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wine
wine-winehq
Commits
a25ac586
Commit
a25ac586
authored
Sep 25, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Sep 25, 2009
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wined3d: Add a state handler for WINED3DRS_SOFTWAREVERTEXPROCESSING.
parent
906071aa
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state.c
dlls/wined3d/state.c
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dlls/wined3d/state.c
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a25ac586
...
...
@@ -8,6 +8,7 @@
* Copyright 2005 Oliver Stieber
* Copyright 2006 Henri Verbeet
* Copyright 2006-2008 Stefan Dösinger for CodeWeavers
* Copyright 2009 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
...
...
@@ -1842,6 +1843,14 @@ static void state_ckeyblend(DWORD state, IWineD3DStateBlockImpl *stateblock, str
}
}
static
void
state_swvp
(
DWORD
state
,
IWineD3DStateBlockImpl
*
stateblock
,
struct
wined3d_context
*
context
)
{
if
(
stateblock
->
renderState
[
WINED3DRS_SOFTWAREVERTEXPROCESSING
])
{
FIXME
(
"Software vertex processing not implemented.
\n
"
);
}
}
/* Set texture operations up - The following avoids lots of ifdefs in this routine!*/
#if defined (GL_VERSION_1_3)
# define useext(A) A
...
...
@@ -4964,6 +4973,7 @@ const struct StateEntryTemplate misc_state_template[] = {
{
STATE_RENDER
(
WINED3DRS_WRAP15
),
{
STATE_RENDER
(
WINED3DRS_WRAP0
),
state_wrap
},
WINED3D_GL_EXT_NONE
},
{
STATE_RENDER
(
WINED3DRS_EXTENTS
),
{
STATE_RENDER
(
WINED3DRS_EXTENTS
),
state_extents
},
WINED3D_GL_EXT_NONE
},
{
STATE_RENDER
(
WINED3DRS_COLORKEYBLENDENABLE
),
{
STATE_RENDER
(
WINED3DRS_COLORKEYBLENDENABLE
),
state_ckeyblend
},
WINED3D_GL_EXT_NONE
},
{
STATE_RENDER
(
WINED3DRS_SOFTWAREVERTEXPROCESSING
),
{
STATE_RENDER
(
WINED3DRS_SOFTWAREVERTEXPROCESSING
),
state_swvp
},
WINED3D_GL_EXT_NONE
},
{
STATE_RENDER
(
WINED3DRS_PATCHEDGESTYLE
),
{
STATE_RENDER
(
WINED3DRS_PATCHEDGESTYLE
),
state_patchedgestyle
},
WINED3D_GL_EXT_NONE
},
{
STATE_RENDER
(
WINED3DRS_PATCHSEGMENTS
),
{
STATE_RENDER
(
WINED3DRS_PATCHSEGMENTS
),
state_patchsegments
},
WINED3D_GL_EXT_NONE
},
{
STATE_RENDER
(
WINED3DRS_POSITIONDEGREE
),
{
STATE_RENDER
(
WINED3DRS_POSITIONDEGREE
),
state_positiondegree
},
WINED3D_GL_EXT_NONE
},
...
...
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