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wine
wine-winehq
Commits
a2628d04
Commit
a2628d04
authored
Jul 02, 2008
by
Stefan Dösinger
Committed by
Alexandre Julliard
Jul 08, 2008
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Plain Diff
wined3d: Move Fixed function pipeline states to the new fragment structure.
parent
3a2743f2
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Showing
1 changed file
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275 additions
and
139 deletions
+275
-139
state.c
dlls/wined3d/state.c
+275
-139
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dlls/wined3d/state.c
View file @
a2628d04
...
...
@@ -4036,17 +4036,17 @@ const struct StateEntry FFPStateTable[] =
{
/*208, WINED3DRS_DESTBLENDALPHA */
STATE_RENDER
(
WINED3DRS_ALPHABLENDENABLE
),
NULL
},
{
/*209, WINED3DRS_BLENDOPALPHA */
STATE_RENDER
(
WINED3DRS_ALPHABLENDENABLE
),
NULL
},
/* Texture stage states */
{
/*0, 01, WINED3DTSS_COLOROP */
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*0, 02, WINED3DTSS_COLORARG1 */
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*0, 03, WINED3DTSS_COLORARG2 */
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*0, 04, WINED3DTSS_ALPHAOP */
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
},
{
/*0, 05, WINED3DTSS_ALPHAARG1 */
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
},
{
/*0, 06, WINED3DTSS_ALPHAARG2 */
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
},
{
/*0, 07, WINED3DTSS_BUMPENVMAT00 */
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
},
{
/*0, 08, WINED3DTSS_BUMPENVMAT01 */
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
},
{
/*0, 09, WINED3DTSS_BUMPENVMAT10 */
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
},
{
/*0, 10, WINED3DTSS_BUMPENVMAT11 */
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
},
{
/*0, 11, WINED3DTSS_TEXCOORDINDEX */
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_TEXCOORDINDEX
),
tex_coordindex
},
{
/*0, 01, WINED3DTSS_COLOROP */
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_COLOROP
),
NULL
},
{
/*0, 02, WINED3DTSS_COLORARG1 */
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_COLOROP
),
NULL
},
{
/*0, 03, WINED3DTSS_COLORARG2 */
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_COLOROP
),
NULL
},
{
/*0, 04, WINED3DTSS_ALPHAOP */
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_ALPHAOP
),
NULL
},
{
/*0, 05, WINED3DTSS_ALPHAARG1 */
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_ALPHAOP
),
NULL
},
{
/*0, 06, WINED3DTSS_ALPHAARG2 */
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_ALPHAOP
),
NULL
},
{
/*0, 07, WINED3DTSS_BUMPENVMAT00 */
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_BUMPENVMAT00
),
NULL
},
{
/*0, 08, WINED3DTSS_BUMPENVMAT01 */
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_BUMPENVMAT00
),
NULL
},
{
/*0, 09, WINED3DTSS_BUMPENVMAT10 */
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_BUMPENVMAT00
),
NULL
},
{
/*0, 10, WINED3DTSS_BUMPENVMAT11 */
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_BUMPENVMAT00
),
NULL
},
{
/*0, 11, WINED3DTSS_TEXCOORDINDEX */
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_TEXCOORDINDEX
),
NULL
},
{
/*0, 12, WINED3DTSS_ADDRESS */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*0, 13, WINED3DTSS_ADDRESSU */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*0, 14, WINED3DTSS_ADDRESSV */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
...
...
@@ -4057,29 +4057,29 @@ const struct StateEntry FFPStateTable[] =
{
/*0, 19, WINED3DTSS_MIPMAPLODBIAS */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*0, 20, WINED3DTSS_MAXMIPLEVEL */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*0, 21, WINED3DTSS_MAXANISOTROPY */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*0, 22, WINED3DTSS_BUMPENVLSCALE */
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_BUMPENVLSCALE
),
tex_bumpenvlscale
},
{
/*0, 23, WINED3DTSS_BUMPENVLOFFSET */
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_BUMPENVLOFFSET
),
tex_bumpenvloffset
},
{
/*0, 22, WINED3DTSS_BUMPENVLSCALE */
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_BUMPENVLSCALE
),
NULL
},
{
/*0, 23, WINED3DTSS_BUMPENVLOFFSET */
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_BUMPENVLOFFSET
),
NULL
},
{
/*0, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS */
STATE_TRANSFORM
(
WINED3DTS_TEXTURE0
),
NULL
},
{
/*0, 25, WINED3DTSS_ADDRESSW */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*0, 26, WINED3DTSS_COLORARG0 */
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*0, 27, WINED3DTSS_ALPHAARG0 */
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
},
{
/*0, 28, WINED3DTSS_RESULTARG */
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*0, 26, WINED3DTSS_COLORARG0 */
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_COLOROP
),
NULL
},
{
/*0, 27, WINED3DTSS_ALPHAARG0 */
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_ALPHAOP
),
NULL
},
{
/*0, 28, WINED3DTSS_RESULTARG */
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_COLOROP
),
NULL
},
{
/*0, 29, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*0, 30, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*0, 31, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*0, 32, WINED3DTSS_CONSTANT */
0
/* As long as we don't support D3DTA_CONSTANT */
,
state_nogl
},
{
/*1, 01, WINED3DTSS_COLOROP */
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*1, 02, WINED3DTSS_COLORARG1 */
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*1, 03, WINED3DTSS_COLORARG2 */
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*1, 04, WINED3DTSS_ALPHAOP */
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
},
{
/*1, 05, WINED3DTSS_ALPHAARG1 */
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
},
{
/*1, 06, WINED3DTSS_ALPHAARG2 */
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
},
{
/*1, 07, WINED3DTSS_BUMPENVMAT00 */
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
},
{
/*1, 08, WINED3DTSS_BUMPENVMAT01 */
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
},
{
/*1, 09, WINED3DTSS_BUMPENVMAT10 */
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
},
{
/*1, 10, WINED3DTSS_BUMPENVMAT11 */
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
},
{
/*1, 11, WINED3DTSS_TEXCOORDINDEX */
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_TEXCOORDINDEX
),
tex_coordindex
},
{
/*1, 01, WINED3DTSS_COLOROP */
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_COLOROP
),
NULL
},
{
/*1, 02, WINED3DTSS_COLORARG1 */
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_COLOROP
),
NULL
},
{
/*1, 03, WINED3DTSS_COLORARG2 */
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_COLOROP
),
NULL
},
{
/*1, 04, WINED3DTSS_ALPHAOP */
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_ALPHAOP
),
NULL
},
{
/*1, 05, WINED3DTSS_ALPHAARG1 */
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_ALPHAOP
),
NULL
},
{
/*1, 06, WINED3DTSS_ALPHAARG2 */
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_ALPHAOP
),
NULL
},
{
/*1, 07, WINED3DTSS_BUMPENVMAT00 */
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_BUMPENVMAT00
),
NULL
},
{
/*1, 08, WINED3DTSS_BUMPENVMAT01 */
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_BUMPENVMAT00
),
NULL
},
{
/*1, 09, WINED3DTSS_BUMPENVMAT10 */
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_BUMPENVMAT00
),
NULL
},
{
/*1, 10, WINED3DTSS_BUMPENVMAT11 */
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_BUMPENVMAT00
),
NULL
},
{
/*1, 11, WINED3DTSS_TEXCOORDINDEX */
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_TEXCOORDINDEX
),
NULL
},
{
/*1, 12, WINED3DTSS_ADDRESS */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*1, 13, WINED3DTSS_ADDRESSU */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*1, 14, WINED3DTSS_ADDRESSV */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
...
...
@@ -4090,29 +4090,29 @@ const struct StateEntry FFPStateTable[] =
{
/*1, 19, WINED3DTSS_MIPMAPLODBIAS */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*1, 20, WINED3DTSS_MAXMIPLEVEL */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*1, 21, WINED3DTSS_MAXANISOTROPY */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*1, 22, WINED3DTSS_BUMPENVLSCALE */
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_BUMPENVLSCALE
),
tex_bumpenvlscale
},
{
/*1, 23, WINED3DTSS_BUMPENVLOFFSET */
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_BUMPENVLOFFSET
),
tex_bumpenvloffset
},
{
/*1, 22, WINED3DTSS_BUMPENVLSCALE */
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_BUMPENVLSCALE
),
NULL
},
{
/*1, 23, WINED3DTSS_BUMPENVLOFFSET */
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_BUMPENVLOFFSET
),
NULL
},
{
/*1, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS */
STATE_TRANSFORM
(
WINED3DTS_TEXTURE1
),
NULL
},
{
/*1, 25, WINED3DTSS_ADDRESSW */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*1, 26, WINED3DTSS_COLORARG0 */
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*1, 27, WINED3DTSS_ALPHAARG0 */
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
},
{
/*0, 28, WINED3DTSS_RESULTARG */
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*1, 26, WINED3DTSS_COLORARG0 */
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_COLOROP
),
NULL
},
{
/*1, 27, WINED3DTSS_ALPHAARG0 */
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_ALPHAOP
),
NULL
},
{
/*0, 28, WINED3DTSS_RESULTARG */
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_COLOROP
),
NULL
},
{
/*1, 29, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*1, 30, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*1, 31, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*1, 32, WINED3DTSS_CONSTANT */
0
/* As long as we don't support D3DTA_CONSTANT */
,
state_nogl
},
{
/*2, 01, WINED3DTSS_COLOROP */
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*2, 02, WINED3DTSS_COLORARG1 */
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*2, 03, WINED3DTSS_COLORARG2 */
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*2, 04, WINED3DTSS_ALPHAOP */
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
},
{
/*2, 05, WINED3DTSS_ALPHAARG1 */
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
},
{
/*2, 06, WINED3DTSS_ALPHAARG2 */
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
},
{
/*2, 07, WINED3DTSS_BUMPENVMAT00 */
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
},
{
/*2, 08, WINED3DTSS_BUMPENVMAT01 */
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
},
{
/*2, 09, WINED3DTSS_BUMPENVMAT10 */
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
},
{
/*2, 10, WINED3DTSS_BUMPENVMAT11 */
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
},
{
/*2, 11, WINED3DTSS_TEXCOORDINDEX */
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_TEXCOORDINDEX
),
tex_coordindex
},
{
/*2, 01, WINED3DTSS_COLOROP */
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_COLOROP
),
NULL
},
{
/*2, 02, WINED3DTSS_COLORARG1 */
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_COLOROP
),
NULL
},
{
/*2, 03, WINED3DTSS_COLORARG2 */
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_COLOROP
),
NULL
},
{
/*2, 04, WINED3DTSS_ALPHAOP */
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_ALPHAOP
),
NULL
},
{
/*2, 05, WINED3DTSS_ALPHAARG1 */
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_ALPHAOP
),
NULL
},
{
/*2, 06, WINED3DTSS_ALPHAARG2 */
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_ALPHAOP
),
NULL
},
{
/*2, 07, WINED3DTSS_BUMPENVMAT00 */
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_BUMPENVMAT00
),
NULL
},
{
/*2, 08, WINED3DTSS_BUMPENVMAT01 */
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_BUMPENVMAT00
),
NULL
},
{
/*2, 09, WINED3DTSS_BUMPENVMAT10 */
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_BUMPENVMAT00
),
NULL
},
{
/*2, 10, WINED3DTSS_BUMPENVMAT11 */
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_BUMPENVMAT00
),
NULL
},
{
/*2, 11, WINED3DTSS_TEXCOORDINDEX */
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_TEXCOORDINDEX
),
NULL
},
{
/*2, 12, WINED3DTSS_ADDRESS */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*2, 13, WINED3DTSS_ADDRESSU */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*2, 14, WINED3DTSS_ADDRESSV */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
...
...
@@ -4123,29 +4123,29 @@ const struct StateEntry FFPStateTable[] =
{
/*2, 19, WINED3DTSS_MIPMAPLODBIAS */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*2, 20, WINED3DTSS_MAXMIPLEVEL */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*2, 21, WINED3DTSS_MAXANISOTROPY */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*2, 22, WINED3DTSS_BUMPENVLSCALE */
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_BUMPENVLSCALE
),
tex_bumpenvlscale
},
{
/*2, 23, WINED3DTSS_BUMPENVLOFFSET */
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_BUMPENVLOFFSET
),
tex_bumpenvloffset
},
{
/*2, 22, WINED3DTSS_BUMPENVLSCALE */
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_BUMPENVLSCALE
),
NULL
},
{
/*2, 23, WINED3DTSS_BUMPENVLOFFSET */
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_BUMPENVLOFFSET
),
NULL
},
{
/*2, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS */
STATE_TRANSFORM
(
WINED3DTS_TEXTURE2
),
NULL
},
{
/*2, 25, WINED3DTSS_ADDRESSW */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*2, 26, WINED3DTSS_COLORARG0 */
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*2, 27, WINED3DTSS_ALPHAARG0 */
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
},
{
/*0, 28, WINED3DTSS_RESULTARG */
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*2, 26, WINED3DTSS_COLORARG0 */
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_COLOROP
),
NULL
},
{
/*2, 27, WINED3DTSS_ALPHAARG0 */
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_ALPHAOP
),
NULL
},
{
/*0, 28, WINED3DTSS_RESULTARG */
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_COLOROP
),
NULL
},
{
/*2, 29, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*2, 30, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*2, 31, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*2, 32, WINED3DTSS_CONSTANT */
0
/* As long as we don't support D3DTA_CONSTANT */
,
state_nogl
},
{
/*3, 01, WINED3DTSS_COLOROP */
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*3, 02, WINED3DTSS_COLORARG1 */
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*3, 03, WINED3DTSS_COLORARG2 */
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*3, 04, WINED3DTSS_ALPHAOP */
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
},
{
/*3, 05, WINED3DTSS_ALPHAARG1 */
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
},
{
/*3, 06, WINED3DTSS_ALPHAARG2 */
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
},
{
/*3, 07, WINED3DTSS_BUMPENVMAT00 */
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
},
{
/*3, 08, WINED3DTSS_BUMPENVMAT01 */
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
},
{
/*3, 09, WINED3DTSS_BUMPENVMAT10 */
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
},
{
/*3, 10, WINED3DTSS_BUMPENVMAT11 */
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
},
{
/*3, 11, WINED3DTSS_TEXCOORDINDEX */
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_TEXCOORDINDEX
),
tex_coordindex
},
{
/*2, 32, WINED3DTSS_CONSTANT */
0
/* As long as we don't support D3DTA_CONSTANT */
,
NULL
},
{
/*3, 01, WINED3DTSS_COLOROP */
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_COLOROP
),
NULL
},
{
/*3, 02, WINED3DTSS_COLORARG1 */
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_COLOROP
),
NULL
},
{
/*3, 03, WINED3DTSS_COLORARG2 */
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_COLOROP
),
NULL
},
{
/*3, 04, WINED3DTSS_ALPHAOP */
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_ALPHAOP
),
NULL
},
{
/*3, 05, WINED3DTSS_ALPHAARG1 */
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_ALPHAOP
),
NULL
},
{
/*3, 06, WINED3DTSS_ALPHAARG2 */
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_ALPHAOP
),
NULL
},
{
/*3, 07, WINED3DTSS_BUMPENVMAT00 */
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_BUMPENVMAT00
),
NULL
},
{
/*3, 08, WINED3DTSS_BUMPENVMAT01 */
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_BUMPENVMAT00
),
NULL
},
{
/*3, 09, WINED3DTSS_BUMPENVMAT10 */
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_BUMPENVMAT00
),
NULL
},
{
/*3, 10, WINED3DTSS_BUMPENVMAT11 */
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_BUMPENVMAT00
),
NULL
},
{
/*3, 11, WINED3DTSS_TEXCOORDINDEX */
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_TEXCOORDINDEX
),
NULL
},
{
/*3, 12, WINED3DTSS_ADDRESS */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*3, 13, WINED3DTSS_ADDRESSU */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*3, 14, WINED3DTSS_ADDRESSV */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
...
...
@@ -4156,29 +4156,29 @@ const struct StateEntry FFPStateTable[] =
{
/*3, 19, WINED3DTSS_MIPMAPLODBIAS */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*3, 20, WINED3DTSS_MAXMIPLEVEL */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*3, 21, WINED3DTSS_MAXANISOTROPY */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*3, 22, WINED3DTSS_BUMPENVLSCALE */
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_BUMPENVLSCALE
),
tex_bumpenvlscale
},
{
/*3, 23, WINED3DTSS_BUMPENVLOFFSET */
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_BUMPENVLOFFSET
),
tex_bumpenvloffset
},
{
/*3, 22, WINED3DTSS_BUMPENVLSCALE */
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_BUMPENVLSCALE
),
NULL
},
{
/*3, 23, WINED3DTSS_BUMPENVLOFFSET */
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_BUMPENVLOFFSET
),
NULL
},
{
/*3, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS */
STATE_TRANSFORM
(
WINED3DTS_TEXTURE3
),
NULL
},
{
/*3, 25, WINED3DTSS_ADDRESSW */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*3, 26, WINED3DTSS_COLORARG0 */
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*3, 27, WINED3DTSS_ALPHAARG0 */
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
},
{
/*0, 28, WINED3DTSS_RESULTARG */
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*3, 26, WINED3DTSS_COLORARG0 */
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_COLOROP
),
NULL
},
{
/*3, 27, WINED3DTSS_ALPHAARG0 */
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_ALPHAOP
),
NULL
},
{
/*0, 28, WINED3DTSS_RESULTARG */
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_COLOROP
),
NULL
},
{
/*3, 29, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*3, 30, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*3, 31, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*3, 32, WINED3DTSS_CONSTANT */
0
/* As long as we don't support D3DTA_CONSTANT */
,
state_nogl
},
{
/*4, 01, WINED3DTSS_COLOROP */
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*4, 02, WINED3DTSS_COLORARG1 */
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*4, 03, WINED3DTSS_COLORARG2 */
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*4, 04, WINED3DTSS_ALPHAOP */
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
},
{
/*4, 05, WINED3DTSS_ALPHAARG1 */
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
},
{
/*4, 06, WINED3DTSS_ALPHAARG2 */
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
},
{
/*4, 07, WINED3DTSS_BUMPENVMAT00 */
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
},
{
/*4, 08, WINED3DTSS_BUMPENVMAT01 */
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
},
{
/*4, 09, WINED3DTSS_BUMPENVMAT10 */
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
},
{
/*4, 10, WINED3DTSS_BUMPENVMAT11 */
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
},
{
/*4, 11, WINED3DTSS_TEXCOORDINDEX */
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_TEXCOORDINDEX
),
tex_coordindex
},
{
/*3, 32, WINED3DTSS_CONSTANT */
0
/* As long as we don't support D3DTA_CONSTANT */
,
NULL
},
{
/*4, 01, WINED3DTSS_COLOROP */
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_COLOROP
),
NULL
},
{
/*4, 02, WINED3DTSS_COLORARG1 */
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_COLOROP
),
NULL
},
{
/*4, 03, WINED3DTSS_COLORARG2 */
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_COLOROP
),
NULL
},
{
/*4, 04, WINED3DTSS_ALPHAOP */
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_ALPHAOP
),
NULL
},
{
/*4, 05, WINED3DTSS_ALPHAARG1 */
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_ALPHAOP
),
NULL
},
{
/*4, 06, WINED3DTSS_ALPHAARG2 */
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_ALPHAOP
),
NULL
},
{
/*4, 07, WINED3DTSS_BUMPENVMAT00 */
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_BUMPENVMAT00
),
NULL
},
{
/*4, 08, WINED3DTSS_BUMPENVMAT01 */
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_BUMPENVMAT00
),
NULL
},
{
/*4, 09, WINED3DTSS_BUMPENVMAT10 */
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_BUMPENVMAT00
),
NULL
},
{
/*4, 10, WINED3DTSS_BUMPENVMAT11 */
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_BUMPENVMAT00
),
NULL
},
{
/*4, 11, WINED3DTSS_TEXCOORDINDEX */
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_TEXCOORDINDEX
),
NULL
},
{
/*4, 12, WINED3DTSS_ADDRESS */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*4, 13, WINED3DTSS_ADDRESSU */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*4, 14, WINED3DTSS_ADDRESSV */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
...
...
@@ -4189,29 +4189,29 @@ const struct StateEntry FFPStateTable[] =
{
/*4, 19, WINED3DTSS_MIPMAPLODBIAS */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*4, 20, WINED3DTSS_MAXMIPLEVEL */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*4, 21, WINED3DTSS_MAXANISOTROPY */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*4, 22, WINED3DTSS_BUMPENVLSCALE */
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_BUMPENVLSCALE
),
tex_bumpenvlscale
},
{
/*4, 23, WINED3DTSS_BUMPENVLOFFSET */
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_BUMPENVLOFFSET
),
tex_bumpenvloffset
},
{
/*4, 22, WINED3DTSS_BUMPENVLSCALE */
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_BUMPENVLSCALE
),
NULL
},
{
/*4, 23, WINED3DTSS_BUMPENVLOFFSET */
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_BUMPENVLOFFSET
),
NULL
},
{
/*4, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS */
STATE_TRANSFORM
(
WINED3DTS_TEXTURE4
),
NULL
},
{
/*4, 25, WINED3DTSS_ADDRESSW */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*4, 26, WINED3DTSS_COLORARG0 */
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*4, 27, WINED3DTSS_ALPHAARG0 */
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
},
{
/*0, 28, WINED3DTSS_RESULTARG */
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*4, 26, WINED3DTSS_COLORARG0 */
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_COLOROP
),
NULL
},
{
/*4, 27, WINED3DTSS_ALPHAARG0 */
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_ALPHAOP
),
NULL
},
{
/*0, 28, WINED3DTSS_RESULTARG */
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_COLOROP
),
NULL
},
{
/*4, 29, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*4, 30, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*4, 31, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*4, 32, WINED3DTSS_CONSTANT */
0
/* As long as we don't support D3DTA_CONSTANT */
,
state_nogl
},
{
/*5, 01, WINED3DTSS_COLOROP */
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*5, 02, WINED3DTSS_COLORARG1 */
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*5, 03, WINED3DTSS_COLORARG2 */
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*5, 04, WINED3DTSS_ALPHAOP */
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
},
{
/*5, 05, WINED3DTSS_ALPHAARG1 */
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
},
{
/*5, 06, WINED3DTSS_ALPHAARG2 */
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
},
{
/*5, 07, WINED3DTSS_BUMPENVMAT00 */
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
},
{
/*5, 08, WINED3DTSS_BUMPENVMAT01 */
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
},
{
/*5, 09, WINED3DTSS_BUMPENVMAT10 */
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
},
{
/*5, 10, WINED3DTSS_BUMPENVMAT11 */
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
},
{
/*5, 11, WINED3DTSS_TEXCOORDINDEX */
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_TEXCOORDINDEX
),
tex_coordindex
},
{
/*4, 32, WINED3DTSS_CONSTANT */
0
/* As long as we don't support D3DTA_CONSTANT */
,
NULL
},
{
/*5, 01, WINED3DTSS_COLOROP */
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_COLOROP
),
NULL
},
{
/*5, 02, WINED3DTSS_COLORARG1 */
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_COLOROP
),
NULL
},
{
/*5, 03, WINED3DTSS_COLORARG2 */
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_COLOROP
),
NULL
},
{
/*5, 04, WINED3DTSS_ALPHAOP */
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_ALPHAOP
),
NULL
},
{
/*5, 05, WINED3DTSS_ALPHAARG1 */
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_ALPHAOP
),
NULL
},
{
/*5, 06, WINED3DTSS_ALPHAARG2 */
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_ALPHAOP
),
NULL
},
{
/*5, 07, WINED3DTSS_BUMPENVMAT00 */
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_BUMPENVMAT00
),
NULL
},
{
/*5, 08, WINED3DTSS_BUMPENVMAT01 */
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_BUMPENVMAT00
),
NULL
},
{
/*5, 09, WINED3DTSS_BUMPENVMAT10 */
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_BUMPENVMAT00
),
NULL
},
{
/*5, 10, WINED3DTSS_BUMPENVMAT11 */
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_BUMPENVMAT00
),
NULL
},
{
/*5, 11, WINED3DTSS_TEXCOORDINDEX */
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_TEXCOORDINDEX
),
NULL
},
{
/*5, 12, WINED3DTSS_ADDRESS */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*5, 13, WINED3DTSS_ADDRESSU */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*5, 14, WINED3DTSS_ADDRESSV */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
...
...
@@ -4222,29 +4222,29 @@ const struct StateEntry FFPStateTable[] =
{
/*5, 19, WINED3DTSS_MIPMAPLODBIAS */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*5, 20, WINED3DTSS_MAXMIPLEVEL */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*5, 21, WINED3DTSS_MAXANISOTROPY */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*5, 22, WINED3DTSS_BUMPENVLSCALE */
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_BUMPENVLSCALE
),
tex_bumpenvlscale
},
{
/*5, 23, WINED3DTSS_BUMPENVLOFFSET */
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_BUMPENVLOFFSET
),
tex_bumpenvloffset
},
{
/*5, 22, WINED3DTSS_BUMPENVLSCALE */
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_BUMPENVLSCALE
),
NULL
},
{
/*5, 23, WINED3DTSS_BUMPENVLOFFSET */
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_BUMPENVLOFFSET
),
NULL
},
{
/*5, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS */
STATE_TRANSFORM
(
WINED3DTS_TEXTURE5
),
NULL
},
{
/*5, 25, WINED3DTSS_ADDRESSW */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*5, 26, WINED3DTSS_COLORARG0 */
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*5, 27, WINED3DTSS_ALPHAARG0 */
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
},
{
/*0, 28, WINED3DTSS_RESULTARG */
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*5, 26, WINED3DTSS_COLORARG0 */
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_COLOROP
),
NULL
},
{
/*5, 27, WINED3DTSS_ALPHAARG0 */
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_ALPHAOP
),
NULL
},
{
/*0, 28, WINED3DTSS_RESULTARG */
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_COLOROP
),
NULL
},
{
/*5, 29, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*5, 30, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*5, 31, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*5, 32, WINED3DTSS_CONSTANT */
0
/* As long as we don't support D3DTA_CONSTANT */
,
state_nogl
},
{
/*6, 01, WINED3DTSS_COLOROP */
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*6, 02, WINED3DTSS_COLORARG1 */
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*6, 03, WINED3DTSS_COLORARG2 */
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*6, 04, WINED3DTSS_ALPHAOP */
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
},
{
/*6, 05, WINED3DTSS_ALPHAARG1 */
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
},
{
/*6, 06, WINED3DTSS_ALPHAARG2 */
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
},
{
/*6, 07, WINED3DTSS_BUMPENVMAT00 */
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
},
{
/*6, 08, WINED3DTSS_BUMPENVMAT01 */
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
},
{
/*6, 09, WINED3DTSS_BUMPENVMAT10 */
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
},
{
/*6, 10, WINED3DTSS_BUMPENVMAT11 */
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
},
{
/*6, 11, WINED3DTSS_TEXCOORDINDEX */
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_TEXCOORDINDEX
),
tex_coordindex
},
{
/*5, 32, WINED3DTSS_CONSTANT */
0
/* As long as we don't support D3DTA_CONSTANT */
,
NULL
},
{
/*6, 01, WINED3DTSS_COLOROP */
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_COLOROP
),
NULL
},
{
/*6, 02, WINED3DTSS_COLORARG1 */
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_COLOROP
),
NULL
},
{
/*6, 03, WINED3DTSS_COLORARG2 */
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_COLOROP
),
NULL
},
{
/*6, 04, WINED3DTSS_ALPHAOP */
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_ALPHAOP
),
NULL
},
{
/*6, 05, WINED3DTSS_ALPHAARG1 */
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_ALPHAOP
),
NULL
},
{
/*6, 06, WINED3DTSS_ALPHAARG2 */
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_ALPHAOP
),
NULL
},
{
/*6, 07, WINED3DTSS_BUMPENVMAT00 */
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_BUMPENVMAT00
),
NULL
},
{
/*6, 08, WINED3DTSS_BUMPENVMAT01 */
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_BUMPENVMAT00
),
NULL
},
{
/*6, 09, WINED3DTSS_BUMPENVMAT10 */
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_BUMPENVMAT00
),
NULL
},
{
/*6, 10, WINED3DTSS_BUMPENVMAT11 */
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_BUMPENVMAT00
),
NULL
},
{
/*6, 11, WINED3DTSS_TEXCOORDINDEX */
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_TEXCOORDINDEX
),
NULL
},
{
/*6, 12, WINED3DTSS_ADDRESS */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*6, 13, WINED3DTSS_ADDRESSU */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*6, 14, WINED3DTSS_ADDRESSV */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
...
...
@@ -4255,29 +4255,29 @@ const struct StateEntry FFPStateTable[] =
{
/*6, 19, WINED3DTSS_MIPMAPLODBIAS */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*6, 20, WINED3DTSS_MAXMIPLEVEL */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*6, 21, WINED3DTSS_MAXANISOTROPY */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*6, 22, WINED3DTSS_BUMPENVLSCALE */
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_BUMPENVLSCALE
),
tex_bumpenvlscale
},
{
/*6, 23, WINED3DTSS_BUMPENVLOFFSET */
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_BUMPENVLOFFSET
),
tex_bumpenvloffset
},
{
/*6, 22, WINED3DTSS_BUMPENVLSCALE */
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_BUMPENVLSCALE
),
NULL
},
{
/*6, 23, WINED3DTSS_BUMPENVLOFFSET */
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_BUMPENVLOFFSET
),
NULL
},
{
/*6, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS */
STATE_TRANSFORM
(
WINED3DTS_TEXTURE6
),
NULL
},
{
/*6, 25, WINED3DTSS_ADDRESSW */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*6, 26, WINED3DTSS_COLORARG0 */
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*6, 27, WINED3DTSS_ALPHAARG0 */
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
},
{
/*0, 28, WINED3DTSS_RESULTARG */
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*6, 26, WINED3DTSS_COLORARG0 */
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_COLOROP
),
NULL
},
{
/*6, 27, WINED3DTSS_ALPHAARG0 */
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_ALPHAOP
),
NULL
},
{
/*0, 28, WINED3DTSS_RESULTARG */
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_COLOROP
),
NULL
},
{
/*6, 29, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*6, 30, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*6, 31, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*6, 32, WINED3DTSS_CONSTANT */
0
/* As long as we don't support D3DTA_CONSTANT */
,
state_nogl
},
{
/*7, 01, WINED3DTSS_COLOROP */
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*7, 02, WINED3DTSS_COLORARG1 */
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*7, 03, WINED3DTSS_COLORARG2 */
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*7, 04, WINED3DTSS_ALPHAOP */
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
},
{
/*7, 05, WINED3DTSS_ALPHAARG1 */
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
},
{
/*7, 06, WINED3DTSS_ALPHAARG2 */
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
},
{
/*7, 07, WINED3DTSS_BUMPENVMAT00 */
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
},
{
/*7, 08, WINED3DTSS_BUMPENVMAT01 */
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
},
{
/*7, 09, WINED3DTSS_BUMPENVMAT10 */
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
},
{
/*7, 10, WINED3DTSS_BUMPENVMAT11 */
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
},
{
/*7, 11, WINED3DTSS_TEXCOORDINDEX */
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_TEXCOORDINDEX
),
tex_coordindex
},
{
/*6, 32, WINED3DTSS_CONSTANT */
0
/* As long as we don't support D3DTA_CONSTANT */
,
NULL
},
{
/*7, 01, WINED3DTSS_COLOROP */
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_COLOROP
),
NULL
},
{
/*7, 02, WINED3DTSS_COLORARG1 */
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_COLOROP
),
NULL
},
{
/*7, 03, WINED3DTSS_COLORARG2 */
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_COLOROP
),
NULL
},
{
/*7, 04, WINED3DTSS_ALPHAOP */
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_ALPHAOP
),
NULL
},
{
/*7, 05, WINED3DTSS_ALPHAARG1 */
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_ALPHAOP
),
NULL
},
{
/*7, 06, WINED3DTSS_ALPHAARG2 */
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_ALPHAOP
),
NULL
},
{
/*7, 07, WINED3DTSS_BUMPENVMAT00 */
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_BUMPENVMAT00
),
NULL
},
{
/*7, 08, WINED3DTSS_BUMPENVMAT01 */
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_BUMPENVMAT00
),
NULL
},
{
/*7, 09, WINED3DTSS_BUMPENVMAT10 */
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_BUMPENVMAT00
),
NULL
},
{
/*7, 10, WINED3DTSS_BUMPENVMAT11 */
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_BUMPENVMAT00
),
NULL
},
{
/*7, 11, WINED3DTSS_TEXCOORDINDEX */
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_TEXCOORDINDEX
),
NULL
},
{
/*7, 12, WINED3DTSS_ADDRESS */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*7, 13, WINED3DTSS_ADDRESSU */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*7, 14, WINED3DTSS_ADDRESSV */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
...
...
@@ -4288,17 +4288,17 @@ const struct StateEntry FFPStateTable[] =
{
/*7, 19, WINED3DTSS_MIPMAPLODBIAS */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*7, 20, WINED3DTSS_MAXMIPLEVEL */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*7, 21, WINED3DTSS_MAXANISOTROPY */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*7, 22, WINED3DTSS_BUMPENVLSCALE */
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_BUMPENVLSCALE
),
tex_bumpenvlscale
},
{
/*7, 23, WINED3DTSS_BUMPENVLOFFSET */
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_BUMPENVLOFFSET
),
tex_bumpenvloffset
},
{
/*7, 22, WINED3DTSS_BUMPENVLSCALE */
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_BUMPENVLSCALE
),
NULL
},
{
/*7, 23, WINED3DTSS_BUMPENVLOFFSET */
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_BUMPENVLOFFSET
),
NULL
},
{
/*7, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS */
STATE_TRANSFORM
(
WINED3DTS_TEXTURE7
),
NULL
},
{
/*7, 25, WINED3DTSS_ADDRESSW */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*7, 26, WINED3DTSS_COLORARG0 */
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*7, 27, WINED3DTSS_ALPHAARG0 */
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
},
{
/*0, 28, WINED3DTSS_RESULTARG */
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*7, 26, WINED3DTSS_COLORARG0 */
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_COLOROP
),
NULL
},
{
/*7, 27, WINED3DTSS_ALPHAARG0 */
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_ALPHAOP
),
NULL
},
{
/*0, 28, WINED3DTSS_RESULTARG */
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_COLOROP
),
NULL
},
{
/*7, 29, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*7, 30, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*7, 31, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*7, 32, WINED3DTSS_CONSTANT */
0
/* As long as we don't support D3DTA_CONSTANT */
,
state_nogl
},
{
/*7, 32, WINED3DTSS_CONSTANT */
0
/* As long as we don't support D3DTA_CONSTANT */
,
NULL
},
/* Sampler states */
{
/* 0, Sampler 0 */
STATE_SAMPLER
(
0
),
sampler
},
{
/* 1, Sampler 1 */
STATE_SAMPLER
(
1
),
sampler
},
...
...
@@ -5247,6 +5247,142 @@ const struct StateEntryTemplate ffp_vertexstate_template[] = {
};
const
struct
StateEntryTemplate
ffp_fragmentstate_template
[]
=
{
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_COLOROP
),
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_COLOROP
),
tex_colorop
}},
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_COLORARG1
),
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_COLOROP
),
tex_colorop
}},
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_COLORARG2
),
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_COLOROP
),
tex_colorop
}},
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_ALPHAOP
),
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
}},
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_ALPHAARG1
),
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
}},
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_ALPHAARG2
),
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
}},
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_BUMPENVMAT00
),
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
}},
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_BUMPENVMAT01
),
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
}},
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_BUMPENVMAT10
),
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
}},
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_BUMPENVMAT11
),
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
}},
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_TEXCOORDINDEX
),
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_TEXCOORDINDEX
),
tex_coordindex
}},
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_BUMPENVLSCALE
),
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_BUMPENVLSCALE
),
tex_bumpenvlscale
}},
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_BUMPENVLOFFSET
),
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_BUMPENVLOFFSET
),
tex_bumpenvloffset
}},
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_COLORARG0
),
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_COLOROP
),
tex_colorop
}},
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_ALPHAARG0
),
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
}},
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_RESULTARG
),
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_COLOROP
),
tex_colorop
}},
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_CONSTANT
),
{
0
/* As long as we don't support D3DTA_CONSTANT */
,
state_nogl
}},
{
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_COLOROP
),
{
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_COLOROP
),
tex_colorop
}},
{
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_COLORARG1
),
{
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_COLOROP
),
tex_colorop
}},
{
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_COLORARG2
),
{
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_COLOROP
),
tex_colorop
}},
{
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_ALPHAOP
),
{
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
}},
{
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_ALPHAARG1
),
{
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
}},
{
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_ALPHAARG2
),
{
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
}},
{
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_BUMPENVMAT00
),
{
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
}},
{
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_BUMPENVMAT01
),
{
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
}},
{
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_BUMPENVMAT10
),
{
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
}},
{
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_BUMPENVMAT11
),
{
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
}},
{
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_TEXCOORDINDEX
),
{
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_TEXCOORDINDEX
),
tex_coordindex
}},
{
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_BUMPENVLSCALE
),
{
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_BUMPENVLSCALE
),
tex_bumpenvlscale
}},
{
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_BUMPENVLOFFSET
),
{
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_BUMPENVLOFFSET
),
tex_bumpenvloffset
}},
{
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_COLORARG0
),
{
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_COLOROP
),
tex_colorop
}},
{
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_ALPHAARG0
),
{
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
}},
{
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_RESULTARG
),
{
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_COLOROP
),
tex_colorop
}},
{
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_CONSTANT
),
{
0
/* As long as we don't support D3DTA_CONSTANT */
,
state_nogl
}},
{
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_COLOROP
),
{
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_COLOROP
),
tex_colorop
}},
{
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_COLORARG1
),
{
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_COLOROP
),
tex_colorop
}},
{
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_COLORARG2
),
{
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_COLOROP
),
tex_colorop
}},
{
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_ALPHAOP
),
{
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
}},
{
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_ALPHAARG1
),
{
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
}},
{
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_ALPHAARG2
),
{
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
}},
{
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_BUMPENVMAT00
),
{
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
}},
{
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_BUMPENVMAT01
),
{
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
}},
{
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_BUMPENVMAT10
),
{
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
}},
{
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_BUMPENVMAT11
),
{
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
}},
{
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_TEXCOORDINDEX
),
{
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_TEXCOORDINDEX
),
tex_coordindex
}},
{
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_BUMPENVLSCALE
),
{
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_BUMPENVLSCALE
),
tex_bumpenvlscale
}},
{
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_BUMPENVLOFFSET
),
{
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_BUMPENVLOFFSET
),
tex_bumpenvloffset
}},
{
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_COLORARG0
),
{
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_COLOROP
),
tex_colorop
}},
{
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_ALPHAARG0
),
{
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
}},
{
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_RESULTARG
),
{
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_COLOROP
),
tex_colorop
}},
{
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_CONSTANT
),
{
0
/* As long as we don't support D3DTA_CONSTANT */
,
state_nogl
}},
{
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_COLOROP
),
{
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_COLOROP
),
tex_colorop
}},
{
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_COLORARG1
),
{
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_COLOROP
),
tex_colorop
}},
{
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_COLORARG2
),
{
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_COLOROP
),
tex_colorop
}},
{
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_ALPHAOP
),
{
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
}},
{
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_ALPHAARG1
),
{
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
}},
{
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_ALPHAARG2
),
{
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
}},
{
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_BUMPENVMAT00
),
{
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
}},
{
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_BUMPENVMAT01
),
{
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
}},
{
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_BUMPENVMAT10
),
{
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
}},
{
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_BUMPENVMAT11
),
{
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
}},
{
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_TEXCOORDINDEX
),
{
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_TEXCOORDINDEX
),
tex_coordindex
}},
{
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_BUMPENVLSCALE
),
{
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_BUMPENVLSCALE
),
tex_bumpenvlscale
}},
{
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_BUMPENVLOFFSET
),
{
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_BUMPENVLOFFSET
),
tex_bumpenvloffset
}},
{
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_COLORARG0
),
{
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_COLOROP
),
tex_colorop
}},
{
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_ALPHAARG0
),
{
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
}},
{
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_RESULTARG
),
{
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_COLOROP
),
tex_colorop
}},
{
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_CONSTANT
),
{
0
/* As long as we don't support D3DTA_CONSTANT */
,
state_nogl
}},
{
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_COLOROP
),
{
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_COLOROP
),
tex_colorop
}},
{
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_COLORARG1
),
{
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_COLOROP
),
tex_colorop
}},
{
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_COLORARG2
),
{
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_COLOROP
),
tex_colorop
}},
{
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_ALPHAOP
),
{
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
}},
{
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_ALPHAARG1
),
{
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
}},
{
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_ALPHAARG2
),
{
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
}},
{
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_BUMPENVMAT00
),
{
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
}},
{
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_BUMPENVMAT01
),
{
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
}},
{
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_BUMPENVMAT10
),
{
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
}},
{
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_BUMPENVMAT11
),
{
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
}},
{
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_TEXCOORDINDEX
),
{
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_TEXCOORDINDEX
),
tex_coordindex
}},
{
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_BUMPENVLSCALE
),
{
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_BUMPENVLSCALE
),
tex_bumpenvlscale
}},
{
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_BUMPENVLOFFSET
),
{
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_BUMPENVLOFFSET
),
tex_bumpenvloffset
}},
{
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_COLORARG0
),
{
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_COLOROP
),
tex_colorop
}},
{
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_ALPHAARG0
),
{
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
}},
{
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_RESULTARG
),
{
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_COLOROP
),
tex_colorop
}},
{
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_CONSTANT
),
{
0
/* As long as we don't support D3DTA_CONSTANT */
,
state_nogl
}},
{
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_COLOROP
),
{
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_COLOROP
),
tex_colorop
}},
{
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_COLORARG1
),
{
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_COLOROP
),
tex_colorop
}},
{
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_COLORARG2
),
{
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_COLOROP
),
tex_colorop
}},
{
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_ALPHAOP
),
{
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
}},
{
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_ALPHAARG1
),
{
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
}},
{
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_ALPHAARG2
),
{
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
}},
{
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_BUMPENVMAT00
),
{
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
}},
{
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_BUMPENVMAT01
),
{
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
}},
{
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_BUMPENVMAT10
),
{
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
}},
{
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_BUMPENVMAT11
),
{
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
}},
{
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_TEXCOORDINDEX
),
{
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_TEXCOORDINDEX
),
tex_coordindex
}},
{
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_BUMPENVLSCALE
),
{
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_BUMPENVLSCALE
),
tex_bumpenvlscale
}},
{
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_BUMPENVLOFFSET
),
{
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_BUMPENVLOFFSET
),
tex_bumpenvloffset
}},
{
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_COLORARG0
),
{
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_COLOROP
),
tex_colorop
}},
{
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_ALPHAARG0
),
{
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
}},
{
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_RESULTARG
),
{
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_COLOROP
),
tex_colorop
}},
{
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_CONSTANT
),
{
0
/* As long as we don't support D3DTA_CONSTANT */
,
state_nogl
}},
{
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_COLOROP
),
{
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_COLOROP
),
tex_colorop
}},
{
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_COLORARG1
),
{
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_COLOROP
),
tex_colorop
}},
{
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_COLORARG2
),
{
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_COLOROP
),
tex_colorop
}},
{
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_ALPHAOP
),
{
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
}},
{
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_ALPHAARG1
),
{
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
}},
{
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_ALPHAARG2
),
{
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
}},
{
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_BUMPENVMAT00
),
{
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
}},
{
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_BUMPENVMAT01
),
{
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
}},
{
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_BUMPENVMAT10
),
{
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
}},
{
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_BUMPENVMAT11
),
{
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
}},
{
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_TEXCOORDINDEX
),
{
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_TEXCOORDINDEX
),
tex_coordindex
}},
{
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_BUMPENVLSCALE
),
{
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_BUMPENVLSCALE
),
tex_bumpenvlscale
}},
{
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_BUMPENVLOFFSET
),
{
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_BUMPENVLOFFSET
),
tex_bumpenvloffset
}},
{
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_COLORARG0
),
{
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_COLOROP
),
tex_colorop
}},
{
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_ALPHAARG0
),
{
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
}},
{
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_RESULTARG
),
{
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_COLOROP
),
tex_colorop
}},
{
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_CONSTANT
),
{
0
/* As long as we don't support D3DTA_CONSTANT */
,
state_nogl
}},
{
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_COLOROP
),
{
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_COLOROP
),
tex_colorop
}},
{
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_COLORARG1
),
{
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_COLOROP
),
tex_colorop
}},
{
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_COLORARG2
),
{
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_COLOROP
),
tex_colorop
}},
{
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_ALPHAOP
),
{
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
}},
{
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_ALPHAARG1
),
{
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
}},
{
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_ALPHAARG2
),
{
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
}},
{
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_BUMPENVMAT00
),
{
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
}},
{
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_BUMPENVMAT01
),
{
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
}},
{
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_BUMPENVMAT10
),
{
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
}},
{
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_BUMPENVMAT11
),
{
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_BUMPENVMAT00
),
tex_bumpenvmat
}},
{
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_TEXCOORDINDEX
),
{
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_TEXCOORDINDEX
),
tex_coordindex
}},
{
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_BUMPENVLSCALE
),
{
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_BUMPENVLSCALE
),
tex_bumpenvlscale
}},
{
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_BUMPENVLOFFSET
),
{
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_BUMPENVLOFFSET
),
tex_bumpenvloffset
}},
{
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_COLORARG0
),
{
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_COLOROP
),
tex_colorop
}},
{
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_ALPHAARG0
),
{
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_ALPHAOP
),
tex_alphaop
}},
{
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_RESULTARG
),
{
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_COLOROP
),
tex_colorop
}},
{
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_CONSTANT
),
{
0
/* As long as we don't support D3DTA_CONSTANT */
,
state_nogl
}},
{
0
/* Terminate */
,
{
0
,
0
}},
};
...
...
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