Commit a394fef4 authored by David Adam's avatar David Adam Committed by Alexandre Julliard

d3dx8: Implement D3DXVec3Cross.

parent 96576118
......@@ -203,6 +203,15 @@ static void D3X8Vector3Test(void)
funcpointer = D3DXVec3Add(NULL,NULL,NULL);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
/*_______________D3DXVec3Cross________________________*/
expectedvec.x = -18.0f; expectedvec.y = 40.0f; expectedvec.z = -30.0f;
D3DXVec3Cross(&gotvec,&u,&v);
/* Tests the case NULL */
funcpointer = D3DXVec3Cross(&gotvec,NULL,&v);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
funcpointer = D3DXVec3Cross(NULL,NULL,NULL);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
/*_______________D3DXVec3Dot__________________________*/
expected = -8.0f;
got = D3DXVec3Dot(&u,&v);
......
......@@ -104,6 +104,15 @@ static inline D3DXVECTOR3* D3DXVec3Add(D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv1
return pout;
}
static inline D3DXVECTOR3* D3DXVec3Cross(D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2)
{
if ( !pout || !pv1 || !pv2) return NULL;
pout->x = (pv1->y) * (pv2->z) - (pv1->z) * (pv2->y);
pout->y = (pv1->z) * (pv2->x) - (pv1->x) * (pv2->z);
pout->z = (pv1->x) * (pv2->y) - (pv1->y) * (pv2->x);
return pout;
}
static inline FLOAT D3DXVec3Dot(CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2)
{
if ( !pv1 || !pv2 ) return 0.0f;
......
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