Commit a063ca2e authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Get rid of hull_shader_init().

parent 86933f9d
......@@ -3674,12 +3674,6 @@ static HRESULT vertex_shader_init(struct wined3d_shader *shader, struct wined3d_
return WINED3D_OK;
}
static HRESULT hull_shader_init(struct wined3d_shader *shader, struct wined3d_device *device,
const struct wined3d_shader_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops)
{
return shader_init(shader, device, desc, 0, WINED3D_SHADER_TYPE_HULL, parent, parent_ops);
}
static HRESULT geometry_shader_init(struct wined3d_shader *shader, struct wined3d_device *device,
const struct wined3d_shader_desc *desc, const struct wined3d_stream_output_desc *so_desc,
void *parent, const struct wined3d_parent_ops *parent_ops)
......@@ -4148,7 +4142,7 @@ HRESULT CDECL wined3d_shader_create_hs(struct wined3d_device *device, const stru
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = hull_shader_init(object, device, desc, parent, parent_ops)))
if (FAILED(hr = shader_init(object, device, desc, 0, WINED3D_SHADER_TYPE_HULL, parent, parent_ops)))
{
WARN("Failed to initialize hull shader, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
......
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