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wine
wine-winehq
Commits
a555afc7
Commit
a555afc7
authored
Jan 06, 2023
by
Zebediah Figura
Committed by
Alexandre Julliard
Aug 25, 2023
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wined3d: Move struct wined3d_unordered_access_view_gl to wined3d_gl.h.
parent
7e471514
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2 changed files
with
23 additions
and
23 deletions
+23
-23
wined3d_gl.h
dlls/wined3d/wined3d_gl.h
+22
-0
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-23
No files found.
dlls/wined3d/wined3d_gl.h
View file @
a555afc7
...
...
@@ -1091,4 +1091,26 @@ HRESULT wined3d_shader_resource_view_gl_init(struct wined3d_shader_resource_view
void
wined3d_shader_resource_view_gl_update
(
struct
wined3d_shader_resource_view_gl
*
srv_gl
,
struct
wined3d_context_gl
*
context_gl
);
struct
wined3d_unordered_access_view_gl
{
struct
wined3d_unordered_access_view
v
;
struct
wined3d_bo_user
bo_user
;
struct
wined3d_gl_view
gl_view
;
struct
wined3d_bo_gl
counter_bo
;
};
static
inline
struct
wined3d_unordered_access_view_gl
*
wined3d_unordered_access_view_gl
(
struct
wined3d_unordered_access_view
*
view
)
{
return
CONTAINING_RECORD
(
view
,
struct
wined3d_unordered_access_view_gl
,
v
);
}
void
wined3d_unordered_access_view_gl_clear
(
struct
wined3d_unordered_access_view_gl
*
view_gl
,
const
struct
wined3d_uvec4
*
clear_value
,
struct
wined3d_context_gl
*
context_gl
,
bool
fp
);
HRESULT
wined3d_unordered_access_view_gl_init
(
struct
wined3d_unordered_access_view_gl
*
view_gl
,
const
struct
wined3d_view_desc
*
desc
,
struct
wined3d_resource
*
resource
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
);
void
wined3d_unordered_access_view_gl_update
(
struct
wined3d_unordered_access_view_gl
*
uav_gl
,
struct
wined3d_context_gl
*
context_gl
);
#endif
/* __WINE_WINED3D_GL */
dlls/wined3d/wined3d_private.h
View file @
a555afc7
...
...
@@ -4006,8 +4006,6 @@ struct wined3d_shader_resource_view
void
wined3d_shader_resource_view_cleanup
(
struct
wined3d_shader_resource_view
*
view
)
DECLSPEC_HIDDEN
;
#include "wined3d_gl.h"
struct
wined3d_unordered_access_view
{
LONG
refcount
;
...
...
@@ -4030,27 +4028,7 @@ void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_
void
wined3d_unordered_access_view_set_counter
(
struct
wined3d_unordered_access_view
*
view
,
unsigned
int
value
)
DECLSPEC_HIDDEN
;
struct
wined3d_unordered_access_view_gl
{
struct
wined3d_unordered_access_view
v
;
struct
wined3d_bo_user
bo_user
;
struct
wined3d_gl_view
gl_view
;
struct
wined3d_bo_gl
counter_bo
;
};
static
inline
struct
wined3d_unordered_access_view_gl
*
wined3d_unordered_access_view_gl
(
struct
wined3d_unordered_access_view
*
view
)
{
return
CONTAINING_RECORD
(
view
,
struct
wined3d_unordered_access_view_gl
,
v
);
}
void
wined3d_unordered_access_view_gl_clear
(
struct
wined3d_unordered_access_view_gl
*
view_gl
,
const
struct
wined3d_uvec4
*
clear_value
,
struct
wined3d_context_gl
*
context_gl
,
bool
fp
)
DECLSPEC_HIDDEN
;
HRESULT
wined3d_unordered_access_view_gl_init
(
struct
wined3d_unordered_access_view_gl
*
view_gl
,
const
struct
wined3d_view_desc
*
desc
,
struct
wined3d_resource
*
resource
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
)
DECLSPEC_HIDDEN
;
void
wined3d_unordered_access_view_gl_update
(
struct
wined3d_unordered_access_view_gl
*
uav_gl
,
struct
wined3d_context_gl
*
context_gl
)
DECLSPEC_HIDDEN
;
#include "wined3d_gl.h"
struct
wined3d_swapchain_state
{
...
...
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