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wine
wine-winehq
Commits
a7063774
Commit
a7063774
authored
Apr 01, 2006
by
Stefan Dösinger
Committed by
Alexandre Julliard
Apr 03, 2006
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wined3d: Do not set the mipmap level count every time a texture is used.
parent
edc34a3c
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basetexture.c
dlls/wined3d/basetexture.c
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dlls/wined3d/basetexture.c
View file @
a7063774
...
@@ -275,16 +275,6 @@ HRESULT WINAPI IWineD3DBaseTextureImpl_BindTexture(IWineD3DBaseTexture *iface) {
...
@@ -275,16 +275,6 @@ HRESULT WINAPI IWineD3DBaseTextureImpl_BindTexture(IWineD3DBaseTexture *iface) {
/* Bind the texture */
/* Bind the texture */
if
(
This
->
baseTexture
.
textureName
!=
0
)
{
if
(
This
->
baseTexture
.
textureName
!=
0
)
{
/* Always need to reset the number of mipmap levels when rebinding as it is
a property of the active texture unit, and another texture may have set it
to a different value */
if
(
This
->
baseTexture
.
levels
>
1
)
{
TRACE
(
"Setting GL_TEXTURE_MAX_LEVEL to %d
\n
"
,
This
->
baseTexture
.
levels
-
1
);
glTexParameteri
(
textureDimensions
,
GL_TEXTURE_MAX_LEVEL
,
This
->
baseTexture
.
levels
-
1
);
checkGLcall
(
"glTexParameteri(textureDimensions, GL_TEXTURE_MAX_LEVEL, This->baseTexture.levels)"
);
}
else
{
glTexParameteri
(
textureDimensions
,
GL_TEXTURE_MIN_FILTER
,
GL_LINEAR
);
}
glBindTexture
(
textureDimensions
,
This
->
baseTexture
.
textureName
);
glBindTexture
(
textureDimensions
,
This
->
baseTexture
.
textureName
);
checkGLcall
(
"glBindTexture"
);
checkGLcall
(
"glBindTexture"
);
if
(
isNewTexture
)
{
if
(
isNewTexture
)
{
...
...
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