Commit a7f7532d authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Get rid of texture_ops.texture_sub_resource_add_dirty_region().

parent 1b483f32
......@@ -505,8 +505,15 @@ void wined3d_texture_load(struct wined3d_texture *texture,
TRACE("Reloading because of color key value change.\n");
for (i = 0; i < sub_count; i++)
texture->texture_ops->texture_sub_resource_add_dirty_region(texture->sub_resources[i].resource, NULL);
wined3d_texture_set_dirty(texture);
{
struct wined3d_resource *sub_resource = texture->sub_resources[i].resource;
if (!texture->texture_ops->texture_load_location(texture, i, context, sub_resource->map_binding))
ERR("Failed to load location %s.\n", wined3d_debug_location(sub_resource->map_binding));
else
texture->texture_ops->texture_sub_resource_invalidate_location(sub_resource,
~sub_resource->map_binding);
}
texture->async.gl_color_key = texture->async.src_blt_color_key;
}
......@@ -878,16 +885,30 @@ HRESULT CDECL wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
UINT layer, const struct wined3d_box *dirty_region)
{
struct wined3d_resource *sub_resource;
struct wined3d_context *context;
unsigned int sub_resource_idx;
TRACE("texture %p, layer %u, dirty_region %s.\n", texture, layer, debug_box(dirty_region));
if (!(sub_resource = wined3d_texture_get_sub_resource(texture, layer * texture->level_count)))
sub_resource_idx = layer * texture->level_count;
if (!(sub_resource = wined3d_texture_get_sub_resource(texture, sub_resource_idx)))
{
WARN("Failed to get sub-resource.\n");
return WINED3DERR_INVALIDCALL;
}
texture->texture_ops->texture_sub_resource_add_dirty_region(sub_resource, dirty_region);
if (dirty_region)
FIXME("Ignoring dirty_region %s.\n", debug_box(dirty_region));
context = context_acquire(texture->resource.device, NULL);
if (!texture->texture_ops->texture_load_location(texture, sub_resource_idx, context, sub_resource->map_binding))
{
ERR("Failed to load location %s.\n", wined3d_debug_location(sub_resource->map_binding));
context_release(context);
return E_OUTOFMEMORY;
}
texture->texture_ops->texture_sub_resource_invalidate_location(sub_resource, ~sub_resource->map_binding);
context_release(context);
return WINED3D_OK;
}
......@@ -933,18 +954,6 @@ static void texture2d_sub_resource_load(struct wined3d_resource *sub_resource,
surface_load(surface_from_resource(sub_resource), context, srgb);
}
static void texture2d_sub_resource_add_dirty_region(struct wined3d_resource *sub_resource,
const struct wined3d_box *dirty_region)
{
struct wined3d_surface *surface = surface_from_resource(sub_resource);
struct wined3d_context *context;
context = context_acquire(surface->container->resource.device, NULL);
surface_load_location(surface, context, sub_resource->map_binding);
context_release(context);
surface_invalidate_location(surface, ~sub_resource->map_binding);
}
static void texture2d_sub_resource_invalidate_location(struct wined3d_resource *sub_resource, DWORD location)
{
struct wined3d_surface *surface = surface_from_resource(sub_resource);
......@@ -1070,7 +1079,6 @@ static void texture2d_cleanup_sub_resources(struct wined3d_texture *texture)
static const struct wined3d_texture_ops texture2d_ops =
{
texture2d_sub_resource_load,
texture2d_sub_resource_add_dirty_region,
texture2d_sub_resource_invalidate_location,
texture2d_sub_resource_validate_location,
texture2d_sub_resource_upload_data,
......@@ -1558,12 +1566,6 @@ static void texture3d_sub_resource_load(struct wined3d_resource *sub_resource,
wined3d_volume_load(volume_from_resource(sub_resource), context, srgb);
}
static void texture3d_sub_resource_add_dirty_region(struct wined3d_resource *sub_resource,
const struct wined3d_box *dirty_region)
{
wined3d_texture_set_dirty(volume_from_resource(sub_resource)->container);
}
static void texture3d_sub_resource_invalidate_location(struct wined3d_resource *sub_resource, DWORD location)
{
struct wined3d_volume *volume = volume_from_resource(sub_resource);
......@@ -1650,7 +1652,6 @@ static void texture3d_cleanup_sub_resources(struct wined3d_texture *texture)
static const struct wined3d_texture_ops texture3d_ops =
{
texture3d_sub_resource_load,
texture3d_sub_resource_add_dirty_region,
texture3d_sub_resource_invalidate_location,
texture3d_sub_resource_validate_location,
texture3d_sub_resource_upload_data,
......
......@@ -2332,8 +2332,6 @@ struct wined3d_texture_ops
{
void (*texture_sub_resource_load)(struct wined3d_resource *sub_resource,
struct wined3d_context *context, BOOL srgb);
void (*texture_sub_resource_add_dirty_region)(struct wined3d_resource *sub_resource,
const struct wined3d_box *dirty_region);
void (*texture_sub_resource_invalidate_location)(struct wined3d_resource *sub_resource, DWORD location);
void (*texture_sub_resource_validate_location)(struct wined3d_resource *sub_resource, DWORD location);
void (*texture_sub_resource_upload_data)(struct wined3d_resource *sub_resource,
......
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