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wine
wine-winehq
Commits
a5d95365
Commit
a5d95365
authored
Jul 15, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Jul 15, 2009
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Plain Diff
d3d10: Implement ID3D10Effect::GetVariableByName().
parent
f58405f6
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
256 additions
and
1 deletion
+256
-1
d3d10_private.h
dlls/d3d10/d3d10_private.h
+3
-0
effect.c
dlls/d3d10/effect.c
+253
-1
No files found.
dlls/d3d10/d3d10_private.h
View file @
a5d95365
...
...
@@ -58,8 +58,11 @@ struct d3d10_effect_shader_variable
}
shader
;
};
/* ID3D10EffectVariable */
struct
d3d10_effect_variable
{
const
struct
ID3D10EffectVariableVtbl
*
vtbl
;
char
*
name
;
DWORD
buffer_offset
;
};
...
...
dlls/d3d10/effect.c
View file @
a5d95365
...
...
@@ -33,6 +33,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
static
const
struct
ID3D10EffectTechniqueVtbl
d3d10_effect_technique_vtbl
;
static
const
struct
ID3D10EffectPassVtbl
d3d10_effect_pass_vtbl
;
static
const
struct
ID3D10EffectVariableVtbl
d3d10_effect_variable_vtbl
;
static
inline
void
read_dword
(
const
char
**
ptr
,
DWORD
*
d
)
{
...
...
@@ -455,6 +456,8 @@ static HRESULT parse_fx10_local_buffer(struct d3d10_effect_local_buffer *l, cons
struct
d3d10_effect_variable
*
v
=
&
l
->
variables
[
i
];
HRESULT
hr
;
v
->
vtbl
=
&
d3d10_effect_variable_vtbl
;
hr
=
parse_fx10_variable
(
v
,
ptr
,
data
);
if
(
FAILED
(
hr
))
return
hr
;
}
...
...
@@ -822,7 +825,27 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableB
static
struct
ID3D10EffectVariable
*
STDMETHODCALLTYPE
d3d10_effect_GetVariableByName
(
ID3D10Effect
*
iface
,
LPCSTR
name
)
{
FIXME
(
"iface %p, name
\"
%s
\"
stub!
\n
"
,
iface
,
name
);
struct
d3d10_effect
*
This
=
(
struct
d3d10_effect
*
)
iface
;
unsigned
int
i
;
TRACE
(
"iface %p, name
\"
%s
\"\n
"
,
iface
,
name
);
for
(
i
=
0
;
i
<
This
->
local_buffer_count
;
++
i
)
{
struct
d3d10_effect_local_buffer
*
l
=
&
This
->
local_buffers
[
i
];
unsigned
int
j
;
for
(
j
=
0
;
j
<
l
->
variable_count
;
++
j
)
{
struct
d3d10_effect_variable
*
v
=
&
l
->
variables
[
j
];
if
(
!
strcmp
(
v
->
name
,
name
))
{
TRACE
(
"Returning variable %p.
\n
"
,
v
);
return
(
ID3D10EffectVariable
*
)
v
;
}
}
}
return
NULL
;
}
...
...
@@ -1128,3 +1151,232 @@ static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl =
d3d10_effect_pass_Apply
,
d3d10_effect_pass_ComputeStateBlockMask
,
};
/* ID3D10EffectVariable methods */
static
BOOL
STDMETHODCALLTYPE
d3d10_effect_variable_IsValid
(
ID3D10EffectVariable
*
iface
)
{
FIXME
(
"iface %p stub!
\n
"
,
iface
);
return
FALSE
;
}
static
struct
ID3D10EffectType
*
STDMETHODCALLTYPE
d3d10_effect_variable_GetType
(
ID3D10EffectVariable
*
iface
)
{
FIXME
(
"iface %p stub!
\n
"
,
iface
);
return
NULL
;
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_effect_variable_GetDesc
(
ID3D10EffectVariable
*
iface
,
D3D10_EFFECT_VARIABLE_DESC
*
desc
)
{
FIXME
(
"iface %p, desc %p stub!
\n
"
,
iface
,
desc
);
return
E_NOTIMPL
;
}
static
struct
ID3D10EffectVariable
*
STDMETHODCALLTYPE
d3d10_effect_variable_GetAnnotationByIndex
(
ID3D10EffectVariable
*
iface
,
UINT
index
)
{
FIXME
(
"iface %p, index %u stub!
\n
"
,
iface
,
index
);
return
NULL
;
}
static
struct
ID3D10EffectVariable
*
STDMETHODCALLTYPE
d3d10_effect_variable_GetAnnotationByName
(
ID3D10EffectVariable
*
iface
,
LPCSTR
name
)
{
FIXME
(
"iface %p, name
\"
%s
\"
stub!
\n
"
,
iface
,
name
);
return
NULL
;
}
static
struct
ID3D10EffectVariable
*
STDMETHODCALLTYPE
d3d10_effect_variable_GetMemberByIndex
(
ID3D10EffectVariable
*
iface
,
UINT
index
)
{
FIXME
(
"iface %p, index %u stub!
\n
"
,
iface
,
index
);
return
NULL
;
}
static
struct
ID3D10EffectVariable
*
STDMETHODCALLTYPE
d3d10_effect_variable_GetMemberByName
(
ID3D10EffectVariable
*
iface
,
LPCSTR
name
)
{
FIXME
(
"iface %p, name
\"
%s
\"
stub!
\n
"
,
iface
,
name
);
return
NULL
;
}
static
struct
ID3D10EffectVariable
*
STDMETHODCALLTYPE
d3d10_effect_variable_GetMemberBySemantic
(
ID3D10EffectVariable
*
iface
,
LPCSTR
semantic
)
{
FIXME
(
"iface %p, semantic
\"
%s
\"
stub!
\n
"
,
iface
,
semantic
);
return
NULL
;
}
static
struct
ID3D10EffectVariable
*
STDMETHODCALLTYPE
d3d10_effect_variable_GetElement
(
ID3D10EffectVariable
*
iface
,
UINT
index
)
{
FIXME
(
"iface %p, index %u stub!
\n
"
,
iface
,
index
);
return
NULL
;
}
static
struct
ID3D10EffectConstantBuffer
*
STDMETHODCALLTYPE
d3d10_effect_variable_GetParentConstantBuffer
(
ID3D10EffectVariable
*
iface
)
{
FIXME
(
"iface %p stub!
\n
"
,
iface
);
return
NULL
;
}
static
struct
ID3D10EffectScalarVariable
*
STDMETHODCALLTYPE
d3d10_effect_variable_AsScalar
(
ID3D10EffectVariable
*
iface
)
{
FIXME
(
"iface %p stub!
\n
"
,
iface
);
return
NULL
;
}
static
struct
ID3D10EffectVectorVariable
*
STDMETHODCALLTYPE
d3d10_effect_variable_AsVector
(
ID3D10EffectVariable
*
iface
)
{
FIXME
(
"iface %p stub!
\n
"
,
iface
);
return
NULL
;
}
static
struct
ID3D10EffectMatrixVariable
*
STDMETHODCALLTYPE
d3d10_effect_variable_AsMatrix
(
ID3D10EffectVariable
*
iface
)
{
FIXME
(
"iface %p stub!
\n
"
,
iface
);
return
NULL
;
}
static
struct
ID3D10EffectStringVariable
*
STDMETHODCALLTYPE
d3d10_effect_variable_AsString
(
ID3D10EffectVariable
*
iface
)
{
FIXME
(
"iface %p stub!
\n
"
,
iface
);
return
NULL
;
}
static
struct
ID3D10EffectShaderResourceVariable
*
STDMETHODCALLTYPE
d3d10_effect_variable_AsShaderResource
(
ID3D10EffectVariable
*
iface
)
{
FIXME
(
"iface %p stub!
\n
"
,
iface
);
return
NULL
;
}
static
struct
ID3D10EffectRenderTargetViewVariable
*
STDMETHODCALLTYPE
d3d10_effect_variable_AsRenderTargetView
(
ID3D10EffectVariable
*
iface
)
{
FIXME
(
"iface %p stub!
\n
"
,
iface
);
return
NULL
;
}
static
struct
ID3D10EffectDepthStencilViewVariable
*
STDMETHODCALLTYPE
d3d10_effect_variable_AsDepthStencilView
(
ID3D10EffectVariable
*
iface
)
{
FIXME
(
"iface %p stub!
\n
"
,
iface
);
return
NULL
;
}
static
struct
ID3D10EffectConstantBuffer
*
STDMETHODCALLTYPE
d3d10_effect_variable_AsConstantBuffer
(
ID3D10EffectVariable
*
iface
)
{
FIXME
(
"iface %p stub!
\n
"
,
iface
);
return
NULL
;
}
static
struct
ID3D10EffectShaderVariable
*
STDMETHODCALLTYPE
d3d10_effect_variable_AsShader
(
ID3D10EffectVariable
*
iface
)
{
FIXME
(
"iface %p stub!
\n
"
,
iface
);
return
NULL
;
}
static
struct
ID3D10EffectBlendVariable
*
STDMETHODCALLTYPE
d3d10_effect_variable_AsBlend
(
ID3D10EffectVariable
*
iface
)
{
FIXME
(
"iface %p stub!
\n
"
,
iface
);
return
NULL
;
}
static
struct
ID3D10EffectDepthStencilVariable
*
STDMETHODCALLTYPE
d3d10_effect_variable_AsDepthStencil
(
ID3D10EffectVariable
*
iface
)
{
FIXME
(
"iface %p stub!
\n
"
,
iface
);
return
NULL
;
}
static
struct
ID3D10EffectRasterizerVariable
*
STDMETHODCALLTYPE
d3d10_effect_variable_AsRasterizer
(
ID3D10EffectVariable
*
iface
)
{
FIXME
(
"iface %p stub!
\n
"
,
iface
);
return
NULL
;
}
static
struct
ID3D10EffectSamplerVariable
*
STDMETHODCALLTYPE
d3d10_effect_variable_AsSampler
(
ID3D10EffectVariable
*
iface
)
{
FIXME
(
"iface %p stub!
\n
"
,
iface
);
return
NULL
;
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_effect_variable_SetRawValue
(
ID3D10EffectVariable
*
iface
,
void
*
data
,
UINT
offset
,
UINT
count
)
{
FIXME
(
"iface %p, data %p, offset %u, count %u stub!
\n
"
,
iface
,
data
,
offset
,
count
);
return
E_NOTIMPL
;
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_effect_variable_GetRawValue
(
ID3D10EffectVariable
*
iface
,
void
*
data
,
UINT
offset
,
UINT
count
)
{
FIXME
(
"iface %p, data %p, offset %u, count %u stub!
\n
"
,
iface
,
data
,
offset
,
count
);
return
E_NOTIMPL
;
}
static
const
struct
ID3D10EffectVariableVtbl
d3d10_effect_variable_vtbl
=
{
/* ID3D10EffectVariable methods */
d3d10_effect_variable_IsValid
,
d3d10_effect_variable_GetType
,
d3d10_effect_variable_GetDesc
,
d3d10_effect_variable_GetAnnotationByIndex
,
d3d10_effect_variable_GetAnnotationByName
,
d3d10_effect_variable_GetMemberByIndex
,
d3d10_effect_variable_GetMemberByName
,
d3d10_effect_variable_GetMemberBySemantic
,
d3d10_effect_variable_GetElement
,
d3d10_effect_variable_GetParentConstantBuffer
,
d3d10_effect_variable_AsScalar
,
d3d10_effect_variable_AsVector
,
d3d10_effect_variable_AsMatrix
,
d3d10_effect_variable_AsString
,
d3d10_effect_variable_AsShaderResource
,
d3d10_effect_variable_AsRenderTargetView
,
d3d10_effect_variable_AsDepthStencilView
,
d3d10_effect_variable_AsConstantBuffer
,
d3d10_effect_variable_AsShader
,
d3d10_effect_variable_AsBlend
,
d3d10_effect_variable_AsDepthStencil
,
d3d10_effect_variable_AsRasterizer
,
d3d10_effect_variable_AsSampler
,
d3d10_effect_variable_SetRawValue
,
d3d10_effect_variable_GetRawValue
,
};
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