;
const struct wined3d_format *format = wined3d_get_format(gl_info, surface_format_id);
const struct wined3d_format *format = wined3d_get_format(gl_info, surface_format_id, 0);
HRESULT hr = WINED3D_OK;
TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s, "
......@@ -4979,8 +4979,9 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
{
const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
const struct wined3d_gl_info *gl_info = &adapter->gl_info;
const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id,
WINED3DUSAGE_RENDERTARGET);
const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id, usage);
DWORD format_flags = 0;
DWORD allowed_usage;
enum wined3d_gl_resource_type gl_type;
......@@ -5130,7 +5131,7 @@ UINT CDECL wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT ad
return ~0u;
gl_info = &wined3d->adapters[adapter_idx].gl_info;
wined3d_format_calculate_pitch(wined3d_get_format(gl_info, format_id),
wined3d_format_calculate_pitch(wined3d_get_format(gl_info, format_id, 0),
1, width, 1, &row_pitch, &slice_pitch);
return row_pitch;
......
......@@ -2907,7 +2907,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
format = *texture->resource.format;
if ((conversion = wined3d_format_get_color_key_conversion(texture, TRUE)))
format = *wined3d_get_format(gl_info, conversion->dst_format);
format = *wined3d_get_format(gl_info, conversion->dst_format, texture->resource.usage);
/* Don't use PBOs for converted surfaces. During PBO conversion we look at
* WINED3D_TEXTURE_CONVERTED but it isn't set (yet) in all cases it is
......
......@@ -795,7 +795,7 @@ static void wined3d_swapchain_apply_sample_count_override(const struct wined3d_s
return;
gl_info = &swapchain->device->adapter->gl_info;
if (!(format = wined3d_get_format(gl_info, format_id)))
if (!(format = wined3d_get_format(gl_info, format_id, WINED3DUSAGE_RENDERTARGET)))
return;
if ((t = min(wined3d_settings.sample_count, gl_info->limits.samples)))
......@@ -961,7 +961,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3
* issue needs to be fixed. */
for (i = 0; i < (sizeof(formats) / sizeof(*formats)); i++)
{
swapchain->ds_format = wined3d_get_format(gl_info, formats[i]);
swapchain->ds_format = wined3d_get_format(gl_info, formats[i], WINED3DUSAGE_DEPTHSTENCIL);
swapchain->context[0] = context_create(swapchain, swapchain->front_buffer, swapchain->ds_format);
if (swapchain->context[0]) break;
TRACE("Depth stencil format %s is not supported, trying next format\n",
......
......@@ -262,8 +262,8 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
struct wined3d_device *device, void *parent, const struct wined3d_parent_ops *parent_ops,
const struct wined3d_resource_ops *resource_ops)
{
const struct wined3d_format *format = wined3d_get_format(&device->adapter->gl_info, desc->format);
unsigned int i, j, size, offset = 0;
const struct wined3d_format *format;
HRESULT hr;
TRACE("texture %p, texture_ops %p, layer_count %u, level_count %u, resource_type %s, format %s, "
......@@ -277,6 +277,8 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
if (!desc->width || !desc->height || !desc->depth)
return WINED3DERR_INVALIDCALL;
format = wined3d_get_format(&device->adapter->gl_info, desc->format, desc->usage);
for (i = 0; i < layer_count; ++i)
{
for (j = 0; j < level_count; ++j)
......@@ -1090,7 +1092,7 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
{
struct wined3d_device *device = texture->resource.device;
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
const struct wined3d_format *format = wined3d_get_format(gl_info, format_id);
const struct wined3d_format *format = wined3d_get_format(gl_info, format_id, texture->resource.usage);
UINT resource_size = wined3d_format_calculate_size(format, device->surface_alignment, width, height, 1);
struct wined3d_texture_sub_resource *sub_resource;
struct wined3d_surface *surface;
......@@ -1495,7 +1497,7 @@ static void texture2d_prepare_texture(struct wined3d_texture *texture, struct wi
else if ((conversion = wined3d_format_get_color_key_conversion(texture, TRUE)))
{
texture->flags |= WINED3D_TEXTURE_CONVERTED;
format = wined3d_get_format(gl_info, conversion->dst_format);
format = wined3d_get_format(gl_info, conversion->dst_format, texture->resource.usage);
TRACE("Using format %s for color key conversion.\n", debug_d3dformat(format->id));
}
......@@ -1931,7 +1933,7 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
if (!gl_info->supported[ARB_TEXTURE_RECTANGLE] && !gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT])
{
const struct wined3d_format *format = wined3d_get_format(gl_info, desc->format);
const struct wined3d_format *format = wined3d_get_format(gl_info, desc->format, desc->usage);
/* TODO: Add support for non-power-of-two compressed textures. */
if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D]
......@@ -2809,7 +2811,8 @@ HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct
if (desc->multisample_type != WINED3D_MULTISAMPLE_NONE)
{
const struct wined3d_format *format = wined3d_get_format(&device->adapter->gl_info, desc->format);
const struct wined3d_format *format = wined3d_get_format(&device->adapter->gl_info,
desc->format, desc->usage);
if (desc->multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE
&& desc->multisample_quality >= wined3d_popcount(format->multisample_types))
......
......@@ -237,10 +237,10 @@ static const struct wined3d_typed_format_info typed_formats[] =
{WINED3DFMT_R16G16_UINT, WINED3DFMT_R16G16_TYPELESS, "UU"},
{WINED3DFMT_R16G16_SINT, WINED3DFMT_R16G16_TYPELESS, "II"},
{WINED3DFMT_R16G16_FLOAT, WINED3DFMT_R16G16_TYPELESS, "FF"},
{WINED3DFMT_D32_FLOAT, WINED3DFMT_R32_TYPELESS, "D"},
{WINED3DFMT_R32_UINT, WINED3DFMT_R32_TYPELESS, "U"},
{WINED3DFMT_R32_SINT, WINED3DFMT_R32_TYPELESS, "I"},
{WINED3DFMT_R32_FLOAT, WINED3DFMT_R32_TYPELESS, "F"},
{WINED3DFMT_D32_FLOAT, WINED3DFMT_R32_TYPELESS, "D"},
{WINED3DFMT_R24_UNORM_X8_TYPELESS, WINED3DFMT_R24G8_TYPELESS, "DX"},
{WINED3DFMT_X24_TYPELESS_G8_UINT, WINED3DFMT_R24G8_TYPELESS, "XS"},
{WINED3DFMT_D24_UNORM_S8_UINT, WINED3DFMT_R24G8_TYPELESS, "DS"},
......@@ -248,12 +248,12 @@ static const struct wined3d_typed_format_info typed_formats[] =
{WINED3DFMT_R8G8_UNORM, WINED3DFMT_R8G8_TYPELESS, "uu"},
{WINED3DFMT_R8G8_UINT, WINED3DFMT_R8G8_TYPELESS, "UU"},
{WINED3DFMT_R8G8_SINT, WINED3DFMT_R8G8_TYPELESS, "II"},
{WINED3DFMT_D16_UNORM, WINED3DFMT_R16_TYPELESS, "D"},
{WINED3DFMT_R16_UNORM, WINED3DFMT_R16_TYPELESS, "u"},
{WINED3DFMT_R16_SNORM, WINED3DFMT_R16_TYPELESS, "i"},
{WINED3DFMT_R16_UINT, WINED3DFMT_R16_TYPELESS, "U"},
{WINED3DFMT_R16_SINT, WINED3DFMT_R16_TYPELESS, "I"},
{WINED3DFMT_R16_FLOAT, WINED3DFMT_R16_TYPELESS, "F"},
{WINED3DFMT_D16_UNORM, WINED3DFMT_R16_TYPELESS, "D"},
{WINED3DFMT_R8_UNORM, WINED3DFMT_R8_TYPELESS, "u"},
{WINED3DFMT_R8_SNORM, WINED3DFMT_R8_TYPELESS, "i"},
{WINED3DFMT_R8_UINT, WINED3DFMT_R8_TYPELESS, "U"},
......@@ -276,17 +276,22 @@ static const struct wined3d_typed_format_info typed_formats[] =
{WINED3DFMT_B8G8R8X8_UNORM, WINED3DFMT_B8G8R8X8_TYPELESS, "uuuX"},
};
struct wined3d_format_typeless_depth_stencil_info
struct wined3d_typeless_format_depth_stencil_info
{
enum wined3d_format_id typeless_id;
enum wined3d_format_id depth_stencil_id;
enum wined3d_format_id depth_view_id;
enum wined3d_format_id stencil_view_id;
};
static const struct wined3d_format_typeless_depth_stencil_info typeless_depth_stencil_formats[] =
static const struct wined3d_typeless_format_depth_stencil_info typeless_depth_stencil_formats[] =
{
{WINED3DFMT_D32_FLOAT_S8X24_UINT, WINED3DFMT_R32_FLOAT_X8X24_TYPELESS, WINED3DFMT_X32_TYPELESS_G8X24_UINT},
{WINED3DFMT_D24_UNORM_S8_UINT, WINED3DFMT_R24_UNORM_X8_TYPELESS, WINED3DFMT_X24_TYPELESS_G8_UINT},
{WINED3DFMT_R32G8X24_TYPELESS, WINED3DFMT_D32_FLOAT_S8X24_UINT,
WINED3DFMT_R32_FLOAT_X8X24_TYPELESS, WINED3DFMT_X32_TYPELESS_G8X24_UINT},
{WINED3DFMT_R24G8_TYPELESS, WINED3DFMT_D24_UNORM_S8_UINT,
WINED3DFMT_R24_UNORM_X8_TYPELESS, WINED3DFMT_X24_TYPELESS_G8_UINT},
{WINED3DFMT_R32_TYPELESS, WINED3DFMT_D32_FLOAT},
{WINED3DFMT_R16_TYPELESS, WINED3DFMT_D16_UNORM},
};
struct wined3d_format_ddi_info
......@@ -1747,7 +1752,8 @@ static BOOL init_format_base_info(struct wined3d_gl_info *gl_info)
unsigned int i, j;
gl_info->format_count = WINED3D_FORMAT_COUNT;
if (!(gl_info->formats = wined3d_calloc(gl_info->format_count, sizeof(*gl_info->formats))))
if (!(gl_info->formats = wined3d_calloc(gl_info->format_count
+ ARRAY_SIZE(typeless_depth_stencil_formats), sizeof(*gl_info->formats))))
{
ERR("Failed to allocate memory.\n");
return FALSE;
......@@ -3424,18 +3430,34 @@ static BOOL init_typeless_formats(struct wined3d_gl_info *gl_info)
for (i = 0; i < ARRAY_SIZE(typeless_depth_stencil_formats); ++i)
{
struct wined3d_format *ds_format, *depth_view_format, *stencil_view_format;
struct wined3d_format *typeless_format, *typeless_ds_format, *ds_format;
struct wined3d_format *depth_view_format, *stencil_view_format;
enum wined3d_format_id format_id;
if (!(ds_format = get_format_internal(gl_info, typeless_depth_stencil_formats[i].depth_stencil_id)))
if (!(typeless_format = get_format_internal(gl_info, typeless_depth_stencil_formats[i].typeless_id)))
return FALSE;
if (!(depth_view_format = get_format_internal(gl_info, typeless_depth_stencil_formats[i].depth_view_id)))
return FALSE;
if (!(stencil_view_format = get_format_internal(gl_info, typeless_depth_stencil_formats[i].stencil_view_id)))
if (!(ds_format = get_format_internal(gl_info, typeless_depth_stencil_formats[i].depth_stencil_id)))
return FALSE;
typeless_ds_format = &gl_info->formats[WINED3D_FORMAT_COUNT + i];
typeless_ds_format->id = typeless_depth_stencil_formats[i].typeless_id;
copy_format(typeless_ds_format, ds_format);
for (j = 0; j < ARRAY_SIZE(typeless_ds_format->flags); ++j)
typeless_ds_format->flags[j] = typeless_format->flags[j];
if ((format_id = typeless_depth_stencil_formats[i].depth_view_id))
{
if (!(depth_view_format = get_format_internal(gl_info, format_id)))
return FALSE;
copy_format(depth_view_format, ds_format);
}
if ((format_id = typeless_depth_stencil_formats[i].stencil_view_id))
{
if (!(stencil_view_format = get_format_internal(gl_info, format_id)))
return FALSE;
copy_format(stencil_view_format, ds_format);
}
}
return TRUE;
}
......@@ -3573,19 +3595,35 @@ float wined3d_adapter_find_polyoffset_scale(struct wined3d_caps_gl_ctx *ctx, GLe
}
const struct wined3d_format *wined3d_get_format(const struct wined3d_gl_info *gl_info,
enum wined3d_format_id format_id)
enum wined3d_format_id format_id, unsigned int resource_usage)
{
const struct wined3d_format *format;
int idx = get_format_idx(format_id);
unsigned int i;
if (idx == -1)
{
FIXME("Can't find format %s (%#x) in the format lookup table\n",
FIXME("Can't find format %s (%#x) in the format lookup table.\n",
debug_d3dformat(format_id), format_id);
return &gl_info->formats[get_format_idx(WINED3DFMT_UNKNOWN)];
}
format = &gl_info->formats[idx];
if (resource_usage & WINED3DUSAGE_DEPTHSTENCIL && wined3d_format_is_typeless(format))
{
for (i = 0; i < ARRAY_SIZE(typeless_depth_stencil_formats); ++i)
{
if (typeless_depth_stencil_formats[i].typeless_id == format_id)
return &gl_info->formats[WINED3D_FORMAT_COUNT + i];
}
FIXME("Cannot find depth/stencil typeless format %s (%#x).\n",
debug_d3dformat(format_id), format_id);
/* Get the caller a valid pointer */
idx = get_format_idx(WINED3DFMT_UNKNOWN);
return &gl_info->formats[get_format_idx(WINED3DFMT_UNKNOWN)];
}
return &gl_info->formats[idx];
return format;
}
void wined3d_format_calculate_pitch(const struct wined3d_format *format, unsigned int alignment,
......
......@@ -201,7 +201,7 @@ static HRESULT vertexdeclaration_init(struct wined3d_vertex_declaration *declara
{
struct wined3d_vertex_declaration_element *e = &declaration->elements[i];
e->format = wined3d_get_format(gl_info, elements[i].format);
e->format = wined3d_get_format(gl_info, elements[i].format, 0);
e->ffp_valid = declaration_element_valid_ffp(&elements[i]);
e->input_slot = elements[i].input_slot;
e->offset = elements[i].offset;
......@@ -314,7 +314,7 @@ static void append_decl_element(struct wined3d_fvf_convert_state *state,
elements[idx].usage = usage;
elements[idx].usage_idx = usage_idx;
format = wined3d_get_format(state->gl_info, format_id);
format = wined3d_get_format(state->gl_info, format_id, 0);
state->offset += format->attribute_size;
++state->idx;
}
......
......@@ -245,7 +245,7 @@ static HRESULT wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *
view->parent = parent;
view->parent_ops = parent_ops;
view->format = wined3d_get_format(gl_info, desc->format_id);
view->format = wined3d_get_format(gl_info, desc->format_id, resource->usage);
view->format_flags = view->format->flags[resource->gl_type];
if (wined3d_format_is_typeless(view->format))
......@@ -401,7 +401,7 @@ static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_
const struct wined3d_format *view_format;
GLenum view_target;
view_format = wined3d_get_format(gl_info, desc->format_id);
view_format = wined3d_get_format(gl_info, desc->format_id, resource->usage);
if (wined3d_format_is_typeless(view_format)
&& !(view_format->id == WINED3DFMT_R32_TYPELESS && (desc->flags & WINED3D_VIEW_BUFFER_RAW)))
{
......@@ -578,7 +578,7 @@ static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_acces
view->parent = parent;
view->parent_ops = parent_ops;
view->format = wined3d_get_format(gl_info, desc->format_id);
view->format = wined3d_get_format(gl_info, desc->format_id, resource->usage);
if (wined3d_format_is_typeless(view->format)
&& !(view->format->id == WINED3DFMT_R32_TYPELESS && (desc->flags & WINED3D_VIEW_BUFFER_RAW)))
......
......@@ -3789,7 +3789,7 @@ struct wined3d_format
};
const struct wined3d_format *wined3d_get_format(const struct wined3d_gl_info *gl_info,
enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
enum wined3d_format_id format_id, unsigned int resource_usage) DECLSPEC_HIDDEN;
void wined3d_format_calculate_pitch(const struct wined3d_format *format, unsigned int alignment,
unsigned int width, unsigned int height, unsigned int *row_pitch, unsigned int *slice_pitch) DECLSPEC_HIDDEN;
UINT wined3d_format_calculate_size(const struct wined3d_format *format,
......
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