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wine
wine-winehq
Commits
a3ca9a8b
Commit
a3ca9a8b
authored
Oct 14, 2011
by
Stefan Dösinger
Committed by
Alexandre Julliard
Nov 08, 2011
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d3d8/tests: Port the block lock test to d3d8.
parent
ecb403ee
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surface.c
dlls/d3d8/tests/surface.c
+141
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dlls/d3d8/tests/surface.c
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a3ca9a8b
...
...
@@ -483,6 +483,146 @@ static void test_surface_double_unlock(IDirect3DDevice8 *device)
IDirect3D8_Release
(
d3d
);
}
static
void
test_surface_lockrect_blocks
(
IDirect3DDevice8
*
device
)
{
IDirect3DTexture8
*
texture
;
IDirect3DSurface8
*
surface
;
IDirect3D8
*
d3d
;
D3DLOCKED_RECT
locked_rect
;
unsigned
int
i
,
j
;
HRESULT
hr
;
RECT
rect
;
const
struct
{
D3DFORMAT
fmt
;
const
char
*
name
;
unsigned
int
block_width
;
unsigned
int
block_height
;
BOOL
broken
;
}
formats
[]
=
{
{
D3DFMT_DXT1
,
"D3DFMT_DXT1"
,
4
,
4
,
FALSE
},
{
D3DFMT_DXT2
,
"D3DFMT_DXT2"
,
4
,
4
,
FALSE
},
{
D3DFMT_DXT3
,
"D3DFMT_DXT3"
,
4
,
4
,
FALSE
},
{
D3DFMT_DXT4
,
"D3DFMT_DXT4"
,
4
,
4
,
FALSE
},
{
D3DFMT_DXT5
,
"D3DFMT_DXT5"
,
4
,
4
,
FALSE
},
/* ATI2N has 2x2 blocks on all AMD cards and Geforce 7 cards,
* which doesn't match the format spec. On newer Nvidia cards
* it has the correct 4x4 block size */
{
MAKEFOURCC
(
'A'
,
'T'
,
'I'
,
'2'
),
"ATI2N"
,
4
,
4
,
TRUE
},
/* YUY2 and UYVY are not supported in d3d8, there is no way
* to use them with this API considering their restrictions */
};
const
struct
{
D3DPOOL
pool
;
const
char
*
name
;
/* Don't check the return value, Nvidia returns D3DERR_INVALIDCALL for some formats
* and E_INVALIDARG/DDERR_INVALIDPARAMS for others. */
BOOL
success
;
}
pools
[]
=
{
{
D3DPOOL_DEFAULT
,
"D3DPOOL_DEFAULT"
,
FALSE
},
{
D3DPOOL_SCRATCH
,
"D3DPOOL_SCRATCH"
,
TRUE
},
{
D3DPOOL_SYSTEMMEM
,
"D3DPOOL_SYSTEMMEM"
,
TRUE
},
{
D3DPOOL_MANAGED
,
"D3DPOOL_MANAGED"
,
TRUE
},
};
hr
=
IDirect3DDevice8_GetDirect3D
(
device
,
&
d3d
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice8_GetDirect3D failed (%08x)
\n
"
,
hr
);
for
(
i
=
0
;
i
<
(
sizeof
(
formats
)
/
sizeof
(
*
formats
));
++
i
)
{
hr
=
IDirect3D8_CheckDeviceFormat
(
d3d
,
0
,
D3DDEVTYPE_HAL
,
D3DFMT_X8R8G8B8
,
D3DUSAGE_DYNAMIC
,
D3DRTYPE_TEXTURE
,
formats
[
i
].
fmt
);
if
(
FAILED
(
hr
))
{
skip
(
"Format %s not supported, skipping lockrect offset test
\n
"
,
formats
[
i
].
name
);
continue
;
}
for
(
j
=
0
;
j
<
(
sizeof
(
pools
)
/
sizeof
(
*
pools
));
j
++
)
{
hr
=
IDirect3DDevice8_CreateTexture
(
device
,
128
,
128
,
1
,
pools
[
j
].
pool
==
D3DPOOL_DEFAULT
?
D3DUSAGE_DYNAMIC
:
0
,
formats
[
i
].
fmt
,
pools
[
j
].
pool
,
&
texture
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice8_CreateTexture failed (%08x)
\n
"
,
hr
);
hr
=
IDirect3DTexture8_GetSurfaceLevel
(
texture
,
0
,
&
surface
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DTexture8_GetSurfaceLevel failed (%08x)
\n
"
,
hr
);
IDirect3DTexture8_Release
(
texture
);
if
(
formats
[
i
].
block_width
>
1
)
{
SetRect
(
&
rect
,
formats
[
i
].
block_width
>>
1
,
0
,
formats
[
i
].
block_width
,
formats
[
i
].
block_height
);
hr
=
IDirect3DSurface8_LockRect
(
surface
,
&
locked_rect
,
&
rect
,
0
);
ok
(
!
SUCCEEDED
(
hr
)
==
!
pools
[
j
].
success
||
broken
(
formats
[
i
].
broken
),
"Partial block lock %s, expected %s, format %s, pool %s.
\n
"
,
SUCCEEDED
(
hr
)
?
"succeeded"
:
"failed"
,
pools
[
j
].
success
?
"success"
:
"failure"
,
formats
[
i
].
name
,
pools
[
j
].
name
);
if
(
SUCCEEDED
(
hr
))
{
hr
=
IDirect3DSurface8_UnlockRect
(
surface
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DSurface8_UnlockRect failed (%08x)
\n
"
,
hr
);
}
SetRect
(
&
rect
,
0
,
0
,
formats
[
i
].
block_width
>>
1
,
formats
[
i
].
block_height
);
hr
=
IDirect3DSurface8_LockRect
(
surface
,
&
locked_rect
,
&
rect
,
0
);
ok
(
!
SUCCEEDED
(
hr
)
==
!
pools
[
j
].
success
||
broken
(
formats
[
i
].
broken
),
"Partial block lock %s, expected %s, format %s, pool %s.
\n
"
,
SUCCEEDED
(
hr
)
?
"succeeded"
:
"failed"
,
pools
[
j
].
success
?
"success"
:
"failure"
,
formats
[
i
].
name
,
pools
[
j
].
name
);
if
(
SUCCEEDED
(
hr
))
{
hr
=
IDirect3DSurface8_UnlockRect
(
surface
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DSurface8_UnlockRect failed (%08x)
\n
"
,
hr
);
}
}
if
(
formats
[
i
].
block_height
>
1
)
{
SetRect
(
&
rect
,
0
,
formats
[
i
].
block_height
>>
1
,
formats
[
i
].
block_width
,
formats
[
i
].
block_height
);
hr
=
IDirect3DSurface8_LockRect
(
surface
,
&
locked_rect
,
&
rect
,
0
);
ok
(
!
SUCCEEDED
(
hr
)
==
!
pools
[
j
].
success
||
broken
(
formats
[
i
].
broken
),
"Partial block lock %s, expected %s, format %s, pool %s.
\n
"
,
SUCCEEDED
(
hr
)
?
"succeeded"
:
"failed"
,
pools
[
j
].
success
?
"success"
:
"failure"
,
formats
[
i
].
name
,
pools
[
j
].
name
);
if
(
SUCCEEDED
(
hr
))
{
hr
=
IDirect3DSurface8_UnlockRect
(
surface
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DSurface8_UnlockRect failed (%08x)
\n
"
,
hr
);
}
SetRect
(
&
rect
,
0
,
0
,
formats
[
i
].
block_width
,
formats
[
i
].
block_height
>>
1
);
hr
=
IDirect3DSurface8_LockRect
(
surface
,
&
locked_rect
,
&
rect
,
0
);
ok
(
!
SUCCEEDED
(
hr
)
==
!
pools
[
j
].
success
||
broken
(
formats
[
i
].
broken
),
"Partial block lock %s, expected %s, format %s, pool %s.
\n
"
,
SUCCEEDED
(
hr
)
?
"succeeded"
:
"failed"
,
pools
[
j
].
success
?
"success"
:
"failure"
,
formats
[
i
].
name
,
pools
[
j
].
name
);
if
(
SUCCEEDED
(
hr
))
{
hr
=
IDirect3DSurface8_UnlockRect
(
surface
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DSurface8_UnlockRect failed (%08x)
\n
"
,
hr
);
}
}
SetRect
(
&
rect
,
0
,
0
,
formats
[
i
].
block_width
,
formats
[
i
].
block_height
);
hr
=
IDirect3DSurface8_LockRect
(
surface
,
&
locked_rect
,
&
rect
,
0
);
ok
(
hr
==
D3D_OK
,
"Full block lock returned %08x, expected %08x, format %s, pool %s
\n
"
,
hr
,
D3D_OK
,
formats
[
i
].
name
,
pools
[
j
].
name
);
if
(
SUCCEEDED
(
hr
))
{
hr
=
IDirect3DSurface8_UnlockRect
(
surface
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DSurface8_UnlockRect failed (%08x)
\n
"
,
hr
);
}
IDirect3DSurface8_Release
(
surface
);
}
}
IDirect3D8_Release
(
d3d
);
}
START_TEST
(
surface
)
{
HMODULE
d3d8_handle
;
...
...
@@ -506,6 +646,7 @@ START_TEST(surface)
test_surface_dimensions
(
device_ptr
);
test_surface_format_null
(
device_ptr
);
test_surface_double_unlock
(
device_ptr
);
test_surface_lockrect_blocks
(
device_ptr
);
refcount
=
IDirect3DDevice8_Release
(
device_ptr
);
ok
(
!
refcount
,
"Device has %u references left
\n
"
,
refcount
);
...
...
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