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wine
wine-winehq
Commits
a4b032fd
Commit
a4b032fd
authored
May 04, 2011
by
Henri Verbeet
Committed by
Alexandre Julliard
May 05, 2011
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Plain Diff
d3d8/tests: Add a volume texture test to test_reset().
parent
4a7ff5fc
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1 changed file
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device.c
dlls/d3d8/tests/device.c
+27
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dlls/d3d8/tests/device.c
View file @
a4b032fd
...
...
@@ -885,6 +885,7 @@ static void test_reset(void)
UINT
mode_count
=
0
;
HWND
window
=
NULL
;
D3DVIEWPORT8
vp
;
D3DCAPS8
caps
;
DWORD
shader
;
HRESULT
hr
;
UINT
i
;
...
...
@@ -975,6 +976,9 @@ static void test_reset(void)
hr
=
IDirect3DDevice8_TestCooperativeLevel
(
device1
);
ok
(
SUCCEEDED
(
hr
),
"TestCooperativeLevel failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_GetDeviceCaps
(
device1
,
&
caps
);
ok
(
SUCCEEDED
(
hr
),
"GetDeviceCaps failed, hr %#x.
\n
"
,
hr
);
width
=
GetSystemMetrics
(
SM_CXSCREEN
);
height
=
GetSystemMetrics
(
SM_CYSCREEN
);
ok
(
width
==
modes
[
i
].
w
,
"Screen width is %u, expected %u.
\n
"
,
width
,
modes
[
i
].
w
);
...
...
@@ -1099,6 +1103,29 @@ static void test_reset(void)
hr
=
IDirect3DDevice8_TestCooperativeLevel
(
device1
);
ok
(
SUCCEEDED
(
hr
),
"TestCooperativeLevel failed, hr %#x.
\n
"
,
hr
);
if
(
caps
.
TextureCaps
&
D3DPTEXTURECAPS_VOLUMEMAP
)
{
IDirect3DVolumeTexture8
*
volume_texture
;
hr
=
IDirect3DDevice8_CreateVolumeTexture
(
device1
,
16
,
16
,
4
,
1
,
0
,
D3DFMT_R5G6B5
,
D3DPOOL_DEFAULT
,
&
volume_texture
);
ok
(
SUCCEEDED
(
hr
),
"CreateVolumeTexture failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_Reset
(
device1
,
&
d3dpp
);
ok
(
hr
==
D3DERR_DEVICELOST
,
"Reset returned %#x, expected %#x.
\n
"
,
hr
,
D3DERR_INVALIDCALL
);
hr
=
IDirect3DDevice8_TestCooperativeLevel
(
device1
);
ok
(
hr
==
D3DERR_DEVICENOTRESET
,
"TestCooperativeLevel returned %#x, expected %#x.
\n
"
,
hr
,
D3DERR_DEVICENOTRESET
);
IDirect3DVolumeTexture8_Release
(
volume_texture
);
hr
=
IDirect3DDevice8_Reset
(
device1
,
&
d3dpp
);
ok
(
SUCCEEDED
(
hr
),
"Reset failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_TestCooperativeLevel
(
device1
);
ok
(
SUCCEEDED
(
hr
),
"TestCooperativeLevel failed, hr %#x.
\n
"
,
hr
);
}
else
{
skip
(
"Volume textures not supported.
\n
"
);
}
/* Scratch, sysmem and managed pool resources are fine. */
hr
=
IDirect3DDevice8_CreateTexture
(
device1
,
16
,
16
,
1
,
0
,
D3DFMT_R5G6B5
,
D3DPOOL_SCRATCH
,
&
texture
);
ok
(
SUCCEEDED
(
hr
),
"CreateTexture failed, hr %#x.
\n
"
,
hr
);
...
...
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