Commit a27dbb2d authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

wined3d: Invalidate shader resource bindings when blitting.

parent 32f39181
......@@ -2846,6 +2846,8 @@ void context_apply_blit_state(struct wined3d_context *context, const struct wine
}
context_invalidate_state(context, STATE_SAMPLER(sampler));
}
context_invalidate_compute_state(context, STATE_COMPUTE_SHADER_RESOURCE_BINDING);
context_invalidate_state(context, STATE_GRAPHICS_SHADER_RESOURCE_BINDING);
if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
{
......
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