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wine
wine-winehq
Commits
a495b7af
Commit
a495b7af
authored
Apr 26, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 27, 2012
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Plain Diff
d3d9: Properly retrieve an interface pointer in IDirect3DDevice9Impl_GetVertexDeclaration().
parent
6cda3776
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1 changed file
with
3 additions
and
1 deletion
+3
-1
device.c
dlls/d3d9/device.c
+3
-1
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dlls/d3d9/device.c
View file @
a495b7af
...
@@ -2129,6 +2129,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9
...
@@ -2129,6 +2129,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9
{
{
IDirect3DDevice9Impl
*
This
=
impl_from_IDirect3DDevice9Ex
(
iface
);
IDirect3DDevice9Impl
*
This
=
impl_from_IDirect3DDevice9Ex
(
iface
);
struct
wined3d_vertex_declaration
*
wined3d_declaration
=
NULL
;
struct
wined3d_vertex_declaration
*
wined3d_declaration
=
NULL
;
IDirect3DVertexDeclaration9Impl
*
declaration_impl
;
HRESULT
hr
;
HRESULT
hr
;
TRACE
(
"iface %p, declaration %p.
\n
"
,
iface
,
declaration
);
TRACE
(
"iface %p, declaration %p.
\n
"
,
iface
,
declaration
);
...
@@ -2139,7 +2140,8 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9
...
@@ -2139,7 +2140,8 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9
hr
=
wined3d_device_get_vertex_declaration
(
This
->
wined3d_device
,
&
wined3d_declaration
);
hr
=
wined3d_device_get_vertex_declaration
(
This
->
wined3d_device
,
&
wined3d_declaration
);
if
(
SUCCEEDED
(
hr
)
&&
wined3d_declaration
)
if
(
SUCCEEDED
(
hr
)
&&
wined3d_declaration
)
{
{
*
declaration
=
wined3d_vertex_declaration_get_parent
(
wined3d_declaration
);
declaration_impl
=
wined3d_vertex_declaration_get_parent
(
wined3d_declaration
);
*
declaration
=
&
declaration_impl
->
IDirect3DVertexDeclaration9_iface
;
IDirect3DVertexDeclaration9_AddRef
(
*
declaration
);
IDirect3DVertexDeclaration9_AddRef
(
*
declaration
);
wined3d_vertex_declaration_decref
(
wined3d_declaration
);
wined3d_vertex_declaration_decref
(
wined3d_declaration
);
}
}
...
...
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