Commit a80749fd authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Pass an IWineD3DResourceImpl pointer to resource_set_private_data().

parent d512ccdf
......@@ -764,7 +764,7 @@ static void * STDMETHODCALLTYPE buffer_GetParent(IWineD3DBuffer *iface)
static HRESULT STDMETHODCALLTYPE buffer_SetPrivateData(IWineD3DBuffer *iface,
REFGUID guid, const void *data, DWORD data_size, DWORD flags)
{
return resource_set_private_data((IWineD3DResource *)iface, guid, data, data_size, flags);
return resource_set_private_data((IWineD3DResourceImpl *)iface, guid, data, data_size, flags);
}
static HRESULT STDMETHODCALLTYPE buffer_GetPrivateData(IWineD3DBuffer *iface,
......
......@@ -215,7 +215,7 @@ static ULONG WINAPI IWineD3DCubeTextureImpl_Release(IWineD3DCubeTexture *iface)
static HRESULT WINAPI IWineD3DCubeTextureImpl_SetPrivateData(IWineD3DCubeTexture *iface,
REFGUID riid, const void *data, DWORD data_size, DWORD flags)
{
return resource_set_private_data((IWineD3DResource *)iface, riid, data, data_size, flags);
return resource_set_private_data((IWineD3DResourceImpl *)iface, riid, data, data_size, flags);
}
static HRESULT WINAPI IWineD3DCubeTextureImpl_GetPrivateData(IWineD3DCubeTexture *iface,
......
......@@ -147,47 +147,46 @@ static struct private_data *resource_find_private_data(IWineD3DResourceImpl *Thi
return NULL;
}
HRESULT resource_set_private_data(IWineD3DResource *iface, REFGUID refguid,
const void *pData, DWORD SizeOfData, DWORD flags)
HRESULT resource_set_private_data(struct IWineD3DResourceImpl *resource, REFGUID guid,
const void *data, DWORD data_size, DWORD flags)
{
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
struct private_data *data;
struct private_data *d;
TRACE("iface %p, riid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(refguid), pData, SizeOfData, flags);
TRACE("resource %p, riid %s, data %p, data_size %u, flags %#x.\n",
resource, debugstr_guid(guid), data, data_size, flags);
resource_free_private_data(This, refguid);
resource_free_private_data(resource, guid);
data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*data));
if (!data) return E_OUTOFMEMORY;
d = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*d));
if (!d) return E_OUTOFMEMORY;
data->tag = *refguid;
data->flags = flags;
d->tag = *guid;
d->flags = flags;
if (flags & WINED3DSPD_IUNKNOWN)
{
if (SizeOfData != sizeof(IUnknown *))
if (data_size != sizeof(IUnknown *))
{
WARN("IUnknown data with size %d, returning WINED3DERR_INVALIDCALL\n", SizeOfData);
HeapFree(GetProcessHeap(), 0, data);
WARN("IUnknown data with size %u, returning WINED3DERR_INVALIDCALL.\n", data_size);
HeapFree(GetProcessHeap(), 0, d);
return WINED3DERR_INVALIDCALL;
}
data->ptr.object = (LPUNKNOWN)pData;
data->size = sizeof(LPUNKNOWN);
IUnknown_AddRef(data->ptr.object);
d->ptr.object = (IUnknown *)data;
d->size = sizeof(IUnknown *);
IUnknown_AddRef(d->ptr.object);
}
else
{
data->ptr.data = HeapAlloc(GetProcessHeap(), 0, SizeOfData);
if (!data->ptr.data)
d->ptr.data = HeapAlloc(GetProcessHeap(), 0, data_size);
if (!d->ptr.data)
{
HeapFree(GetProcessHeap(), 0, data);
HeapFree(GetProcessHeap(), 0, d);
return E_OUTOFMEMORY;
}
data->size = SizeOfData;
memcpy(data->ptr.data, pData, SizeOfData);
d->size = data_size;
memcpy(d->ptr.data, data, data_size);
}
list_add_tail(&This->resource.privateData, &data->entry);
list_add_tail(&resource->resource.privateData, &d->entry);
return WINED3D_OK;
}
......
......@@ -114,7 +114,7 @@ ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface) {
HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface,
REFGUID riid, const void *data, DWORD data_size, DWORD flags)
{
return resource_set_private_data((IWineD3DResource *)iface, riid, data, data_size, flags);
return resource_set_private_data((IWineD3DResourceImpl *)iface, riid, data, data_size, flags);
}
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface,
......
......@@ -240,7 +240,7 @@ static ULONG WINAPI IWineD3DTextureImpl_Release(IWineD3DTexture *iface) {
static HRESULT WINAPI IWineD3DTextureImpl_SetPrivateData(IWineD3DTexture *iface,
REFGUID riid, const void *data, DWORD data_size, DWORD flags)
{
return resource_set_private_data((IWineD3DResource *)iface, riid, data, data_size, flags);
return resource_set_private_data((IWineD3DResourceImpl *)iface, riid, data, data_size, flags);
}
static HRESULT WINAPI IWineD3DTextureImpl_GetPrivateData(IWineD3DTexture *iface,
......
......@@ -153,7 +153,7 @@ static void * WINAPI IWineD3DVolumeImpl_GetParent(IWineD3DVolume *iface)
static HRESULT WINAPI IWineD3DVolumeImpl_SetPrivateData(IWineD3DVolume *iface,
REFGUID riid, const void *data, DWORD data_size, DWORD flags)
{
return resource_set_private_data((IWineD3DResource *)iface, riid, data, data_size, flags);
return resource_set_private_data((IWineD3DResourceImpl *)iface, riid, data, data_size, flags);
}
static HRESULT WINAPI IWineD3DVolumeImpl_GetPrivateData(IWineD3DVolume *iface,
......
......@@ -160,7 +160,7 @@ static ULONG WINAPI IWineD3DVolumeTextureImpl_Release(IWineD3DVolumeTexture *ifa
static HRESULT WINAPI IWineD3DVolumeTextureImpl_SetPrivateData(IWineD3DVolumeTexture *iface,
REFGUID riid, const void *data, DWORD data_size, DWORD flags)
{
return resource_set_private_data((IWineD3DResource *)iface, riid, data, data_size, flags);
return resource_set_private_data((IWineD3DResourceImpl *)iface, riid, data, data_size, flags);
}
static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetPrivateData(IWineD3DVolumeTexture *iface,
......
......@@ -1838,7 +1838,7 @@ HRESULT resource_init(struct IWineD3DResourceImpl *resource, WINED3DRESOURCETYPE
WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface) DECLSPEC_HIDDEN;
DWORD resource_set_priority(IWineD3DResource *iface, DWORD new_priority) DECLSPEC_HIDDEN;
HRESULT resource_set_private_data(IWineD3DResource *iface, REFGUID guid,
HRESULT resource_set_private_data(struct IWineD3DResourceImpl *resource, REFGUID guid,
const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
void resource_unload(IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN;
......
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