Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
a0669a27
Commit
a0669a27
authored
Dec 28, 2023
by
Zebediah Figura
Committed by
Alexandre Julliard
Jan 04, 2024
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Reference FFP resources in reference_shader_resources().
Wine-Bug:
https://bugs.winehq.org/show_bug.cgi?id=56110
parent
b12c1eae
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
10 additions
and
0 deletions
+10
-0
cs.c
dlls/wined3d/cs.c
+10
-0
No files found.
dlls/wined3d/cs.c
View file @
a0669a27
...
...
@@ -889,7 +889,17 @@ static void reference_shader_resources(struct wined3d_device_context *context, u
continue
;
if
(
!
(
shader
=
state
->
shader
[
i
]))
{
if
(
i
==
WINED3D_SHADER_TYPE_PIXEL
)
{
for
(
j
=
0
;
j
<
WINED3D_MAX_FFP_TEXTURES
;
++
j
)
{
if
((
view
=
state
->
shader_resource_view
[
WINED3D_SHADER_TYPE_PIXEL
][
j
]))
wined3d_device_context_reference_resource
(
context
,
view
->
resource
);
}
}
continue
;
}
for
(
j
=
0
;
j
<
WINED3D_MAX_CBS
;
++
j
)
{
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment