Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
a2c5afe6
Commit
a2c5afe6
authored
Mar 31, 2016
by
Stefan Dösinger
Committed by
Alexandre Julliard
Apr 01, 2016
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Introduce wined3d_texture_get_memory().
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
e50ff748
Show whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
72 additions
and
69 deletions
+72
-69
surface.c
dlls/wined3d/surface.c
+16
-43
texture.c
dlls/wined3d/texture.c
+54
-26
wined3d_private.h
dlls/wined3d/wined3d_private.h
+2
-0
No files found.
dlls/wined3d/surface.c
View file @
a2c5afe6
...
...
@@ -454,39 +454,6 @@ HRESULT surface_create_dib_section(struct wined3d_surface *surface)
return
WINED3D_OK
;
}
static
void
surface_get_memory
(
const
struct
wined3d_surface
*
surface
,
struct
wined3d_bo_address
*
data
,
DWORD
location
)
{
if
(
location
&
WINED3D_LOCATION_BUFFER
)
{
data
->
addr
=
NULL
;
data
->
buffer_object
=
surface
->
container
->
sub_resources
[
surface_get_sub_resource_idx
(
surface
)].
buffer_object
;
return
;
}
if
(
location
&
WINED3D_LOCATION_USER_MEMORY
)
{
data
->
addr
=
surface
->
container
->
user_memory
;
data
->
buffer_object
=
0
;
return
;
}
if
(
location
&
WINED3D_LOCATION_DIB
)
{
data
->
addr
=
surface
->
dib
.
bitmap_data
;
data
->
buffer_object
=
0
;
return
;
}
if
(
location
&
WINED3D_LOCATION_SYSMEM
)
{
data
->
addr
=
surface
->
resource
.
heap_memory
;
data
->
buffer_object
=
0
;
return
;
}
ERR
(
"Unexpected locations %s.
\n
"
,
wined3d_debug_location
(
location
));
data
->
addr
=
NULL
;
data
->
buffer_object
=
0
;
}
static
void
surface_prepare_system_memory
(
struct
wined3d_surface
*
surface
)
{
TRACE
(
"surface %p.
\n
"
,
surface
);
...
...
@@ -1013,7 +980,7 @@ static void surface_download_data(struct wined3d_surface *surface, const struct
return
;
}
surface_get_memory
(
surface
,
&
data
,
dst_location
);
wined3d_texture_get_memory
(
texture
,
surface_get_sub_resource_idx
(
surface
)
,
&
data
,
dst_location
);
if
(
texture
->
resource
.
format_flags
&
WINED3DFMT_FLAG_COMPRESSED
)
{
...
...
@@ -1268,6 +1235,7 @@ static BOOL surface_check_block_align_rect(struct wined3d_surface *surface, cons
HRESULT
surface_upload_from_surface
(
struct
wined3d_surface
*
dst_surface
,
const
POINT
*
dst_point
,
struct
wined3d_surface
*
src_surface
,
const
RECT
*
src_rect
)
{
unsigned
int
src_sub_resource_idx
=
surface_get_sub_resource_idx
(
src_surface
);
unsigned
int
dst_sub_resource_idx
=
surface_get_sub_resource_idx
(
dst_surface
);
struct
wined3d_texture
*
src_texture
=
src_surface
->
container
;
struct
wined3d_texture
*
dst_texture
=
dst_surface
->
container
;
...
...
@@ -1364,7 +1332,8 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
surface_load_location
(
dst_surface
,
context
,
WINED3D_LOCATION_TEXTURE_RGB
);
wined3d_texture_bind_and_dirtify
(
dst_texture
,
context
,
FALSE
);
surface_get_memory
(
src_surface
,
&
data
,
surface_get_sub_resource
(
src_surface
)
->
locations
);
wined3d_texture_get_memory
(
src_texture
,
src_sub_resource_idx
,
&
data
,
src_texture
->
sub_resources
[
src_sub_resource_idx
].
locations
);
wined3d_texture_get_pitch
(
src_texture
,
src_surface
->
texture_level
,
&
src_row_pitch
,
&
src_slice_pitch
);
wined3d_surface_upload_data
(
dst_surface
,
gl_info
,
src_format
,
src_rect
,
...
...
@@ -1844,6 +1813,7 @@ do { \
static
void
read_from_framebuffer
(
struct
wined3d_surface
*
surface
,
struct
wined3d_context
*
old_ctx
,
DWORD
dst_location
)
{
unsigned
int
sub_resource_idx
=
surface_get_sub_resource_idx
(
surface
);
struct
wined3d_texture
*
texture
=
surface
->
container
;
struct
wined3d_device
*
device
=
texture
->
resource
.
device
;
const
struct
wined3d_gl_info
*
gl_info
;
...
...
@@ -1856,7 +1826,7 @@ static void read_from_framebuffer(struct wined3d_surface *surface,
BOOL
srcIsUpsideDown
;
struct
wined3d_bo_address
data
;
surface_get_memory
(
surface
,
&
data
,
dst_location
);
wined3d_texture_get_memory
(
texture
,
sub_resource_idx
,
&
data
,
dst_location
);
restore_rt
=
context_get_rt_surface
(
old_ctx
);
if
(
restore_rt
!=
surface
)
...
...
@@ -2943,14 +2913,17 @@ static DWORD resource_access_from_location(DWORD location)
static
void
surface_copy_simple_location
(
struct
wined3d_surface
*
surface
,
DWORD
location
)
{
struct
wined3d_device
*
device
=
surface
->
container
->
resource
.
device
;
unsigned
int
sub_resource_idx
=
surface_get_sub_resource_idx
(
surface
);
struct
wined3d_texture
*
texture
=
surface
->
container
;
struct
wined3d_device
*
device
=
texture
->
resource
.
device
;
struct
wined3d_context
*
context
;
const
struct
wined3d_gl_info
*
gl_info
;
struct
wined3d_bo_address
dst
,
src
;
UINT
size
=
surface
->
resource
.
size
;
surface_get_memory
(
surface
,
&
dst
,
location
);
surface_get_memory
(
surface
,
&
src
,
surface_get_sub_resource
(
surface
)
->
locations
);
wined3d_texture_get_memory
(
texture
,
sub_resource_idx
,
&
dst
,
location
);
wined3d_texture_get_memory
(
texture
,
sub_resource_idx
,
&
src
,
texture
->
sub_resources
[
sub_resource_idx
].
locations
);
if
(
dst
.
buffer_object
)
{
...
...
@@ -3046,6 +3019,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
{
unsigned
int
width
,
src_row_pitch
,
src_slice_pitch
,
dst_row_pitch
,
dst_slice_pitch
;
const
RECT
src_rect
=
{
0
,
0
,
surface
->
resource
.
width
,
surface
->
resource
.
height
};
unsigned
int
sub_resource_idx
=
surface_get_sub_resource_idx
(
surface
);
const
struct
wined3d_gl_info
*
gl_info
=
context
->
gl_info
;
struct
wined3d_texture
*
texture
=
surface
->
container
;
struct
wined3d_device
*
device
=
texture
->
resource
.
device
;
...
...
@@ -3142,8 +3116,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
/* Don't use PBOs for converted surfaces. During PBO conversion we look at
* WINED3D_TEXTURE_CONVERTED but it isn't set (yet) in all cases it is
* getting called. */
if
((
format
.
convert
||
conversion
)
&&
texture
->
sub_resources
[
surface_get_sub_resource_idx
(
surface
)].
buffer_object
)
if
((
format
.
convert
||
conversion
)
&&
texture
->
sub_resources
[
sub_resource_idx
].
buffer_object
)
{
TRACE
(
"Removing the pbo attached to surface %p.
\n
"
,
surface
);
...
...
@@ -3153,10 +3126,10 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
surface
->
resource
.
map_binding
=
WINED3D_LOCATION_SYSMEM
;
surface_load_location
(
surface
,
context
,
surface
->
resource
.
map_binding
);
wined3d_texture_remove_buffer_object
(
texture
,
su
rface_get_sub_resource_idx
(
surface
)
,
gl_info
);
wined3d_texture_remove_buffer_object
(
texture
,
su
b_resource_idx
,
gl_info
);
}
surface_get_memory
(
surface
,
&
data
,
sub_resource
->
locations
);
wined3d_texture_get_memory
(
texture
,
sub_resource_idx
,
&
data
,
sub_resource
->
locations
);
if
(
format
.
convert
)
{
/* This code is entered for texture formats which need a fixup. */
...
...
dlls/wined3d/texture.c
View file @
a2c5afe6
...
...
@@ -104,6 +104,50 @@ void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
sub_resource_idx
,
texture
);
}
void
wined3d_texture_get_memory
(
struct
wined3d_texture
*
texture
,
unsigned
int
sub_resource_idx
,
struct
wined3d_bo_address
*
data
,
DWORD
locations
)
{
struct
wined3d_texture_sub_resource
*
sub_resource
;
TRACE
(
"texture %p, sub_resource_idx %u, data %p, locations %s.
\n
"
,
texture
,
sub_resource_idx
,
data
,
wined3d_debug_location
(
locations
));
sub_resource
=
&
texture
->
sub_resources
[
sub_resource_idx
];
if
(
locations
&
WINED3D_LOCATION_BUFFER
)
{
data
->
addr
=
NULL
;
data
->
buffer_object
=
sub_resource
->
buffer_object
;
return
;
}
if
(
locations
&
WINED3D_LOCATION_USER_MEMORY
)
{
data
->
addr
=
texture
->
user_memory
;
data
->
buffer_object
=
0
;
return
;
}
if
(
locations
&
WINED3D_LOCATION_DIB
)
{
if
(
texture
->
resource
.
type
==
WINED3D_RTYPE_TEXTURE_2D
)
{
data
->
addr
=
sub_resource
->
u
.
surface
->
dib
.
bitmap_data
;
data
->
buffer_object
=
0
;
return
;
}
ERR
(
"Invalid location WINED3D_LOCATION_DIB for resource type %s.
\n
"
,
debug_d3dresourcetype
(
texture
->
resource
.
type
));
}
if
(
locations
&
WINED3D_LOCATION_SYSMEM
)
{
data
->
addr
=
sub_resource
->
resource
->
heap_memory
;
data
->
buffer_object
=
0
;
return
;
}
ERR
(
"Unexpected locations %s.
\n
"
,
wined3d_debug_location
(
locations
));
data
->
addr
=
NULL
;
data
->
buffer_object
=
0
;
}
static
HRESULT
wined3d_texture_init
(
struct
wined3d_texture
*
texture
,
const
struct
wined3d_texture_ops
*
texture_ops
,
UINT
layer_count
,
UINT
level_count
,
const
struct
wined3d_resource_desc
*
desc
,
DWORD
flags
,
struct
wined3d_device
*
device
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
,
...
...
@@ -1215,6 +1259,7 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour
struct
wined3d_context
*
context
=
NULL
;
struct
wined3d_resource
*
sub_resource
;
struct
wined3d_texture
*
texture
;
struct
wined3d_bo_address
data
;
unsigned
int
texture_level
;
BYTE
*
base_memory
;
BOOL
ret
;
...
...
@@ -1290,48 +1335,31 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour
if
(
!
(
flags
&
(
WINED3D_MAP_NO_DIRTY_UPDATE
|
WINED3D_MAP_READONLY
)))
wined3d_texture_invalidate_location
(
texture
,
sub_resource_idx
,
~
sub_resource
->
map_binding
);
switch
(
sub_resource
->
map_binding
)
wined3d_texture_get_memory
(
texture
,
sub_resource_idx
,
&
data
,
sub_resource
->
map_binding
);
if
(
!
data
.
buffer_object
)
{
case
WINED3D_LOCATION_SYSMEM
:
base_memory
=
sub_resource
->
heap_memory
;
break
;
case
WINED3D_LOCATION_USER_MEMORY
:
base_memory
=
texture
->
user_memory
;
break
;
case
WINED3D_LOCATION_DIB
:
if
(
resource
->
type
!=
WINED3D_RTYPE_TEXTURE_2D
)
ERR
(
"Invalid map binding %#x for resource type %#x.
\n
"
,
sub_resource
->
map_binding
,
resource
->
type
);
base_memory
=
texture
->
sub_resources
[
sub_resource_idx
].
u
.
surface
->
dib
.
bitmap_data
;
break
;
case
WINED3D_LOCATION_BUFFER
:
GL_EXTCALL
(
glBindBuffer
(
GL_PIXEL_UNPACK_BUFFER
,
texture
->
sub_resources
[
sub_resource_idx
].
buffer_object
));
base_memory
=
data
.
addr
;
}
else
{
GL_EXTCALL
(
glBindBuffer
(
GL_PIXEL_UNPACK_BUFFER
,
data
.
buffer_object
));
if
(
gl_info
->
supported
[
ARB_MAP_BUFFER_RANGE
])
{
GLbitfield
map_flags
=
wined3d_resource_gl_map_flags
(
flags
);
map_flags
&=
~
GL_MAP_FLUSH_EXPLICIT_BIT
;
base_memory
=
GL_EXTCALL
(
glMapBufferRange
(
GL_PIXEL_UNPACK_BUFFER
,
0
,
sub_resource
->
size
,
map_flags
));
(
INT_PTR
)
data
.
addr
,
sub_resource
->
size
,
map_flags
));
}
else
{
GLenum
access
=
wined3d_resource_gl_legacy_map_flags
(
flags
);
base_memory
=
GL_EXTCALL
(
glMapBuffer
(
GL_PIXEL_UNPACK_BUFFER
,
access
));
base_memory
+=
(
INT_PTR
)
data
.
addr
;
}
GL_EXTCALL
(
glBindBuffer
(
GL_PIXEL_UNPACK_BUFFER
,
0
));
checkGLcall
(
"Map PBO"
);
break
;
default:
ERR
(
"Unexpected map binding %s.
\n
"
,
wined3d_debug_location
(
sub_resource
->
map_binding
));
base_memory
=
NULL
;
break
;
}
if
(
context
)
...
...
dlls/wined3d/wined3d_private.h
View file @
a2c5afe6
...
...
@@ -2484,6 +2484,8 @@ void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture,
BOOL
wined3d_texture_check_block_align
(
const
struct
wined3d_texture
*
texture
,
unsigned
int
level
,
const
struct
wined3d_box
*
box
)
DECLSPEC_HIDDEN
;
GLenum
wined3d_texture_get_gl_buffer
(
const
struct
wined3d_texture
*
texture
)
DECLSPEC_HIDDEN
;
void
wined3d_texture_get_memory
(
struct
wined3d_texture
*
texture
,
unsigned
int
sub_resource_idx
,
struct
wined3d_bo_address
*
data
,
DWORD
locations
)
DECLSPEC_HIDDEN
;
struct
wined3d_resource
*
wined3d_texture_get_sub_resource
(
const
struct
wined3d_texture
*
texture
,
UINT
sub_resource_idx
)
DECLSPEC_HIDDEN
;
void
wined3d_texture_invalidate_location
(
struct
wined3d_texture
*
texture
,
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment