Commit a6d74b05 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

wined3d: Construct the blend state in wined3d_device_apply_stateblock().

parent 7520af47
......@@ -528,6 +528,13 @@ static void device_free_rasterizer_state(struct wine_rb_entry *entry, void *cont
wined3d_rasterizer_state_decref(state);
}
static void device_free_blend_state(struct wine_rb_entry *entry, void *context)
{
struct wined3d_blend_state *state = WINE_RB_ENTRY_VALUE(entry, struct wined3d_blend_state, entry);
wined3d_blend_state_decref(state);
}
void wined3d_device_cleanup(struct wined3d_device *device)
{
unsigned int i;
......@@ -535,8 +542,8 @@ void wined3d_device_cleanup(struct wined3d_device *device)
if (device->swapchain_count)
wined3d_device_uninit_3d(device);
wined3d_blend_state_decref(device->blend_state_atoc_enabled);
wine_rb_destroy(&device->rasterizer_states, device_free_rasterizer_state, NULL);
wine_rb_destroy(&device->blend_states, device_free_blend_state, NULL);
wined3d_cs_destroy(device->cs);
......@@ -3485,10 +3492,8 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
const struct wined3d_stateblock_state *state = &stateblock->stateblock_state;
const struct wined3d_saved_states *changed = &stateblock->changed;
const unsigned int word_bit_count = sizeof(DWORD) * CHAR_BIT;
BOOL set_blend_state, set_rasterizer_state = FALSE;
struct wined3d_blend_state *blend_state;
BOOL set_blend_state = FALSE, set_rasterizer_state = FALSE;
unsigned int i, j, start, idx;
struct wined3d_color colour;
struct wined3d_range range;
DWORD map, stage;
......@@ -3565,20 +3570,6 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
}
}
if ((set_blend_state = changed->blend_state
|| wined3d_bitmap_is_set(changed->renderState, WINED3D_RS_ADAPTIVETESS_Y)))
{
blend_state = state->rs[WINED3D_RS_ADAPTIVETESS_Y] == WINED3DFMT_ATOC
? device->blend_state_atoc_enabled : state->blend_state;
if (wined3d_bitmap_is_set(changed->renderState, WINED3D_RS_BLENDFACTOR))
wined3d_color_from_d3dcolor(&colour, stateblock->stateblock_state.rs[WINED3D_RS_BLENDFACTOR]);
else
wined3d_device_get_blend_state(device, &colour);
wined3d_device_set_blend_state(device, blend_state, &colour);
}
for (i = 0; i < ARRAY_SIZE(changed->renderState); ++i)
{
map = changed->renderState[i];
......@@ -3590,12 +3581,7 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
switch (idx)
{
case WINED3D_RS_BLENDFACTOR:
if (!set_blend_state)
{
blend_state = wined3d_device_get_blend_state(device, &colour);
wined3d_color_from_d3dcolor(&colour, state->rs[idx]);
wined3d_device_set_blend_state(device, blend_state, &colour);
}
set_blend_state = TRUE;
break;
case WINED3D_RS_FILLMODE:
......@@ -3653,6 +3639,41 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
}
}
if (set_blend_state || changed->alpha_to_coverage
|| wined3d_bitmap_is_set(changed->renderState, WINED3D_RS_ADAPTIVETESS_Y))
{
struct wined3d_blend_state *blend_state;
struct wined3d_blend_state_desc desc;
struct wine_rb_entry *entry;
struct wined3d_color colour;
memset(&desc, 0, sizeof(desc));
desc.alpha_to_coverage = state->alpha_to_coverage;
if (state->rs[WINED3D_RS_ADAPTIVETESS_Y] == WINED3DFMT_ATOC)
desc.alpha_to_coverage = TRUE;
if (wined3d_bitmap_is_set(changed->renderState, WINED3D_RS_BLENDFACTOR))
wined3d_color_from_d3dcolor(&colour, state->rs[WINED3D_RS_BLENDFACTOR]);
else
wined3d_device_get_blend_state(device, &colour);
if ((entry = wine_rb_get(&device->blend_states, &desc)))
{
blend_state = WINE_RB_ENTRY_VALUE(entry, struct wined3d_blend_state, entry);
wined3d_device_set_blend_state(device, blend_state, &colour);
}
else if (SUCCEEDED(wined3d_blend_state_create(device, &desc, NULL,
&wined3d_null_parent_ops, &blend_state)))
{
wined3d_device_set_blend_state(device, blend_state, &colour);
if (wine_rb_put(&device->blend_states, &desc, &blend_state->entry) == -1)
{
ERR("Failed to insert blend state.\n");
wined3d_blend_state_decref(blend_state);
}
}
}
for (i = 0; i < ARRAY_SIZE(changed->textureState); ++i)
{
map = changed->textureState[i];
......@@ -5459,6 +5480,13 @@ static int wined3d_rasterizer_state_compare(const void *key, const struct wine_r
return memcmp(&state->desc, key, sizeof(state->desc));
}
static int wined3d_blend_state_compare(const void *key, const struct wine_rb_entry *entry)
{
const struct wined3d_blend_state *state = WINE_RB_ENTRY_VALUE(entry, struct wined3d_blend_state, entry);
return memcmp(&state->desc, key, sizeof(state->desc));
}
static BOOL wined3d_select_feature_level(const struct wined3d_adapter *adapter,
const enum wined3d_feature_level *levels, unsigned int level_count,
enum wined3d_feature_level *selected_level)
......@@ -5488,7 +5516,6 @@ HRESULT wined3d_device_init(struct wined3d_device *device, struct wined3d *wined
struct wined3d_adapter *adapter = wined3d->adapters[adapter_idx];
const struct wined3d_fragment_pipe_ops *fragment_pipeline;
const struct wined3d_vertex_pipe_ops *vertex_pipeline;
struct wined3d_blend_state_desc blend_state_desc;
unsigned int i;
HRESULT hr;
......@@ -5520,6 +5547,7 @@ HRESULT wined3d_device_init(struct wined3d_device *device, struct wined3d *wined
wine_rb_init(&device->samplers, wined3d_sampler_compare);
wine_rb_init(&device->rasterizer_states, wined3d_rasterizer_state_compare);
wine_rb_init(&device->blend_states, wined3d_blend_state_compare);
if (vertex_pipeline->vp_states && fragment_pipeline->states
&& FAILED(hr = compile_state_table(device->state_table, device->multistate_funcs,
......@@ -5529,6 +5557,7 @@ HRESULT wined3d_device_init(struct wined3d_device *device, struct wined3d *wined
ERR("Failed to compile state table, hr %#x.\n", hr);
wine_rb_destroy(&device->samplers, NULL, NULL);
wine_rb_destroy(&device->rasterizer_states, NULL, NULL);
wine_rb_destroy(&device->blend_states, NULL, NULL);
wined3d_decref(device->wined3d);
return hr;
}
......@@ -5545,18 +5574,6 @@ HRESULT wined3d_device_init(struct wined3d_device *device, struct wined3d *wined
goto err;
}
memset(&blend_state_desc, 0, sizeof(blend_state_desc));
blend_state_desc.alpha_to_coverage = TRUE;
if (FAILED(hr = wined3d_blend_state_create(device, &blend_state_desc,
NULL, &wined3d_null_parent_ops, &device->blend_state_atoc_enabled)))
{
ERR("Failed to create blend state object, hr %#x.\n", hr);
wined3d_cs_destroy(device->cs);
state_cleanup(&device->state);
goto err;
}
return WINED3D_OK;
err:
......@@ -5566,6 +5583,7 @@ err:
}
wine_rb_destroy(&device->samplers, NULL, NULL);
wine_rb_destroy(&device->rasterizer_states, NULL, NULL);
wine_rb_destroy(&device->blend_states, NULL, NULL);
wined3d_decref(device->wined3d);
return hr;
}
......
......@@ -208,7 +208,7 @@ static void stateblock_savedstates_set_all(struct wined3d_saved_states *states,
states->pixelShader = 1;
states->vertexShader = 1;
states->scissorRect = 1;
states->blend_state = 1;
states->alpha_to_coverage = 1;
states->lights = 1;
states->transforms = 1;
......@@ -263,7 +263,7 @@ static void stateblock_savedstates_set_vertex(struct wined3d_saved_states *state
states->vertexDecl = 1;
states->vertexShader = 1;
states->blend_state = 1;
states->alpha_to_coverage = 1;
states->lights = 1;
for (i = 0; i < ARRAY_SIZE(vertex_states_render); ++i)
......@@ -479,7 +479,6 @@ void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state *state)
{
struct wined3d_light_info *light, *cursor;
struct wined3d_vertex_declaration *decl;
struct wined3d_blend_state *blend_state;
struct wined3d_texture *texture;
struct wined3d_buffer *buffer;
struct wined3d_shader *shader;
......@@ -535,12 +534,6 @@ void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state *state)
heap_free(light);
}
}
if ((blend_state = state->blend_state))
{
state->blend_state = NULL;
wined3d_blend_state_decref(blend_state);
}
}
void state_cleanup(struct wined3d_state *state)
......@@ -974,14 +967,8 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock,
if (stateblock->changed.lights)
wined3d_state_record_lights(stateblock->stateblock_state.light_state, state->light_state);
if (stateblock->changed.blend_state && stateblock->stateblock_state.blend_state != state->blend_state)
{
if (state->blend_state)
wined3d_blend_state_incref(state->blend_state);
if (stateblock->stateblock_state.blend_state)
wined3d_blend_state_decref(stateblock->stateblock_state.blend_state);
stateblock->stateblock_state.blend_state = state->blend_state;
}
if (stateblock->changed.alpha_to_coverage)
stateblock->stateblock_state.alpha_to_coverage = state->alpha_to_coverage;
TRACE("Capture done.\n");
}
......@@ -1058,14 +1045,10 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock,
wined3d_stateblock_set_ps_consts_b(device_state, range.offset, range.size, &state->ps_consts_b[range.offset]);
}
if (stateblock->changed.blend_state)
if (stateblock->changed.alpha_to_coverage)
{
if (state->blend_state)
wined3d_blend_state_incref(state->blend_state);
if (device_state->stateblock_state.blend_state)
wined3d_blend_state_decref(device_state->stateblock_state.blend_state);
device_state->stateblock_state.blend_state = state->blend_state;
device_state->changed.blend_state = 1;
device_state->stateblock_state.alpha_to_coverage = state->alpha_to_coverage;
device_state->changed.alpha_to_coverage = 1;
}
/* Render states. */
......@@ -1359,18 +1342,8 @@ void CDECL wined3d_stateblock_set_render_state(struct wined3d_stateblock *stateb
if (state == WINED3D_RS_POINTSIZE
&& (value == WINED3D_ALPHA_TO_COVERAGE_ENABLE || value == WINED3D_ALPHA_TO_COVERAGE_DISABLE))
{
stateblock->changed.blend_state = 1;
if (value == WINED3D_ALPHA_TO_COVERAGE_ENABLE && !stateblock->stateblock_state.blend_state)
{
wined3d_blend_state_incref(stateblock->device->blend_state_atoc_enabled);
stateblock->stateblock_state.blend_state = stateblock->device->blend_state_atoc_enabled;
}
else if (value == WINED3D_ALPHA_TO_COVERAGE_DISABLE && stateblock->stateblock_state.blend_state)
{
wined3d_blend_state_decref(stateblock->stateblock_state.blend_state);
stateblock->stateblock_state.blend_state = NULL;
}
stateblock->changed.alpha_to_coverage = 1;
stateblock->stateblock_state.alpha_to_coverage = (value == WINED3D_ALPHA_TO_COVERAGE_ENABLE);
}
}
......
......@@ -3144,6 +3144,7 @@ struct wined3d_blend_state
const struct wined3d_parent_ops *parent_ops;
struct wined3d_device *device;
struct wine_rb_entry entry;
};
struct wined3d_rasterizer_state
......@@ -3294,7 +3295,7 @@ struct wined3d_device
struct list resources; /* a linked list to track resources created by the device */
struct list shaders; /* a linked list to track shaders (pixel and vertex) */
struct wine_rb_tree samplers, rasterizer_states;
struct wine_rb_tree samplers, rasterizer_states, blend_states;
/* Render Target Support */
struct wined3d_fb_state fb;
......@@ -3322,7 +3323,6 @@ struct wined3d_device
/* Context management */
struct wined3d_context **contexts;
UINT context_count;
struct wined3d_blend_state *blend_state_atoc_enabled;
};
void wined3d_device_cleanup(struct wined3d_device *device) DECLSPEC_HIDDEN;
......@@ -3941,7 +3941,7 @@ struct wined3d_saved_states
DWORD vertexShader : 1;
DWORD scissorRect : 1;
DWORD store_stream_offset : 1;
DWORD blend_state : 1;
DWORD alpha_to_coverage : 1;
DWORD lights : 1;
DWORD transforms : 1;
DWORD padding : 1;
......
......@@ -2163,6 +2163,7 @@ struct wined3d_stateblock_state
BOOL ps_consts_b[WINED3D_MAX_CONSTS_B];
DWORD rs[WINEHIGHEST_RENDER_STATE + 1];
BOOL alpha_to_coverage;
struct wined3d_texture *textures[WINED3D_MAX_COMBINED_SAMPLERS];
DWORD sampler_states[WINED3D_MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
......@@ -2175,7 +2176,6 @@ struct wined3d_stateblock_state
RECT scissor_rect;
struct wined3d_light_state *light_state;
struct wined3d_blend_state *blend_state;
};
struct wined3d_parent_ops
......
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