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wine
wine-winehq
Commits
a49fbeb8
Commit
a49fbeb8
authored
Sep 05, 2014
by
Henri Verbeet
Committed by
Alexandre Julliard
Sep 08, 2014
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Plain Diff
d2d1: Implement initial clipping support.
parent
e2c7b442
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Showing
2 changed files
with
180 additions
and
2 deletions
+180
-2
d2d1_private.h
dlls/d2d1/d2d1_private.h
+11
-0
render_target.c
dlls/d2d1/render_target.c
+169
-2
No files found.
dlls/d2d1/d2d1_private.h
View file @
a49fbeb8
...
...
@@ -21,9 +21,18 @@
#include "wine/debug.h"
#include <limits.h>
#define COBJMACROS
#include "d2d1.h"
struct
d2d_clip_stack
{
D2D1_RECT_F
*
stack
;
unsigned
int
stack_size
;
unsigned
int
current
;
D2D1_RECT_F
clip_rect
;
};
struct
d2d_d3d_render_target
{
ID2D1RenderTarget
ID2D1RenderTarget_iface
;
...
...
@@ -38,9 +47,11 @@ struct d2d_d3d_render_target
ID3D10Buffer
*
clear_vb
;
ID3D10VertexShader
*
clear_vs
;
ID3D10PixelShader
*
clear_ps
;
ID3D10RasterizerState
*
clear_rs
;
D2D1_SIZE_U
pixel_size
;
D2D1_MATRIX_3X2_F
transform
;
struct
d2d_clip_stack
clip_stack
;
float
dpi_x
;
float
dpi_y
;
};
...
...
dlls/d2d1/render_target.c
View file @
a49fbeb8
...
...
@@ -23,6 +23,110 @@
WINE_DEFAULT_DEBUG_CHANNEL
(
d2d
);
#define INITIAL_CLIP_STACK_SIZE 4
static
void
d2d_point_transform
(
D2D1_POINT_2F
*
dst
,
const
D2D1_MATRIX_3X2_F
*
matrix
,
float
x
,
float
y
)
{
dst
->
x
=
x
*
matrix
->
_11
+
y
*
matrix
->
_21
+
matrix
->
_31
;
dst
->
y
=
x
*
matrix
->
_12
+
y
*
matrix
->
_22
+
matrix
->
_32
;
}
static
void
d2d_rect_expand
(
D2D1_RECT_F
*
dst
,
const
D2D1_POINT_2F
*
point
)
{
if
(
point
->
x
<
dst
->
left
)
dst
->
left
=
point
->
x
;
if
(
point
->
y
<
dst
->
top
)
dst
->
top
=
point
->
y
;
if
(
point
->
x
>
dst
->
right
)
dst
->
right
=
point
->
x
;
if
(
point
->
y
>
dst
->
bottom
)
dst
->
bottom
=
point
->
y
;
}
static
void
d2d_rect_intersect
(
D2D1_RECT_F
*
dst
,
const
D2D1_RECT_F
*
src
)
{
if
(
src
->
left
>
dst
->
left
)
dst
->
left
=
src
->
left
;
if
(
src
->
top
>
dst
->
top
)
dst
->
top
=
src
->
top
;
if
(
src
->
right
<
dst
->
right
)
dst
->
right
=
src
->
right
;
if
(
src
->
bottom
<
dst
->
bottom
)
dst
->
bottom
=
src
->
bottom
;
}
static
void
d2d_rect_set
(
D2D1_RECT_F
*
dst
,
float
left
,
float
top
,
float
right
,
float
bottom
)
{
dst
->
left
=
left
;
dst
->
top
=
top
;
dst
->
right
=
right
;
dst
->
bottom
=
bottom
;
}
static
BOOL
d2d_clip_stack_init
(
struct
d2d_clip_stack
*
stack
,
unsigned
int
w
,
unsigned
int
h
)
{
if
(
!
(
stack
->
stack
=
HeapAlloc
(
GetProcessHeap
(),
0
,
INITIAL_CLIP_STACK_SIZE
*
sizeof
(
*
stack
->
stack
))))
return
FALSE
;
stack
->
stack_size
=
INITIAL_CLIP_STACK_SIZE
;
stack
->
current
=
0
;
stack
->
clip_rect
.
left
=
0
.
0
f
;
stack
->
clip_rect
.
top
=
0
.
0
f
;
stack
->
clip_rect
.
right
=
w
;
stack
->
clip_rect
.
bottom
=
h
;
return
TRUE
;
}
static
void
d2d_clip_stack_cleanup
(
struct
d2d_clip_stack
*
stack
)
{
HeapFree
(
GetProcessHeap
(),
0
,
stack
->
stack
);
}
static
BOOL
d2d_clip_stack_push
(
struct
d2d_clip_stack
*
stack
,
const
D2D1_RECT_F
*
rect
)
{
if
(
stack
->
current
==
stack
->
stack_size
-
1
)
{
D2D1_RECT_F
*
new_stack
;
unsigned
int
new_size
;
if
(
stack
->
stack_size
>
UINT_MAX
/
2
)
return
FALSE
;
new_size
=
stack
->
stack_size
*
2
;
if
(
!
(
new_stack
=
HeapReAlloc
(
GetProcessHeap
(),
0
,
stack
->
stack
,
new_size
*
sizeof
(
*
stack
->
stack
))))
return
FALSE
;
stack
->
stack
=
new_stack
;
stack
->
stack_size
=
new_size
;
}
stack
->
stack
[
stack
->
current
++
]
=
*
rect
;
d2d_rect_intersect
(
&
stack
->
clip_rect
,
rect
);
return
TRUE
;
}
static
void
d2d_clip_stack_pop
(
struct
d2d_clip_stack
*
stack
,
unsigned
int
w
,
unsigned
int
h
)
{
unsigned
int
i
;
if
(
!
stack
->
current
)
return
;
--
stack
->
current
;
stack
->
clip_rect
.
left
=
0
.
0
f
;
stack
->
clip_rect
.
top
=
0
.
0
f
;
stack
->
clip_rect
.
right
=
w
;
stack
->
clip_rect
.
bottom
=
h
;
for
(
i
=
0
;
i
<
stack
->
current
;
++
i
)
{
d2d_rect_intersect
(
&
stack
->
clip_rect
,
&
stack
->
stack
[
i
]);
}
}
static
inline
struct
d2d_d3d_render_target
*
impl_from_ID2D1RenderTarget
(
ID2D1RenderTarget
*
iface
)
{
return
CONTAINING_RECORD
(
iface
,
struct
d2d_d3d_render_target
,
ID2D1RenderTarget_iface
);
...
...
@@ -66,7 +170,9 @@ static ULONG STDMETHODCALLTYPE d2d_d3d_render_target_Release(ID2D1RenderTarget *
if
(
!
refcount
)
{
d2d_clip_stack_cleanup
(
&
render_target
->
clip_stack
);
ID3D10RenderTargetView_Release
(
render_target
->
view
);
ID3D10RasterizerState_Release
(
render_target
->
clear_rs
);
ID3D10PixelShader_Release
(
render_target
->
clear_ps
);
ID3D10VertexShader_Release
(
render_target
->
clear_vs
);
ID3D10Buffer_Release
(
render_target
->
clear_vb
);
...
...
@@ -428,12 +534,38 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_RestoreDrawingState(ID2D1Ren
static
void
STDMETHODCALLTYPE
d2d_d3d_render_target_PushAxisAlignedClip
(
ID2D1RenderTarget
*
iface
,
const
D2D1_RECT_F
*
clip_rect
,
D2D1_ANTIALIAS_MODE
antialias_mode
)
{
FIXME
(
"iface %p, clip_rect %p, antialias_mode %#x stub!
\n
"
,
iface
,
clip_rect
,
antialias_mode
);
struct
d2d_d3d_render_target
*
render_target
=
impl_from_ID2D1RenderTarget
(
iface
);
D2D1_RECT_F
transformed_rect
;
float
x_scale
,
y_scale
;
D2D1_POINT_2F
point
;
TRACE
(
"iface %p, clip_rect %p, antialias_mode %#x.
\n
"
,
iface
,
clip_rect
,
antialias_mode
);
if
(
antialias_mode
!=
D2D1_ANTIALIAS_MODE_ALIASED
)
FIXME
(
"Ignoring antialias_mode %#x.
\n
"
,
antialias_mode
);
x_scale
=
render_target
->
dpi_x
/
96
.
0
f
;
y_scale
=
render_target
->
dpi_y
/
96
.
0
f
;
d2d_point_transform
(
&
point
,
&
render_target
->
transform
,
clip_rect
->
left
*
x_scale
,
clip_rect
->
top
*
y_scale
);
d2d_rect_set
(
&
transformed_rect
,
point
.
x
,
point
.
y
,
point
.
x
,
point
.
y
);
d2d_point_transform
(
&
point
,
&
render_target
->
transform
,
clip_rect
->
left
*
x_scale
,
clip_rect
->
bottom
*
y_scale
);
d2d_rect_expand
(
&
transformed_rect
,
&
point
);
d2d_point_transform
(
&
point
,
&
render_target
->
transform
,
clip_rect
->
right
*
x_scale
,
clip_rect
->
top
*
y_scale
);
d2d_rect_expand
(
&
transformed_rect
,
&
point
);
d2d_point_transform
(
&
point
,
&
render_target
->
transform
,
clip_rect
->
right
*
x_scale
,
clip_rect
->
bottom
*
y_scale
);
d2d_rect_expand
(
&
transformed_rect
,
&
point
);
if
(
!
d2d_clip_stack_push
(
&
render_target
->
clip_stack
,
&
transformed_rect
))
WARN
(
"Failed to push clip rect.
\n
"
);
}
static
void
STDMETHODCALLTYPE
d2d_d3d_render_target_PopAxisAlignedClip
(
ID2D1RenderTarget
*
iface
)
{
FIXME
(
"iface %p stub!
\n
"
,
iface
);
struct
d2d_d3d_render_target
*
render_target
=
impl_from_ID2D1RenderTarget
(
iface
);
TRACE
(
"iface %p.
\n
"
,
iface
);
d2d_clip_stack_pop
(
&
render_target
->
clip_stack
,
render_target
->
pixel_size
.
width
,
render_target
->
pixel_size
.
height
);
}
static
void
STDMETHODCALLTYPE
d2d_d3d_render_target_Clear
(
ID2D1RenderTarget
*
iface
,
const
D2D1_COLOR_F
*
color
)
...
...
@@ -441,6 +573,7 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_Clear(ID2D1RenderTarget *ifa
struct
d2d_d3d_render_target
*
render_target
=
impl_from_ID2D1RenderTarget
(
iface
);
D3D10_SUBRESOURCE_DATA
buffer_data
;
D3D10_BUFFER_DESC
buffer_desc
;
D3D10_RECT
scissor_rect
;
unsigned
int
offset
;
D3D10_VIEWPORT
vp
;
ID3D10Buffer
*
cb
;
...
...
@@ -471,6 +604,11 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_Clear(ID2D1RenderTarget *ifa
vp
.
MinDepth
=
0
.
0
f
;
vp
.
MaxDepth
=
1
.
0
f
;
scissor_rect
.
left
=
render_target
->
clip_stack
.
clip_rect
.
left
+
0
.
5
f
;
scissor_rect
.
top
=
render_target
->
clip_stack
.
clip_rect
.
top
+
0
.
5
f
;
scissor_rect
.
right
=
render_target
->
clip_stack
.
clip_rect
.
right
+
0
.
5
f
;
scissor_rect
.
bottom
=
render_target
->
clip_stack
.
clip_rect
.
bottom
+
0
.
5
f
;
if
(
FAILED
(
hr
=
render_target
->
stateblock
->
lpVtbl
->
Capture
(
render_target
->
stateblock
)))
{
WARN
(
"Failed to capture stateblock, hr %#x.
\n
"
,
hr
);
...
...
@@ -489,6 +627,8 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_Clear(ID2D1RenderTarget *ifa
ID3D10Device_PSSetConstantBuffers
(
render_target
->
device
,
0
,
1
,
&
cb
);
ID3D10Device_PSSetShader
(
render_target
->
device
,
render_target
->
clear_ps
);
ID3D10Device_RSSetViewports
(
render_target
->
device
,
1
,
&
vp
);
ID3D10Device_RSSetScissorRects
(
render_target
->
device
,
1
,
&
scissor_rect
);
ID3D10Device_RSSetState
(
render_target
->
device
,
render_target
->
clear_rs
);
ID3D10Device_OMSetRenderTargets
(
render_target
->
device
,
1
,
&
render_target
->
view
,
NULL
);
ID3D10Device_Draw
(
render_target
->
device
,
4
,
0
);
...
...
@@ -657,6 +797,7 @@ HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target,
D3D10_SUBRESOURCE_DATA
buffer_data
;
D3D10_STATE_BLOCK_MASK
state_mask
;
DXGI_SURFACE_DESC
surface_desc
;
D3D10_RASTERIZER_DESC
rs_desc
;
D3D10_BUFFER_DESC
buffer_desc
;
ID3D10Resource
*
resource
;
HRESULT
hr
;
...
...
@@ -808,6 +949,22 @@ HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target,
goto
err
;
}
rs_desc
.
FillMode
=
D3D10_FILL_SOLID
;
rs_desc
.
CullMode
=
D3D10_CULL_BACK
;
rs_desc
.
FrontCounterClockwise
=
FALSE
;
rs_desc
.
DepthBias
=
0
;
rs_desc
.
DepthBiasClamp
=
0
.
0
f
;
rs_desc
.
SlopeScaledDepthBias
=
0
.
0
f
;
rs_desc
.
DepthClipEnable
=
TRUE
;
rs_desc
.
ScissorEnable
=
TRUE
;
rs_desc
.
MultisampleEnable
=
FALSE
;
rs_desc
.
AntialiasedLineEnable
=
FALSE
;
if
(
FAILED
(
hr
=
ID3D10Device_CreateRasterizerState
(
render_target
->
device
,
&
rs_desc
,
&
render_target
->
clear_rs
)))
{
WARN
(
"Failed to create clear rasterizer state, hr %#x.
\n
"
,
hr
);
goto
err
;
}
if
(
FAILED
(
hr
=
IDXGISurface_GetDesc
(
surface
,
&
surface_desc
)))
{
WARN
(
"Failed to get surface desc, hr %#x.
\n
"
,
hr
);
...
...
@@ -817,6 +974,14 @@ HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target,
render_target
->
pixel_size
.
width
=
surface_desc
.
Width
;
render_target
->
pixel_size
.
height
=
surface_desc
.
Height
;
render_target
->
transform
=
identity
;
if
(
!
d2d_clip_stack_init
(
&
render_target
->
clip_stack
,
surface_desc
.
Width
,
surface_desc
.
Height
))
{
WARN
(
"Failed to initialize clip stack.
\n
"
);
hr
=
E_FAIL
;
goto
err
;
}
render_target
->
dpi_x
=
desc
->
dpiX
;
render_target
->
dpi_y
=
desc
->
dpiY
;
...
...
@@ -831,6 +996,8 @@ HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target,
err:
if
(
render_target
->
view
)
ID3D10RenderTargetView_Release
(
render_target
->
view
);
if
(
render_target
->
clear_rs
)
ID3D10RasterizerState_Release
(
render_target
->
clear_rs
);
if
(
render_target
->
clear_ps
)
ID3D10PixelShader_Release
(
render_target
->
clear_ps
);
if
(
render_target
->
clear_vs
)
...
...
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