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wine
wine-winehq
Commits
a6e50802
Commit
a6e50802
authored
Nov 30, 2002
by
Lionel Ulmer
Committed by
Alexandre Julliard
Nov 30, 2002
Browse files
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Plain Diff
- some more code sharing between D3DDevice versions
- implementation of D3DFVF_TLVERTEX format fast path
parent
2b47a2b8
Show whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
72 additions
and
43 deletions
+72
-43
mesa.c
dlls/ddraw/d3ddevice/mesa.c
+70
-42
mesa_private.h
dlls/ddraw/mesa_private.h
+2
-1
No files found.
dlls/ddraw/d3ddevice/mesa.c
View file @
a6e50802
...
...
@@ -610,7 +610,7 @@ GL_IDirect3DDeviceImpl_7_3T_2T_SetTransform(LPDIRECT3DDEVICE7 iface,
return
DD_OK
;
}
inline
static
void
draw_primitive_start_GL
(
D3DPRIMITIVETYPE
d3dpt
)
static
void
draw_primitive_start_GL
(
D3DPRIMITIVETYPE
d3dpt
)
{
switch
(
d3dpt
)
{
case
D3DPT_POINTLIST
:
...
...
@@ -649,16 +649,12 @@ inline static void draw_primitive_start_GL(D3DPRIMITIVETYPE d3dpt)
}
}
inline
static
void
draw_primitive
(
IDirect3DDeviceGLImpl
*
glThis
,
DWORD
maxvert
,
WORD
*
index
,
D3DVERTEXTYPE
d3dvt
,
D3DPRIMITIVETYPE
d3dpt
,
void
*
lpvertex
)
{
DWORD
vx_index
;
/* Puts GL in the correct lighting mode */
if
(
glThis
->
vertex_type
!=
d3dvt
)
{
if
((
glThis
->
vertex_type
==
D3DVT_TLVERTEX
)
&&
(
d3dvt
!=
D3DVT_TLVERTEX
))
{
/* Need to put the correct transformation again if we go from Transformed / Lighted
static
void
draw_primitive_handle_GL_state
(
IDirect3DDeviceGLImpl
*
glThis
,
BOOLEAN
vertex_transformed
,
BOOLEAN
vertex_lit
)
{
/* Puts GL in the correct lighting / transformation mode */
if
((
glThis
->
last_vertices_transformed
==
TRUE
)
&&
(
vertex_transformed
==
FALSE
))
{
/* Need to put the correct transformation again if we go from Transformed
vertices to non-transformed ones.
*/
glMatrixMode
(
GL_MODELVIEW
);
...
...
@@ -666,33 +662,13 @@ inline static void draw_primitive(IDirect3DDeviceGLImpl *glThis, DWORD maxvert,
glMultMatrixf
((
float
*
)
glThis
->
world_mat
);
glMatrixMode
(
GL_PROJECTION
);
glLoadMatrixf
((
float
*
)
glThis
->
proj_mat
);
}
switch
(
d3dvt
)
{
case
D3DVT_VERTEX
:
TRACE
(
"Standard Vertex
\n
"
);
glEnable
(
GL_LIGHTING
);
break
;
case
D3DVT_LVERTEX
:
TRACE
(
"Lighted Vertex
\n
"
);
glDisable
(
GL_LIGHTING
);
break
;
case
D3DVT_TLVERTEX
:
{
}
else
if
((
glThis
->
last_vertices_transformed
==
FALSE
)
&&
(
vertex_transformed
==
TRUE
))
{
GLdouble
height
,
width
,
minZ
,
maxZ
;
TRACE
(
"Transformed - Lighted Vertex
\n
"
);
if
(
glThis
->
vertex_type
!=
D3DVT_TLVERTEX
)
{
/* First, disable lighting */
glDisable
(
GL_LIGHTING
);
/* Then do not put any transformation matrixes */
glMatrixMode
(
GL_MODELVIEW
);
glLoadIdentity
();
glMatrixMode
(
GL_PROJECTION
);
glLoadIdentity
();
}
if
(
glThis
->
parent
.
current_viewport
==
NULL
)
{
ERR
(
"No current viewport !
\n
"
);
...
...
@@ -714,18 +690,27 @@ inline static void draw_primitive(IDirect3DDeviceGLImpl *glThis, DWORD maxvert,
maxZ
=
(
GLdouble
)
glThis
->
parent
.
current_viewport
->
viewports
.
vp1
.
dvMaxZ
;
}
}
glOrtho
(
0
.
0
,
width
,
height
,
0
.
0
,
-
minZ
,
-
maxZ
);
}
break
;
default:
ERR
(
"Unhandled vertex type
\n
"
);
break
;
}
glThis
->
vertex_type
=
d3dvt
;
if
((
glThis
->
last_vertices_lit
==
TRUE
)
&&
(
vertex_lit
==
FALSE
))
{
glEnable
(
GL_LIGHTING
);
}
else
if
((
glThis
->
last_vertices_lit
==
TRUE
)
&&
(
vertex_lit
==
TRUE
))
{
glDisable
(
GL_LIGHTING
);
}
/* And save the current state */
glThis
->
last_vertices_transformed
=
vertex_transformed
;
glThis
->
last_vertices_lit
=
vertex_lit
;
}
inline
static
void
draw_primitive
(
IDirect3DDeviceGLImpl
*
glThis
,
DWORD
maxvert
,
WORD
*
index
,
D3DVERTEXTYPE
d3dvt
,
D3DPRIMITIVETYPE
d3dpt
,
void
*
lpvertex
)
{
DWORD
vx_index
;
draw_primitive_handle_GL_state
(
glThis
,
d3dvt
==
D3DVT_TLVERTEX
,
d3dvt
!=
D3DVT_VERTEX
);
draw_primitive_start_GL
(
d3dpt
);
/* Draw the primitives */
...
...
@@ -886,6 +871,13 @@ typedef struct {
float
tu1
,
tv1
;
}
D3DFVF_VERTEX_1
;
typedef
struct
{
float
x
,
y
,
z
,
rhw
;
DWORD
diffuse
;
DWORD
specular
;
float
tu1
,
tv1
;
}
D3DFVF_TLVERTEX_1
;
static
void
draw_primitive_7
(
IDirect3DDeviceImpl
*
This
,
D3DPRIMITIVETYPE
d3dptPrimitiveType
,
DWORD
d3dvtVertexType
,
...
...
@@ -895,11 +887,15 @@ static void draw_primitive_7(IDirect3DDeviceImpl *This,
DWORD
dwIndexCount
,
DWORD
dwFlags
)
{
IDirect3DDeviceGLImpl
*
glThis
=
(
IDirect3DDeviceGLImpl
*
)
This
;
if
(
TRACE_ON
(
ddraw
))
{
TRACE
(
" Vertex format : "
);
dump_flexible_vertex
(
d3dvtVertexType
);
}
ENTER_GL
();
draw_primitive_handle_GL_state
(
glThis
,
(
d3dvtVertexType
&
D3DFVF_POSITION_MASK
)
!=
D3DFVF_XYZ
,
(
d3dvtVertexType
&
D3DFVF_NORMAL
)
==
0
);
draw_primitive_start_GL
(
d3dptPrimitiveType
);
/* Some fast paths first before the generic case.... */
...
...
@@ -907,8 +903,6 @@ static void draw_primitive_7(IDirect3DDeviceImpl *This,
D3DFVF_VERTEX_1
*
vertices
=
(
D3DFVF_VERTEX_1
*
)
lpvVertices
;
int
index
;
glEnable
(
GL_LIGHTING
);
for
(
index
=
0
;
index
<
dwIndexCount
;
index
++
)
{
int
i
=
(
dwIndices
==
NULL
)
?
index
:
dwIndices
[
index
];
...
...
@@ -920,6 +914,38 @@ static void draw_primitive_7(IDirect3DDeviceImpl *This,
vertices
[
i
].
nx
,
vertices
[
i
].
ny
,
vertices
[
i
].
nz
,
vertices
[
i
].
tu1
,
vertices
[
i
].
tv1
);
}
}
else
if
(
d3dvtVertexType
==
D3DFVF_TLVERTEX
)
{
D3DFVF_TLVERTEX_1
*
vertices
=
(
D3DFVF_TLVERTEX_1
*
)
lpvVertices
;
int
index
;
for
(
index
=
0
;
index
<
dwIndexCount
;
index
++
)
{
int
i
=
(
dwIndices
==
NULL
)
?
index
:
dwIndices
[
index
];
glColor4ub
((
vertices
[
i
].
diffuse
>>
24
)
&
0xFF
,
(
vertices
[
i
].
diffuse
>>
16
)
&
0xFF
,
(
vertices
[
i
].
diffuse
>>
8
)
&
0xFF
,
(
vertices
[
i
].
diffuse
>>
0
)
&
0xFF
);
/* Todo : handle specular... */
glTexCoord2f
(
vertices
[
i
].
tu1
,
vertices
[
i
].
tv1
);
if
(
vertices
[
i
].
rhw
<
0
.
00001
)
glVertex3f
(
vertices
[
i
].
x
,
vertices
[
i
].
y
,
vertices
[
i
].
z
);
else
glVertex4f
(
vertices
[
i
].
x
/
vertices
[
i
].
rhw
,
vertices
[
i
].
y
/
vertices
[
i
].
rhw
,
vertices
[
i
].
z
/
vertices
[
i
].
rhw
,
1
.
0
/
vertices
[
i
].
rhw
);
TRACE
(
" %f %f %f %f / %02lx %02lx %02lx %02lx - %02lx %02lx %02lx %02lx (%f %f)
\n
"
,
vertices
[
i
].
x
,
vertices
[
i
].
y
,
vertices
[
i
].
z
,
vertices
[
i
].
rhw
,
(
vertices
[
i
].
diffuse
>>
24
)
&
0xFF
,
(
vertices
[
i
].
diffuse
>>
16
)
&
0xFF
,
(
vertices
[
i
].
diffuse
>>
8
)
&
0xFF
,
(
vertices
[
i
].
diffuse
>>
0
)
&
0xFF
,
(
vertices
[
i
].
specular
>>
24
)
&
0xFF
,
(
vertices
[
i
].
specular
>>
16
)
&
0xFF
,
(
vertices
[
i
].
specular
>>
8
)
&
0xFF
,
(
vertices
[
i
].
specular
>>
0
)
&
0xFF
,
vertices
[
i
].
tu1
,
vertices
[
i
].
tv1
);
}
}
glEnd
();
...
...
@@ -1176,6 +1202,7 @@ ICOM_VTABLE(IDirect3DDevice) VTABLE_IDirect3DDevice =
by other OpenGL code in D3D
- handle the case where no 'Begin / EndScene' was done between two locks
- handle the rectangles in the unlock too
- handle pitch correctly...
*/
static
void
d3ddevice_lock_update
(
IDirectDrawSurfaceImpl
*
This
,
LPCRECT
pRect
,
DWORD
dwFlags
)
{
...
...
@@ -1255,6 +1282,7 @@ static void d3ddevice_unlock_update(IDirectDrawSurfaceImpl* This, LPCRECT pRect)
return
;
}
glRasterPos2f
(
0
.
0
,
0
.
0
);
glDrawPixels
(
This
->
surface_desc
.
dwWidth
,
This
->
surface_desc
.
dwHeight
,
GL_RGB
,
buffer_type
,
This
->
surface_desc
.
lpSurface
);
glDrawBuffer
(
prev_draw
);
...
...
@@ -1350,7 +1378,6 @@ d3ddevice_create(IDirect3DDeviceImpl **obj, IDirect3DImpl *d3d, IDirectDrawSurfa
gl_object
->
render_state
.
dst
=
GL_ZERO
;
gl_object
->
render_state
.
mag
=
GL_NEAREST
;
gl_object
->
render_state
.
min
=
GL_NEAREST
;
gl_object
->
vertex_type
=
0
;
/* Allocate memory for the matrices */
gl_object
->
world_mat
=
(
D3DMATRIX
*
)
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
16
*
sizeof
(
float
));
...
...
@@ -1371,6 +1398,7 @@ d3ddevice_create(IDirect3DDeviceImpl **obj, IDirect3DImpl *d3d, IDirectDrawSurfa
glColor3f
(
1
.
0
,
1
.
0
,
1
.
0
);
glClear
(
GL_COLOR_BUFFER_BIT
|
GL_DEPTH_BUFFER_BIT
|
GL_STENCIL_BUFFER_BIT
);
glDrawBuffer
(
buffer
);
glReadBuffer
(
buffer
);
/* glDisable(GL_DEPTH_TEST); Need here to check for the presence of a ZBuffer and to reenable it when the ZBuffer is attached */
LEAVE_GL
();
...
...
dlls/ddraw/mesa_private.h
View file @
a6e50802
...
...
@@ -101,7 +101,8 @@ typedef struct IDirect3DDeviceGLImpl
RenderState
render_state
;
/* The last type of vertex drawn */
D3DVERTEXTYPE
vertex_type
;
BOOLEAN
last_vertices_transformed
;
BOOLEAN
last_vertices_lit
;
D3DMATRIX
*
world_mat
;
D3DMATRIX
*
view_mat
;
...
...
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