Commit a4fabd28 authored by Nikolay Sivov's avatar Nikolay Sivov Committed by Alexandre Julliard

ddraw: Fix its vs it's typos.

parent 7de025c9
...@@ -180,7 +180,7 @@ struct ddraw_surface ...@@ -180,7 +180,7 @@ struct ddraw_surface
*/ */
#define MAX_COMPLEX_ATTACHED 6 #define MAX_COMPLEX_ATTACHED 6
struct ddraw_surface *complex_array[MAX_COMPLEX_ATTACHED]; struct ddraw_surface *complex_array[MAX_COMPLEX_ATTACHED];
/* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there, /* You can't traverse the tree upwards. Only a flag for Surface::Release because it's needed there,
* but no pointer to prevent temptations to traverse it in the wrong direction. * but no pointer to prevent temptations to traverse it in the wrong direction.
*/ */
BOOL is_complex_root; BOOL is_complex_root;
......
...@@ -772,7 +772,7 @@ HRESULT WINAPI DllUnregisterServer(void) ...@@ -772,7 +772,7 @@ HRESULT WINAPI DllUnregisterServer(void)
* *
* Params: * Params:
* surf: The enumerated surface * surf: The enumerated surface
* desc: it's description * desc: its description
* context: Pointer to the ddraw impl * context: Pointer to the ddraw impl
* *
* Returns: * Returns:
......
...@@ -415,7 +415,7 @@ static void StateTest( void ) ...@@ -415,7 +415,7 @@ static void StateTest( void )
{ {
HRESULT rc; HRESULT rc;
/* The msdn says its undocumented, does it return an error too? */ /* The msdn says it's undocumented, does it return an error too? */
rc = IDirect3DDevice7_SetRenderState(lpD3DDevice, D3DRENDERSTATE_ZVISIBLE, TRUE); rc = IDirect3DDevice7_SetRenderState(lpD3DDevice, D3DRENDERSTATE_ZVISIBLE, TRUE);
ok(rc == D3D_OK, "IDirect3DDevice7_SetRenderState(D3DRENDERSTATE_ZVISIBLE, TRUE) returned %08x\n", rc); ok(rc == D3D_OK, "IDirect3DDevice7_SetRenderState(D3DRENDERSTATE_ZVISIBLE, TRUE) returned %08x\n", rc);
rc = IDirect3DDevice7_SetRenderState(lpD3DDevice, D3DRENDERSTATE_ZVISIBLE, FALSE); rc = IDirect3DDevice7_SetRenderState(lpD3DDevice, D3DRENDERSTATE_ZVISIBLE, FALSE);
......
...@@ -480,7 +480,7 @@ static HRESULT WINAPI d3d_viewport_TransformVertices(IDirect3DViewport3 *iface, ...@@ -480,7 +480,7 @@ static HRESULT WINAPI d3d_viewport_TransformVertices(IDirect3DViewport3 *iface,
} }
/* According to the d3d test, the offscreen flag is set only /* According to the d3d test, the offscreen flag is set only
* if exactly one vertex is transformed. Its not documented, * if exactly one vertex is transformed. It's not documented,
* but the test shows that the lpOffscreen flag is set to the * but the test shows that the lpOffscreen flag is set to the
* flag combination of clipping planes that clips the vertex. * flag combination of clipping planes that clips the vertex.
* *
...@@ -580,7 +580,7 @@ static HRESULT WINAPI d3d_viewport_GetBackground(IDirect3DViewport3 *iface, ...@@ -580,7 +580,7 @@ static HRESULT WINAPI d3d_viewport_GetBackground(IDirect3DViewport3 *iface,
/***************************************************************************** /*****************************************************************************
* IDirect3DViewport3::SetBackgroundDepth * IDirect3DViewport3::SetBackgroundDepth
* *
* Sets a surface that represents the background depth. It's contents are * Sets a surface that represents the background depth. Its contents are
* used to set the depth buffer in IDirect3DViewport3::Clear * used to set the depth buffer in IDirect3DViewport3::Clear
* *
* Params: * Params:
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment