Commit a6cd109a authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

wined3d: Remove stateblock handling from wined3d_device_set_compute_shader().

parent d94ae444
......@@ -2887,12 +2887,12 @@ void CDECL wined3d_device_set_compute_shader(struct wined3d_device *device, stru
TRACE("device %p, shader %p.\n", device, shader);
prev = device->update_state->shader[WINED3D_SHADER_TYPE_COMPUTE];
if (device->recording || shader == prev)
prev = device->state.shader[WINED3D_SHADER_TYPE_COMPUTE];
if (shader == prev)
return;
if (shader)
wined3d_shader_incref(shader);
device->update_state->shader[WINED3D_SHADER_TYPE_COMPUTE] = shader;
device->state.shader[WINED3D_SHADER_TYPE_COMPUTE] = shader;
wined3d_cs_emit_set_shader(device->cs, WINED3D_SHADER_TYPE_COMPUTE, shader);
if (prev)
wined3d_shader_decref(prev);
......
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