Commit a4700455 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Move "texture_size" from struct wined3d_gl_limits to struct wined3d_d3d_limits.

parent 8aa30cd7
......@@ -2853,7 +2853,7 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info, struct
}
gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
gl_info->limits.texture_size = gl_max;
d3d_info->limits.texture_size = gl_max;
TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
gl_info->gl_ops.gl.p_glGetFloatv(gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]
......@@ -3143,8 +3143,8 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info, struct
}
else
{
gl_info->limits.framebuffer_width = gl_info->limits.texture_size;
gl_info->limits.framebuffer_height = gl_info->limits.texture_size;
gl_info->limits.framebuffer_width = d3d_info->limits.texture_size;
gl_info->limits.framebuffer_height = d3d_info->limits.texture_size;
}
gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL] =
......
......@@ -2136,8 +2136,8 @@ HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapte
* idea how generating the smoothing alpha values works; the result is different
*/
caps->MaxTextureWidth = gl_info->limits.texture_size;
caps->MaxTextureHeight = gl_info->limits.texture_size;
caps->MaxTextureWidth = d3d_info->limits.texture_size;
caps->MaxTextureHeight = d3d_info->limits.texture_size;
if (gl_info->supported[EXT_TEXTURE3D])
caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
......@@ -2145,7 +2145,7 @@ HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapte
caps->MaxVolumeExtent = 0;
caps->MaxTextureRepeat = 32768;
caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
caps->MaxTextureAspectRatio = d3d_info->limits.texture_size;
caps->MaxVertexW = 1.0f;
caps->GuardBandLeft = 0.0f;
......
......@@ -2687,7 +2687,7 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
texture->pow2_width = pow2_width;
texture->pow2_height = pow2_height;
if ((pow2_width > gl_info->limits.texture_size || pow2_height > gl_info->limits.texture_size)
if ((pow2_width > d3d_info->limits.texture_size || pow2_height > d3d_info->limits.texture_size)
&& (desc->usage & WINED3DUSAGE_TEXTURE))
{
/* One of four options:
......
......@@ -166,6 +166,7 @@ struct wined3d_d3d_limits
unsigned int max_rt_count;
unsigned int max_clip_distances;
unsigned int texture_size;
float pointsize_max;
};
......@@ -2540,7 +2541,6 @@ struct wined3d_gl_limits
unsigned int combined_samplers;
UINT general_combiners;
UINT user_clip_distances;
UINT texture_size;
UINT texture3d_size;
UINT anisotropy;
float shininess;
......
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