Commit a37b16e4 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

d3d11: Report support for ConstantBufferPartialUpdate.

Microsoft is not exactly clear what this means, but it seems likely it refers to the ability to bind a range of a constant buffer [i.e. with ID3D11DeviceContext::*SetConstantBuffers1()] rather than the whole buffer. Signed-off-by: 's avatarZebediah Figura <zfigura@codeweavers.com> Signed-off-by: 's avatarHenri Verbeet <hverbeet@codeweavers.com> Signed-off-by: 's avatarAlexandre Julliard <julliard@winehq.org>
parent 1ca215ea
......@@ -4087,7 +4087,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device2
options->FlagsForUpdateAndCopySeenByDriver = FALSE;
options->ClearView = FALSE;
options->CopyWithOverlap = FALSE;
options->ConstantBufferPartialUpdate = FALSE;
options->ConstantBufferPartialUpdate = TRUE;
options->ConstantBufferOffsetting = TRUE;
options->MapNoOverwriteOnDynamicConstantBuffer = TRUE;
options->MapNoOverwriteOnDynamicBufferSRV = TRUE;
......
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