TRACE("returning: Position vector = (%f,%f,%f)\n",This->dsound->ds3dl.vPosition.x,This->dsound->ds3dl.vPosition.y,This->dsound->ds3dl.vPosition.z);
*lpvPosition=This->dsound->ds3dl.vPosition;
TRACE("returning: Position vector = (%f,%f,%f)\n",This->dsound->device->ds3dl.vPosition.x,This->dsound->device->ds3dl.vPosition.y,This->dsound->device->ds3dl.vPosition.z);