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wine
wine-winehq
Commits
a4a4a420
Commit
a4a4a420
authored
Jun 01, 2011
by
Michael Stefaniuc
Committed by
Alexandre Julliard
Jun 01, 2011
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Plain Diff
d3d10core: COM cleanup for the ID3D10BlendState iface.
parent
2b100190
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3 changed files
with
10 additions
and
5 deletions
+10
-5
d3d10core_private.h
dlls/d3d10core/d3d10core_private.h
+1
-1
device.c
dlls/d3d10core/device.c
+1
-1
state.c
dlls/d3d10core/state.c
+8
-3
No files found.
dlls/d3d10core/d3d10core_private.h
View file @
a4a4a420
...
...
@@ -209,7 +209,7 @@ void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
/* ID3D10BlendState */
struct
d3d10_blend_state
{
const
struct
ID3D10BlendStateVtbl
*
vtbl
;
ID3D10BlendState
ID3D10BlendState_iface
;
LONG
refcount
;
};
...
...
dlls/d3d10core/device.c
View file @
a4a4a420
...
...
@@ -968,7 +968,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device *ifa
}
TRACE
(
"Created blend state %p.
\n
"
,
object
);
*
blend_state
=
(
ID3D10BlendState
*
)
object
;
*
blend_state
=
&
object
->
ID3D10BlendState_iface
;
return
S_OK
;
}
...
...
dlls/d3d10core/state.c
View file @
a4a4a420
...
...
@@ -24,6 +24,11 @@
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d10core
);
static
inline
struct
d3d10_blend_state
*
impl_from_ID3D10BlendState
(
ID3D10BlendState
*
iface
)
{
return
CONTAINING_RECORD
(
iface
,
struct
d3d10_blend_state
,
ID3D10BlendState_iface
);
}
/* IUnknown methods */
static
HRESULT
STDMETHODCALLTYPE
d3d10_blend_state_QueryInterface
(
ID3D10BlendState
*
iface
,
...
...
@@ -48,7 +53,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_blend_state_QueryInterface(ID3D10BlendSta
static
ULONG
STDMETHODCALLTYPE
d3d10_blend_state_AddRef
(
ID3D10BlendState
*
iface
)
{
struct
d3d10_blend_state
*
This
=
(
struct
d3d10_blend_state
*
)
iface
;
struct
d3d10_blend_state
*
This
=
impl_from_ID3D10BlendState
(
iface
)
;
ULONG
refcount
=
InterlockedIncrement
(
&
This
->
refcount
);
TRACE
(
"%p increasing refcount to %u.
\n
"
,
This
,
refcount
);
...
...
@@ -58,7 +63,7 @@ static ULONG STDMETHODCALLTYPE d3d10_blend_state_AddRef(ID3D10BlendState *iface)
static
ULONG
STDMETHODCALLTYPE
d3d10_blend_state_Release
(
ID3D10BlendState
*
iface
)
{
struct
d3d10_blend_state
*
This
=
(
struct
d3d10_blend_state
*
)
iface
;
struct
d3d10_blend_state
*
This
=
impl_from_ID3D10BlendState
(
iface
)
;
ULONG
refcount
=
InterlockedDecrement
(
&
This
->
refcount
);
TRACE
(
"%p decreasing refcount to %u.
\n
"
,
This
,
refcount
);
...
...
@@ -129,7 +134,7 @@ static const struct ID3D10BlendStateVtbl d3d10_blend_state_vtbl =
HRESULT
d3d10_blend_state_init
(
struct
d3d10_blend_state
*
state
)
{
state
->
v
tbl
=
&
d3d10_blend_state_vtbl
;
state
->
ID3D10BlendState_iface
.
lpV
tbl
=
&
d3d10_blend_state_vtbl
;
state
->
refcount
=
1
;
return
S_OK
;
...
...
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