Commit a600760f authored by Zhiyi Zhang's avatar Zhiyi Zhang Committed by Alexandre Julliard

dxgi: Implement Alt+Enter handling.

parent b94a6b1e
...@@ -174,7 +174,21 @@ static HRESULT STDMETHODCALLTYPE dxgi_factory_EnumAdapters(IWineDXGIFactory *ifa ...@@ -174,7 +174,21 @@ static HRESULT STDMETHODCALLTYPE dxgi_factory_EnumAdapters(IWineDXGIFactory *ifa
static HRESULT STDMETHODCALLTYPE dxgi_factory_MakeWindowAssociation(IWineDXGIFactory *iface, static HRESULT STDMETHODCALLTYPE dxgi_factory_MakeWindowAssociation(IWineDXGIFactory *iface,
HWND window, UINT flags) HWND window, UINT flags)
{ {
FIXME("iface %p, window %p, flags %#x stub!\n", iface, window, flags); struct dxgi_factory *factory = impl_from_IWineDXGIFactory(iface);
TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
if (flags > DXGI_MWA_VALID)
return DXGI_ERROR_INVALID_CALL;
if (!window)
{
wined3d_unregister_windows(factory->wined3d);
return S_OK;
}
if (!wined3d_register_window(factory->wined3d, window, NULL, flags))
return E_FAIL;
return S_OK; return S_OK;
} }
......
...@@ -5086,7 +5086,7 @@ static void test_window_association(void) ...@@ -5086,7 +5086,7 @@ static void test_window_association(void)
} }
hr = IDXGIFactory_MakeWindowAssociation(factory, swapchain_desc.OutputWindow, DXGI_MWA_VALID + 1); hr = IDXGIFactory_MakeWindowAssociation(factory, swapchain_desc.OutputWindow, DXGI_MWA_VALID + 1);
todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr); ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
/* Alt+Enter tests. */ /* Alt+Enter tests. */
hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)device, &swapchain_desc, &swapchain); hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)device, &swapchain_desc, &swapchain);
...@@ -5134,10 +5134,9 @@ static void test_window_association(void) ...@@ -5134,10 +5134,9 @@ static void test_window_association(void)
flush_events(); flush_events();
hr = IDXGISwapChain_GetFullscreenState(swapchain, &fullscreen, NULL); hr = IDXGISwapChain_GetFullscreenState(swapchain, &fullscreen, NULL);
ok(hr == S_OK, "Test %u: Got unexpected hr %#x.\n", i, hr); ok(hr == S_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
todo_wine_if(tests[i].expect_fullscreen) ok(fullscreen == tests[i].expect_fullscreen
ok(fullscreen == tests[i].expect_fullscreen || broken(tests[i].broken_d3d10 && fullscreen),
|| broken(tests[i].broken_d3d10 && fullscreen), "Test %u: Got unexpected fullscreen %#x.\n", i, fullscreen);
"Test %u: Got unexpected fullscreen %#x.\n", i, fullscreen);
wndproc = GetWindowLongPtrW(swapchain_desc.OutputWindow, GWLP_WNDPROC); wndproc = GetWindowLongPtrW(swapchain_desc.OutputWindow, GWLP_WNDPROC);
ok(wndproc == original_wndproc, "Text %u: Got unexpected wndproc %#lx, expected %#lx.\n", ok(wndproc == original_wndproc, "Text %u: Got unexpected wndproc %#lx, expected %#lx.\n",
......
...@@ -511,7 +511,7 @@ unsigned int wined3d_bind_flags_from_dxgi_usage(DXGI_USAGE dxgi_usage) ...@@ -511,7 +511,7 @@ unsigned int wined3d_bind_flags_from_dxgi_usage(DXGI_USAGE dxgi_usage)
} }
#define DXGI_WINED3D_SWAPCHAIN_FLAGS \ #define DXGI_WINED3D_SWAPCHAIN_FLAGS \
(WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE | WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT) (WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE | WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT | WINED3D_SWAPCHAIN_HOOK)
unsigned int dxgi_swapchain_flags_from_wined3d(unsigned int wined3d_flags) unsigned int dxgi_swapchain_flags_from_wined3d(unsigned int wined3d_flags)
{ {
......
...@@ -1015,7 +1015,7 @@ HRESULT CDECL wined3d_device_acquire_focus_window(struct wined3d_device *device, ...@@ -1015,7 +1015,7 @@ HRESULT CDECL wined3d_device_acquire_focus_window(struct wined3d_device *device,
{ {
TRACE("device %p, window %p.\n", device, window); TRACE("device %p, window %p.\n", device, window);
if (!wined3d_register_window(window, device)) if (!wined3d_register_window(NULL, window, device, 0))
{ {
ERR("Failed to register window %p.\n", window); ERR("Failed to register window %p.\n", window);
return E_FAIL; return E_FAIL;
......
...@@ -121,6 +121,7 @@ ULONG CDECL wined3d_swapchain_decref(struct wined3d_swapchain *swapchain) ...@@ -121,6 +121,7 @@ ULONG CDECL wined3d_swapchain_decref(struct wined3d_swapchain *swapchain)
device = swapchain->device; device = swapchain->device;
if (device->swapchain_count && device->swapchains[0] == swapchain) if (device->swapchain_count && device->swapchains[0] == swapchain)
wined3d_device_uninit_3d(device); wined3d_device_uninit_3d(device);
wined3d_unhook_swapchain(swapchain);
wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT); wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
swapchain_cleanup(swapchain); swapchain_cleanup(swapchain);
...@@ -1037,6 +1038,9 @@ HRESULT CDECL wined3d_swapchain_create(struct wined3d_device *device, struct win ...@@ -1037,6 +1038,9 @@ HRESULT CDECL wined3d_swapchain_create(struct wined3d_device *device, struct win
return hr; return hr;
} }
if (desc->flags & WINED3D_SWAPCHAIN_HOOK)
wined3d_hook_swapchain(object);
if (desc->flags & WINED3D_SWAPCHAIN_IMPLICIT) if (desc->flags & WINED3D_SWAPCHAIN_IMPLICIT)
{ {
wined3d_mutex_lock(); wined3d_mutex_lock();
......
...@@ -20,7 +20,9 @@ ...@@ -20,7 +20,9 @@
@ cdecl wined3d_get_output_desc(ptr long ptr) @ cdecl wined3d_get_output_desc(ptr long ptr)
@ cdecl wined3d_incref(ptr) @ cdecl wined3d_incref(ptr)
@ cdecl wined3d_register_software_device(ptr ptr) @ cdecl wined3d_register_software_device(ptr ptr)
@ cdecl wined3d_register_window(ptr ptr ptr long)
@ cdecl wined3d_set_adapter_display_mode(ptr long ptr) @ cdecl wined3d_set_adapter_display_mode(ptr long ptr)
@ cdecl wined3d_unregister_windows(ptr)
@ cdecl wined3d_blend_state_create(ptr ptr ptr ptr ptr) @ cdecl wined3d_blend_state_create(ptr ptr ptr ptr ptr)
@ cdecl wined3d_blend_state_decref(ptr) @ cdecl wined3d_blend_state_decref(ptr)
......
...@@ -33,20 +33,47 @@ WINE_DECLARE_DEBUG_CHANNEL(winediag); ...@@ -33,20 +33,47 @@ WINE_DECLARE_DEBUG_CHANNEL(winediag);
struct wined3d_wndproc struct wined3d_wndproc
{ {
struct wined3d *wined3d;
HWND window; HWND window;
BOOL unicode; BOOL unicode;
WNDPROC proc; WNDPROC proc;
struct wined3d_device *device; struct wined3d_device *device;
uint32_t flags;
}; };
struct wined3d_wndproc_table struct wined3d_wndproc_table
{ {
struct wined3d_wndproc *entries; struct wined3d_wndproc *entries;
unsigned int count; SIZE_T count;
SIZE_T size; SIZE_T size;
}; };
struct wined3d_window_hook
{
HHOOK hook;
DWORD thread_id;
unsigned int count;
};
struct wined3d_hooked_swapchain
{
struct wined3d_swapchain *swapchain;
DWORD thread_id;
};
struct wined3d_hook_table
{
struct wined3d_window_hook *hooks;
SIZE_T hooks_size;
SIZE_T hook_count;
struct wined3d_hooked_swapchain *swapchains;
SIZE_T swapchains_size;
SIZE_T swapchain_count;
};
static struct wined3d_wndproc_table wndproc_table; static struct wined3d_wndproc_table wndproc_table;
static struct wined3d_hook_table hook_table;
static CRITICAL_SECTION wined3d_cs; static CRITICAL_SECTION wined3d_cs;
static CRITICAL_SECTION_DEBUG wined3d_cs_debug = static CRITICAL_SECTION_DEBUG wined3d_cs_debug =
...@@ -396,6 +423,14 @@ static BOOL wined3d_dll_destroy(HINSTANCE hInstDLL) ...@@ -396,6 +423,14 @@ static BOOL wined3d_dll_destroy(HINSTANCE hInstDLL)
} }
heap_free(wndproc_table.entries); heap_free(wndproc_table.entries);
heap_free(hook_table.swapchains);
for (i = 0; i < hook_table.hook_count; ++i)
{
WARN("Leftover hook table entry %p.\n", &hook_table.hooks[i]);
UnhookWindowsHookEx(hook_table.hooks[i].hook);
}
heap_free(hook_table.hooks);
heap_free(wined3d_settings.logo); heap_free(wined3d_settings.logo);
UnregisterClassA(WINED3D_OPENGL_WINDOW_CLASS_NAME, hInstDLL); UnregisterClassA(WINED3D_OPENGL_WINDOW_CLASS_NAME, hInstDLL);
...@@ -424,16 +459,16 @@ static void wined3d_wndproc_mutex_unlock(void) ...@@ -424,16 +459,16 @@ static void wined3d_wndproc_mutex_unlock(void)
LeaveCriticalSection(&wined3d_wndproc_cs); LeaveCriticalSection(&wined3d_wndproc_cs);
} }
static struct wined3d_wndproc *wined3d_find_wndproc(HWND window) static struct wined3d_wndproc *wined3d_find_wndproc(HWND window, struct wined3d *wined3d)
{ {
unsigned int i; unsigned int i;
for (i = 0; i < wndproc_table.count; ++i) for (i = 0; i < wndproc_table.count; ++i)
{ {
if (wndproc_table.entries[i].window == window) struct wined3d_wndproc *entry = &wndproc_table.entries[i];
{
return &wndproc_table.entries[i]; if (entry->window == window && entry->wined3d == wined3d)
} return entry;
} }
return NULL; return NULL;
...@@ -447,9 +482,8 @@ static LRESULT CALLBACK wined3d_wndproc(HWND window, UINT message, WPARAM wparam ...@@ -447,9 +482,8 @@ static LRESULT CALLBACK wined3d_wndproc(HWND window, UINT message, WPARAM wparam
WNDPROC proc; WNDPROC proc;
wined3d_wndproc_mutex_lock(); wined3d_wndproc_mutex_lock();
entry = wined3d_find_wndproc(window);
if (!entry) if (!(entry = wined3d_find_wndproc(window, NULL)))
{ {
wined3d_wndproc_mutex_unlock(); wined3d_wndproc_mutex_unlock();
ERR("Window %p is not registered with wined3d.\n", window); ERR("Window %p is not registered with wined3d.\n", window);
...@@ -468,16 +502,62 @@ static LRESULT CALLBACK wined3d_wndproc(HWND window, UINT message, WPARAM wparam ...@@ -468,16 +502,62 @@ static LRESULT CALLBACK wined3d_wndproc(HWND window, UINT message, WPARAM wparam
return CallWindowProcA(proc, window, message, wparam, lparam); return CallWindowProcA(proc, window, message, wparam, lparam);
} }
BOOL wined3d_register_window(HWND window, struct wined3d_device *device) static LRESULT CALLBACK wined3d_hook_proc(int code, WPARAM wparam, LPARAM lparam)
{
struct wined3d_swapchain_desc swapchain_desc;
struct wined3d_swapchain *swapchain;
struct wined3d_wndproc *entry;
MSG *msg = (MSG *)lparam;
unsigned int i;
/* Handle Alt+Enter. */
if (code == HC_ACTION && msg->message == WM_SYSKEYDOWN
&& msg->wParam == VK_RETURN && (msg->lParam & (KF_ALTDOWN << 16)))
{
wined3d_wndproc_mutex_lock();
for (i = 0; i < hook_table.swapchain_count; ++i)
{
swapchain = hook_table.swapchains[i].swapchain;
if (swapchain->device_window != msg->hwnd)
continue;
if ((entry = wined3d_find_wndproc(msg->hwnd, swapchain->device->wined3d))
&& (entry->flags & (WINED3D_REGISTER_WINDOW_NO_WINDOW_CHANGES
| WINED3D_REGISTER_WINDOW_NO_ALT_ENTER)))
continue;
wined3d_swapchain_get_desc(swapchain, &swapchain_desc);
swapchain_desc.windowed = !swapchain_desc.windowed;
wined3d_swapchain_set_fullscreen(swapchain, &swapchain_desc, NULL);
wined3d_wndproc_mutex_unlock();
return 1;
}
wined3d_wndproc_mutex_unlock();
}
return CallNextHookEx(0, code, wparam, lparam);
}
BOOL CDECL wined3d_register_window(struct wined3d *wined3d, HWND window,
struct wined3d_device *device, unsigned int flags)
{ {
struct wined3d_wndproc *entry; struct wined3d_wndproc *entry;
TRACE("wined3d %p, window %p, device %p, flags %#x.\n", wined3d, window, device, flags);
wined3d_wndproc_mutex_lock(); wined3d_wndproc_mutex_lock();
if (wined3d_find_wndproc(window)) if ((entry = wined3d_find_wndproc(window, wined3d)))
{ {
if (!wined3d)
WARN("Window %p is already registered with wined3d.\n", window);
entry->flags = flags;
wined3d_wndproc_mutex_unlock(); wined3d_wndproc_mutex_unlock();
WARN("Window %p is already registered with wined3d.\n", window);
return TRUE; return TRUE;
} }
...@@ -492,65 +572,200 @@ BOOL wined3d_register_window(HWND window, struct wined3d_device *device) ...@@ -492,65 +572,200 @@ BOOL wined3d_register_window(HWND window, struct wined3d_device *device)
entry = &wndproc_table.entries[wndproc_table.count++]; entry = &wndproc_table.entries[wndproc_table.count++];
entry->window = window; entry->window = window;
entry->unicode = IsWindowUnicode(window); entry->unicode = IsWindowUnicode(window);
/* Set a window proc that matches the window. Some applications (e.g. NoX) if (!wined3d)
* replace the window proc after we've set ours, and expect to be able to {
* call the previous one (ours) directly, without using CallWindowProc(). */ /* Set a window proc that matches the window. Some applications (e.g.
if (entry->unicode) * NoX) replace the window proc after we've set ours, and expect to be
entry->proc = (WNDPROC)SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc); * able to call the previous one (ours) directly, without using
* CallWindowProc(). */
if (entry->unicode)
entry->proc = (WNDPROC)SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
else
entry->proc = (WNDPROC)SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
}
else else
entry->proc = (WNDPROC)SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc); {
entry->proc = NULL;
}
entry->device = device; entry->device = device;
entry->wined3d = wined3d;
entry->flags = flags;
wined3d_wndproc_mutex_unlock(); wined3d_wndproc_mutex_unlock();
return TRUE; return TRUE;
} }
static BOOL restore_wndproc(struct wined3d_wndproc *entry)
{
LONG_PTR proc;
if (entry->unicode)
{
proc = GetWindowLongPtrW(entry->window, GWLP_WNDPROC);
if (proc != (LONG_PTR)wined3d_wndproc)
return FALSE;
SetWindowLongPtrW(entry->window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
}
else
{
proc = GetWindowLongPtrA(entry->window, GWLP_WNDPROC);
if (proc != (LONG_PTR)wined3d_wndproc)
return FALSE;
SetWindowLongPtrA(entry->window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
}
return TRUE;
}
void wined3d_unregister_window(HWND window) void wined3d_unregister_window(HWND window)
{ {
struct wined3d_wndproc *entry, *last; struct wined3d_wndproc *entry, *last;
LONG_PTR proc;
wined3d_wndproc_mutex_lock(); wined3d_wndproc_mutex_lock();
if (!(entry = wined3d_find_wndproc(window))) if (!(entry = wined3d_find_wndproc(window, NULL)))
{ {
wined3d_wndproc_mutex_unlock(); wined3d_wndproc_mutex_unlock();
ERR("Window %p is not registered with wined3d.\n", window); ERR("Window %p is not registered with wined3d.\n", window);
return; return;
} }
if (entry->unicode) if (entry->proc && !restore_wndproc(entry))
{ {
proc = GetWindowLongPtrW(window, GWLP_WNDPROC); entry->device = NULL;
if (proc != (LONG_PTR)wined3d_wndproc) WARN("Not unregistering window %p, current window proc doesn't match wined3d window proc.\n", window);
wined3d_wndproc_mutex_unlock();
return;
}
last = &wndproc_table.entries[--wndproc_table.count];
if (entry != last) *entry = *last;
wined3d_wndproc_mutex_unlock();
}
void CDECL wined3d_unregister_windows(struct wined3d *wined3d)
{
struct wined3d_wndproc *entry, *last;
unsigned int i = 0;
TRACE("wined3d %p.\n", wined3d);
wined3d_wndproc_mutex_lock();
while (i < wndproc_table.count)
{
entry = &wndproc_table.entries[i];
if (entry->wined3d != wined3d)
{
++i;
continue;
}
if (entry->proc && !restore_wndproc(entry))
{ {
entry->device = NULL; entry->device = NULL;
wined3d_wndproc_mutex_unlock(); WARN("Not unregistering window %p, current window proc doesn't match wined3d window proc.\n",
WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n", entry->window);
window, proc, wined3d_wndproc); ++i;
return; continue;
} }
SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)entry->proc); last = &wndproc_table.entries[--wndproc_table.count];
if (entry != last)
*entry = *last;
else
++i;
} }
else
wined3d_wndproc_mutex_unlock();
}
static struct wined3d_window_hook *wined3d_find_hook(DWORD thread_id)
{
unsigned int i;
for (i = 0; i < hook_table.hook_count; ++i)
{ {
proc = GetWindowLongPtrA(window, GWLP_WNDPROC); if (hook_table.hooks[i].thread_id == thread_id)
if (proc != (LONG_PTR)wined3d_wndproc) return &hook_table.hooks[i];
}
return NULL;
}
void wined3d_hook_swapchain(struct wined3d_swapchain *swapchain)
{
struct wined3d_hooked_swapchain *swapchain_entry;
struct wined3d_window_hook *hook;
wined3d_wndproc_mutex_lock();
if (!wined3d_array_reserve((void **)&hook_table.swapchains, &hook_table.swapchains_size,
hook_table.swapchain_count + 1, sizeof(*swapchain_entry)))
{
wined3d_wndproc_mutex_unlock();
return;
}
swapchain_entry = &hook_table.swapchains[hook_table.swapchain_count++];
swapchain_entry->swapchain = swapchain;
swapchain_entry->thread_id = GetWindowThreadProcessId(swapchain->device_window, NULL);
if ((hook = wined3d_find_hook(swapchain_entry->thread_id)))
{
++hook->count;
wined3d_wndproc_mutex_unlock();
return;
}
if (!wined3d_array_reserve((void **)&hook_table.hooks, &hook_table.hooks_size,
hook_table.hook_count + 1, sizeof(*hook)))
{
--hook_table.swapchain_count;
wined3d_wndproc_mutex_unlock();
return;
}
hook = &hook_table.hooks[hook_table.hook_count++];
hook->thread_id = swapchain_entry->thread_id;
hook->hook = SetWindowsHookExW(WH_GETMESSAGE, wined3d_hook_proc, 0, hook->thread_id);
hook->count = 1;
wined3d_wndproc_mutex_unlock();
}
void wined3d_unhook_swapchain(struct wined3d_swapchain *swapchain)
{
struct wined3d_hooked_swapchain *swapchain_entry, *last_swapchain_entry;
struct wined3d_window_hook *hook, *last_hook;
unsigned int i;
wined3d_wndproc_mutex_lock();
for (i = 0; i < hook_table.swapchain_count; ++i)
{
swapchain_entry = &hook_table.swapchains[i];
if (swapchain_entry->swapchain != swapchain)
continue;
if ((hook = wined3d_find_hook(swapchain_entry->thread_id)) && !--hook->count)
{ {
entry->device = NULL; UnhookWindowsHookEx(hook->hook);
wined3d_wndproc_mutex_unlock(); last_hook = &hook_table.hooks[--hook_table.hook_count];
WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n", if (hook != last_hook)
window, proc, wined3d_wndproc); *hook = *last_hook;
return;
} }
SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)entry->proc); last_swapchain_entry = &hook_table.swapchains[--hook_table.swapchain_count];
} if (swapchain_entry != last_swapchain_entry)
*swapchain_entry = *last_swapchain_entry;
last = &wndproc_table.entries[--wndproc_table.count]; break;
if (entry != last) *entry = *last; }
wined3d_wndproc_mutex_unlock(); wined3d_wndproc_mutex_unlock();
} }
......
...@@ -2978,8 +2978,9 @@ struct wined3d ...@@ -2978,8 +2978,9 @@ struct wined3d
struct wined3d_adapter *adapters[1]; struct wined3d_adapter *adapters[1];
}; };
void wined3d_hook_swapchain(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags) DECLSPEC_HIDDEN; HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags) DECLSPEC_HIDDEN;
BOOL wined3d_register_window(HWND window, struct wined3d_device *device) DECLSPEC_HIDDEN; void wined3d_unhook_swapchain(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN; void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN;
BOOL wined3d_get_app_name(char *app_name, unsigned int app_name_size) DECLSPEC_HIDDEN; BOOL wined3d_get_app_name(char *app_name, unsigned int app_name_size) DECLSPEC_HIDDEN;
......
...@@ -903,6 +903,7 @@ enum wined3d_shader_type ...@@ -903,6 +903,7 @@ enum wined3d_shader_type
#define WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT 0x00004000u #define WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT 0x00004000u
#define WINED3D_SWAPCHAIN_GDI_COMPATIBLE 0x00008000u #define WINED3D_SWAPCHAIN_GDI_COMPATIBLE 0x00008000u
#define WINED3D_SWAPCHAIN_IMPLICIT 0x00010000u #define WINED3D_SWAPCHAIN_IMPLICIT 0x00010000u
#define WINED3D_SWAPCHAIN_HOOK 0x00020000u
#define WINED3DDP_MAXTEXCOORD 8 #define WINED3DDP_MAXTEXCOORD 8
...@@ -1584,6 +1585,10 @@ enum wined3d_shader_type ...@@ -1584,6 +1585,10 @@ enum wined3d_shader_type
#define WINED3D_MAX_VIEWPORTS 16 #define WINED3D_MAX_VIEWPORTS 16
#define WINED3D_REGISTER_WINDOW_NO_WINDOW_CHANGES 0x00000001u
#define WINED3D_REGISTER_WINDOW_NO_ALT_ENTER 0x00000002u
#define WINED3D_REGISTER_WINDOW_NO_PRINT_SCREEN 0x00000004u
struct wined3d_display_mode struct wined3d_display_mode
{ {
UINT width; UINT width;
...@@ -2210,8 +2215,11 @@ HRESULT __cdecl wined3d_get_output_desc(const struct wined3d *wined3d, unsigned ...@@ -2210,8 +2215,11 @@ HRESULT __cdecl wined3d_get_output_desc(const struct wined3d *wined3d, unsigned
struct wined3d_output_desc *desc); struct wined3d_output_desc *desc);
ULONG __cdecl wined3d_incref(struct wined3d *wined3d); ULONG __cdecl wined3d_incref(struct wined3d *wined3d);
HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *init_function); HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *init_function);
BOOL __cdecl wined3d_register_window(struct wined3d *wined3d, HWND window,
struct wined3d_device *device, unsigned int flags);
HRESULT __cdecl wined3d_set_adapter_display_mode(struct wined3d *wined3d, HRESULT __cdecl wined3d_set_adapter_display_mode(struct wined3d *wined3d,
UINT adapter_idx, const struct wined3d_display_mode *mode); UINT adapter_idx, const struct wined3d_display_mode *mode);
void __cdecl wined3d_unregister_windows(struct wined3d *wined3d);
HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc, HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops, const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment