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wine
wine-winehq
Commits
a03910c9
Commit
a03910c9
authored
Sep 20, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Sep 21, 2012
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d3d10: Properly cleanup shader variables.
parent
e95cff03
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1 changed file
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30 additions
and
2 deletions
+30
-2
effect.c
dlls/d3d10/effect.c
+30
-2
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dlls/d3d10/effect.c
View file @
a03910c9
...
@@ -2117,6 +2117,35 @@ static HRESULT d3d10_effect_object_apply(struct d3d10_effect_object *o)
...
@@ -2117,6 +2117,35 @@ static HRESULT d3d10_effect_object_apply(struct d3d10_effect_object *o)
}
}
}
}
static
void
d3d10_effect_shader_variable_destroy
(
struct
d3d10_effect_shader_variable
*
s
,
D3D10_SHADER_VARIABLE_TYPE
type
)
{
shader_free_signature
(
&
s
->
input_signature
);
shader_free_signature
(
&
s
->
output_signature
);
switch
(
type
)
{
case
D3D10_SVT_VERTEXSHADER
:
if
(
s
->
shader
.
vs
)
ID3D10VertexShader_Release
(
s
->
shader
.
vs
);
break
;
case
D3D10_SVT_PIXELSHADER
:
if
(
s
->
shader
.
ps
)
ID3D10PixelShader_Release
(
s
->
shader
.
ps
);
break
;
case
D3D10_SVT_GEOMETRYSHADER
:
if
(
s
->
shader
.
gs
)
ID3D10GeometryShader_Release
(
s
->
shader
.
gs
);
break
;
default:
FIXME
(
"Unhandled shader type %s.
\n
"
,
debug_d3d10_shader_variable_type
(
type
));
break
;
}
}
static
void
d3d10_effect_variable_destroy
(
struct
d3d10_effect_variable
*
v
)
static
void
d3d10_effect_variable_destroy
(
struct
d3d10_effect_variable
*
v
)
{
{
unsigned
int
i
;
unsigned
int
i
;
...
@@ -2159,8 +2188,7 @@ static void d3d10_effect_variable_destroy(struct d3d10_effect_variable *v)
...
@@ -2159,8 +2188,7 @@ static void d3d10_effect_variable_destroy(struct d3d10_effect_variable *v)
case
D3D10_SVT_VERTEXSHADER
:
case
D3D10_SVT_VERTEXSHADER
:
case
D3D10_SVT_PIXELSHADER
:
case
D3D10_SVT_PIXELSHADER
:
case
D3D10_SVT_GEOMETRYSHADER
:
case
D3D10_SVT_GEOMETRYSHADER
:
shader_free_signature
(
&
((
struct
d3d10_effect_shader_variable
*
)
v
->
data
)
->
input_signature
);
d3d10_effect_shader_variable_destroy
(
v
->
data
,
v
->
type
->
basetype
);
shader_free_signature
(
&
((
struct
d3d10_effect_shader_variable
*
)
v
->
data
)
->
output_signature
);
break
;
break
;
default:
default:
...
...
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