Commit a4babd2e authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

d3d9/tests: Nvidia cannot handle 2x1 YUY2/UYVY surfaces.

parent 6f8d2563
......@@ -10253,8 +10253,11 @@ static void yuv_color_test(IDirect3DDevice9 *device) {
continue;
}
/* A pixel is effectively 16 bit large, but two pixels are stored together, so the minimum size is 2x1 */
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 2, 1, format, D3DPOOL_DEFAULT, &surface, NULL);
/* A pixel is effectively 16 bit large, but two pixels are stored together, so the minimum size is 2x1
* However, Nvidia Windows drivers have problems with 2x1 YUY2/UYVY surfaces, so use a 4x1 surface and
* fill the second block with dummy data. If the surface has a size of 2x1, those drivers ignore the
* second luminance value, resulting in an incorrect color in the right pixel. */
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 4, 1, format, D3DPOOL_DEFAULT, &surface, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed, hr = %08x\n", hr);
for(i = 0; i < (sizeof(test_data)/sizeof(test_data[0])); i++) {
......@@ -10269,7 +10272,8 @@ static void yuv_color_test(IDirect3DDevice9 *device) {
memset(&lr, 0, sizeof(lr));
hr = IDirect3DSurface9_LockRect(surface, &lr, NULL, 0);
ok(hr == D3D_OK, "IDirect3DSurface9_LockRect failed, hr = %08x\n", hr);
*((DWORD *) lr.pBits) = test_data[i].in;
((DWORD *) lr.pBits)[0] = test_data[i].in;
((DWORD *) lr.pBits)[1] = 0x00800080;
hr = IDirect3DSurface9_UnlockRect(surface);
ok(hr == D3D_OK, "IDirect3DSurface9_UnlockRect failed, hr = %08x\n", hr);
......@@ -10283,24 +10287,13 @@ static void yuv_color_test(IDirect3DDevice9 *device) {
* want to add tests for the filtered pixels as well.
*
* Unfortunately different implementations(Windows-NV and Mac-ATI tested) interpret some colors vastly
* differently, so we need a max diff of 16
* differently, so we need a max diff of 18
*/
color = getPixelColor(device, 40, 240);
/* Newer versions of the Nvidia Windows driver mix up the U and V channels, breaking all the tests
* where U != V. Skip the entire test if this bug in this case
*/
if (broken(test_data[i].in == 0xff000000 && color == 0x00008800 && format == D3DFMT_UYVY))
{
skip("Nvidia channel confusion bug detected, skipping YUV tests\n");
IDirect3DSurface9_Release(surface);
goto out;
}
color = getPixelColor(device, 1, 240);
ok(color_match(color, ref_color_left, 18),
"Input 0x%08x: Got color 0x%08x for pixel 1/1, expected 0x%08x, format %s\n",
test_data[i].in, color, ref_color_left, fmt_string);
color = getPixelColor(device, 600, 240);
color = getPixelColor(device, 318, 240);
ok(color_match(color, ref_color_right, 18),
"Input 0x%08x: Got color 0x%08x for pixel 2/1, expected 0x%08x, format %s\n",
test_data[i].in, color, ref_color_right, fmt_string);
......@@ -10310,7 +10303,6 @@ static void yuv_color_test(IDirect3DDevice9 *device) {
IDirect3DSurface9_Release(surface);
}
out:
IDirect3DSurface9_Release(target);
IDirect3D9_Release(d3d);
}
......
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