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wine
wine-winehq
Commits
a8697d90
Commit
a8697d90
authored
Jan 06, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Jan 06, 2009
Browse files
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Plain Diff
wined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum elements.
Saves some space by not having unused entries is the arrays tracking these states.
parent
352e60e6
Hide whitespace changes
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Showing
9 changed files
with
39 additions
and
38 deletions
+39
-38
arb_program_shader.c
dlls/wined3d/arb_program_shader.c
+2
-2
ati_fragment_shader.c
dlls/wined3d/ati_fragment_shader.c
+1
-1
device.c
dlls/wined3d/device.c
+6
-3
nvidia_texture_shader.c
dlls/wined3d/nvidia_texture_shader.c
+2
-2
state.c
dlls/wined3d/state.c
+6
-6
stateblock.c
dlls/wined3d/stateblock.c
+2
-1
utils.c
dlls/wined3d/utils.c
+0
-3
wined3d_private.h
dlls/wined3d/wined3d_private.h
+2
-2
wined3d.idl
include/wine/wined3d.idl
+18
-18
No files found.
dlls/wined3d/arb_program_shader.c
View file @
a8697d90
...
...
@@ -2421,7 +2421,7 @@ static void state_arb_specularenable(DWORD state, IWineD3DStateBlockImpl *stateb
}
static
void
set_bumpmat_arbfp
(
DWORD
state
,
IWineD3DStateBlockImpl
*
stateblock
,
WineD3DContext
*
context
)
{
DWORD
stage
=
(
state
-
STATE_TEXTURESTAGE
(
0
,
0
))
/
WINED3D_HIGHEST_TEXTURE_STATE
;
DWORD
stage
=
(
state
-
STATE_TEXTURESTAGE
(
0
,
0
))
/
(
WINED3D_HIGHEST_TEXTURE_STATE
+
1
)
;
IWineD3DDeviceImpl
*
device
=
stateblock
->
wineD3DDevice
;
float
mat
[
2
][
2
];
...
...
@@ -2456,7 +2456,7 @@ static void set_bumpmat_arbfp(DWORD state, IWineD3DStateBlockImpl *stateblock, W
}
static
void
tex_bumpenvlum_arbfp
(
DWORD
state
,
IWineD3DStateBlockImpl
*
stateblock
,
WineD3DContext
*
context
)
{
DWORD
stage
=
(
state
-
STATE_TEXTURESTAGE
(
0
,
0
))
/
WINED3D_HIGHEST_TEXTURE_STATE
;
DWORD
stage
=
(
state
-
STATE_TEXTURESTAGE
(
0
,
0
))
/
(
WINED3D_HIGHEST_TEXTURE_STATE
+
1
)
;
IWineD3DDeviceImpl
*
device
=
stateblock
->
wineD3DDevice
;
float
param
[
4
];
...
...
dlls/wined3d/ati_fragment_shader.c
View file @
a8697d90
...
...
@@ -853,7 +853,7 @@ static void state_texfactor_atifs(DWORD state, IWineD3DStateBlockImpl *statebloc
}
static
void
set_bumpmat
(
DWORD
state
,
IWineD3DStateBlockImpl
*
stateblock
,
WineD3DContext
*
context
)
{
DWORD
stage
=
(
state
-
STATE_TEXTURESTAGE
(
0
,
0
))
/
WINED3D_HIGHEST_TEXTURE_STATE
;
DWORD
stage
=
(
state
-
STATE_TEXTURESTAGE
(
0
,
0
))
/
(
WINED3D_HIGHEST_TEXTURE_STATE
+
1
)
;
float
mat
[
2
][
2
];
mat
[
0
][
0
]
=
*
((
float
*
)
&
stateblock
->
textureState
[
stage
][
WINED3DTSS_BUMPENVMAT00
]);
...
...
dlls/wined3d/device.c
View file @
a8697d90
...
...
@@ -416,7 +416,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateStateBlock(IWineD3DDevice* iface,
}
object
->
num_contained_ps_consts_b
=
MAX_CONST_B
;
for
(
i
=
0
;
i
<
MAX_TEXTURES
;
i
++
)
{
for
(
j
=
1
;
j
<=
WINED3D_HIGHEST_TEXTURE_STATE
;
j
++
)
{
for
(
j
=
0
;
j
<=
WINED3D_HIGHEST_TEXTURE_STATE
;
++
j
)
{
object
->
contained_tss_states
[
object
->
num_contained_tss_states
].
stage
=
i
;
object
->
contained_tss_states
[
object
->
num_contained_tss_states
].
state
=
j
;
object
->
num_contained_tss_states
++
;
...
...
@@ -3619,7 +3620,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetVertexShaderConstantF(
static
inline
void
markTextureStagesDirty
(
IWineD3DDeviceImpl
*
This
,
DWORD
stage
)
{
DWORD
i
;
for
(
i
=
0
;
i
<
WINED3D_HIGHEST_TEXTURE_STATE
;
i
++
)
{
for
(
i
=
0
;
i
<=
WINED3D_HIGHEST_TEXTURE_STATE
;
++
i
)
{
IWineD3DDeviceImpl_MarkStateDirty
(
This
,
STATE_TEXTURESTAGE
(
stage
,
i
));
}
}
...
...
@@ -4814,7 +4816,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_EndStateBlock(IWineD3DDevice *iface, IW
}
}
for
(
i
=
0
;
i
<
MAX_TEXTURES
;
i
++
)
{
for
(
j
=
1
;
j
<=
WINED3D_HIGHEST_TEXTURE_STATE
;
j
++
)
{
for
(
j
=
0
;
j
<=
WINED3D_HIGHEST_TEXTURE_STATE
;
++
j
)
{
if
(
object
->
changed
.
textureState
[
i
][
j
])
{
object
->
contained_tss_states
[
object
->
num_contained_tss_states
].
stage
=
i
;
object
->
contained_tss_states
[
object
->
num_contained_tss_states
].
state
=
j
;
...
...
dlls/wined3d/nvidia_texture_shader.c
View file @
a8697d90
...
...
@@ -451,7 +451,7 @@ void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEX
static
void
nvrc_colorop
(
DWORD
state
,
IWineD3DStateBlockImpl
*
stateblock
,
WineD3DContext
*
context
)
{
DWORD
stage
=
(
state
-
STATE_TEXTURESTAGE
(
0
,
0
))
/
WINED3D_HIGHEST_TEXTURE_STATE
;
DWORD
stage
=
(
state
-
STATE_TEXTURESTAGE
(
0
,
0
))
/
(
WINED3D_HIGHEST_TEXTURE_STATE
+
1
)
;
DWORD
mapped_stage
=
stateblock
->
wineD3DDevice
->
texUnitMap
[
stage
];
BOOL
tex_used
=
stateblock
->
wineD3DDevice
->
fixed_function_usage_map
&
(
1
<<
stage
);
...
...
@@ -556,7 +556,7 @@ static void nvts_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3D
}
static
void
nvts_bumpenvmat
(
DWORD
state
,
IWineD3DStateBlockImpl
*
stateblock
,
WineD3DContext
*
context
)
{
DWORD
stage
=
(
state
-
STATE_TEXTURESTAGE
(
0
,
0
))
/
WINED3D_HIGHEST_TEXTURE_STATE
;
DWORD
stage
=
(
state
-
STATE_TEXTURESTAGE
(
0
,
0
))
/
(
WINED3D_HIGHEST_TEXTURE_STATE
+
1
)
;
DWORD
mapped_stage
=
stateblock
->
wineD3DDevice
->
texUnitMap
[
stage
+
1
];
float
mat
[
2
][
2
];
...
...
dlls/wined3d/state.c
View file @
a8697d90
...
...
@@ -2881,7 +2881,7 @@ static void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, WINED3DTE
static
void
tex_colorop
(
DWORD
state
,
IWineD3DStateBlockImpl
*
stateblock
,
WineD3DContext
*
context
)
{
DWORD
stage
=
(
state
-
STATE_TEXTURESTAGE
(
0
,
0
))
/
WINED3D_HIGHEST_TEXTURE_STATE
;
DWORD
stage
=
(
state
-
STATE_TEXTURESTAGE
(
0
,
0
))
/
(
WINED3D_HIGHEST_TEXTURE_STATE
+
1
)
;
DWORD
mapped_stage
=
stateblock
->
wineD3DDevice
->
texUnitMap
[
stage
];
BOOL
tex_used
=
stateblock
->
wineD3DDevice
->
fixed_function_usage_map
&
(
1
<<
stage
);
...
...
@@ -2937,7 +2937,7 @@ static void tex_colorop(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3D
}
void
tex_alphaop
(
DWORD
state
,
IWineD3DStateBlockImpl
*
stateblock
,
WineD3DContext
*
context
)
{
DWORD
stage
=
(
state
-
STATE_TEXTURESTAGE
(
0
,
0
))
/
WINED3D_HIGHEST_TEXTURE_STATE
;
DWORD
stage
=
(
state
-
STATE_TEXTURESTAGE
(
0
,
0
))
/
(
WINED3D_HIGHEST_TEXTURE_STATE
+
1
)
;
DWORD
mapped_stage
=
stateblock
->
wineD3DDevice
->
texUnitMap
[
stage
];
BOOL
tex_used
=
stateblock
->
wineD3DDevice
->
fixed_function_usage_map
&
(
1
<<
stage
);
DWORD
op
,
arg1
,
arg2
,
arg0
;
...
...
@@ -3036,7 +3036,7 @@ void tex_alphaop(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext
}
static
void
transform_texture
(
DWORD
state
,
IWineD3DStateBlockImpl
*
stateblock
,
WineD3DContext
*
context
)
{
DWORD
texUnit
=
(
state
-
STATE_TEXTURESTAGE
(
0
,
0
))
/
WINED3D_HIGHEST_TEXTURE_STATE
;
DWORD
texUnit
=
(
state
-
STATE_TEXTURESTAGE
(
0
,
0
))
/
(
WINED3D_HIGHEST_TEXTURE_STATE
+
1
)
;
DWORD
mapped_stage
=
stateblock
->
wineD3DDevice
->
texUnitMap
[
texUnit
];
BOOL
generated
;
int
coordIdx
;
...
...
@@ -3134,7 +3134,7 @@ static void loadTexCoords(IWineD3DStateBlockImpl *stateblock, const WineDirect3D
}
static
void
tex_coordindex
(
DWORD
state
,
IWineD3DStateBlockImpl
*
stateblock
,
WineD3DContext
*
context
)
{
DWORD
stage
=
(
state
-
STATE_TEXTURESTAGE
(
0
,
0
))
/
WINED3D_HIGHEST_TEXTURE_STATE
;
DWORD
stage
=
(
state
-
STATE_TEXTURESTAGE
(
0
,
0
))
/
(
WINED3D_HIGHEST_TEXTURE_STATE
+
1
)
;
DWORD
mapped_stage
=
stateblock
->
wineD3DDevice
->
texUnitMap
[
stage
];
static
const
GLfloat
s_plane
[]
=
{
1
.
0
,
0
.
0
,
0
.
0
,
0
.
0
};
static
const
GLfloat
t_plane
[]
=
{
0
.
0
,
1
.
0
,
0
.
0
,
0
.
0
};
...
...
@@ -3315,7 +3315,7 @@ static void shaderconstant(DWORD state, IWineD3DStateBlockImpl *stateblock, Wine
}
static
void
tex_bumpenvlscale
(
DWORD
state
,
IWineD3DStateBlockImpl
*
stateblock
,
WineD3DContext
*
context
)
{
DWORD
stage
=
(
state
-
STATE_TEXTURESTAGE
(
0
,
0
))
/
WINED3D_HIGHEST_TEXTURE_STATE
;
DWORD
stage
=
(
state
-
STATE_TEXTURESTAGE
(
0
,
0
))
/
(
WINED3D_HIGHEST_TEXTURE_STATE
+
1
)
;
if
(
stateblock
->
pixelShader
&&
stage
!=
0
&&
((
IWineD3DPixelShaderImpl
*
)
stateblock
->
pixelShader
)
->
baseShader
.
reg_maps
.
luminanceparams
[
stage
])
{
...
...
@@ -3488,7 +3488,7 @@ void apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DC
}
static
void
shader_bumpenvmat
(
DWORD
state
,
IWineD3DStateBlockImpl
*
stateblock
,
WineD3DContext
*
context
)
{
DWORD
stage
=
(
state
-
STATE_TEXTURESTAGE
(
0
,
0
))
/
WINED3D_HIGHEST_TEXTURE_STATE
;
DWORD
stage
=
(
state
-
STATE_TEXTURESTAGE
(
0
,
0
))
/
(
WINED3D_HIGHEST_TEXTURE_STATE
+
1
)
;
if
(
stateblock
->
pixelShader
&&
stage
!=
0
&&
((
IWineD3DPixelShaderImpl
*
)
stateblock
->
pixelShader
)
->
baseShader
.
reg_maps
.
bumpmat
[
stage
])
{
/* The pixel shader has to know the bump env matrix. Do a constants update if it isn't scheduled
...
...
dlls/wined3d/stateblock.c
View file @
a8697d90
...
...
@@ -998,7 +998,8 @@ should really perform a delta so that only the changes get updated*/
IWineD3DDevice_SetRenderState
(
pDevice
,
i
,
This
->
renderState
[
i
]);
}
for
(
j
=
0
;
j
<
MAX_TEXTURES
;
j
++
)
{
for
(
i
=
1
;
i
<=
WINED3D_HIGHEST_TEXTURE_STATE
;
i
++
)
{
for
(
i
=
0
;
i
<=
WINED3D_HIGHEST_TEXTURE_STATE
;
++
i
)
{
IWineD3DDevice_SetTextureStageState
(
pDevice
,
j
,
i
,
This
->
textureState
[
j
][
i
]);
}
}
...
...
dlls/wined3d/utils.c
View file @
a8697d90
...
...
@@ -1025,9 +1025,6 @@ const char* debug_d3dtexturestate(DWORD state) {
D3DSTATE_TO_STR
(
WINED3DTSS_RESULTARG
);
D3DSTATE_TO_STR
(
WINED3DTSS_CONSTANT
);
#undef D3DSTATE_TO_STR
case
12
:
/* Note WINED3DTSS are not consecutive, so skip these */
return
"unused"
;
default:
FIXME
(
"Unrecognized %u texture state!
\n
"
,
state
);
return
"unrecognized"
;
...
...
dlls/wined3d/wined3d_private.h
View file @
a8697d90
...
...
@@ -680,7 +680,7 @@ typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock,
#define STATE_RENDER(a) (a)
#define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
#define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) +
(stage) * WINED3D_HIGHEST_TEXTURE_STATE
+ (num))
#define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) +
1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1)
+ (num))
#define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
/* + 1 because samplers start with 0 */
...
...
@@ -1883,7 +1883,7 @@ struct IWineD3DStateBlockImpl
unsigned
int
num_contained_ps_consts_b
;
DWORD
*
contained_ps_consts_f
;
unsigned
int
num_contained_ps_consts_f
;
struct
StageState
contained_tss_states
[
MAX_TEXTURES
*
(
WINED3D_HIGHEST_TEXTURE_STATE
)];
struct
StageState
contained_tss_states
[
MAX_TEXTURES
*
(
WINED3D_HIGHEST_TEXTURE_STATE
+
1
)];
unsigned
int
num_contained_tss_states
;
struct
StageState
contained_sampler_states
[
MAX_COMBINED_SAMPLERS
*
WINED3D_HIGHEST_SAMPLER_STATE
];
unsigned
int
num_contained_sampler_states
;
...
...
include/wine/wined3d.idl
View file @
a8697d90
...
...
@@ -554,24 +554,24 @@ typedef enum _WINED3DMULTISAMPLE_TYPE
typedef
enum
_WINED3DTEXTURESTAGESTATETYPE
{
WINED3DTSS_COLOROP
=
1
,
WINED3DTSS_COLORARG1
=
2
,
WINED3DTSS_COLORARG2
=
3
,
WINED3DTSS_ALPHAOP
=
4
,
WINED3DTSS_ALPHAARG1
=
5
,
WINED3DTSS_ALPHAARG2
=
6
,
WINED3DTSS_BUMPENVMAT00
=
7
,
WINED3DTSS_BUMPENVMAT01
=
8
,
WINED3DTSS_BUMPENVMAT10
=
9
,
WINED3DTSS_BUMPENVMAT11
=
10
,
WINED3DTSS_TEXCOORDINDEX
=
1
1
,
WINED3DTSS_BUMPENVLSCALE
=
22
,
WINED3DTSS_BUMPENVLOFFSET
=
23
,
WINED3DTSS_TEXTURETRANSFORMFLAGS
=
24
,
WINED3DTSS_COLORARG0
=
26
,
WINED3DTSS_ALPHAARG0
=
27
,
WINED3DTSS_RESULTARG
=
28
,
WINED3DTSS_CONSTANT
=
32
,
WINED3DTSS_COLOROP
=
0
,
WINED3DTSS_COLORARG1
=
1
,
WINED3DTSS_COLORARG2
=
2
,
WINED3DTSS_ALPHAOP
=
3
,
WINED3DTSS_ALPHAARG1
=
4
,
WINED3DTSS_ALPHAARG2
=
5
,
WINED3DTSS_BUMPENVMAT00
=
6
,
WINED3DTSS_BUMPENVMAT01
=
7
,
WINED3DTSS_BUMPENVMAT10
=
8
,
WINED3DTSS_BUMPENVMAT11
=
9
,
WINED3DTSS_TEXCOORDINDEX
=
1
0
,
WINED3DTSS_BUMPENVLSCALE
=
11
,
WINED3DTSS_BUMPENVLOFFSET
=
12
,
WINED3DTSS_TEXTURETRANSFORMFLAGS
=
13
,
WINED3DTSS_COLORARG0
=
14
,
WINED3DTSS_ALPHAARG0
=
15
,
WINED3DTSS_RESULTARG
=
16
,
WINED3DTSS_CONSTANT
=
17
,
WINED3DTSS_FORCE_DWORD
=
0
x7fffffff
}
WINED3DTEXTURESTAGESTATETYPE
;
const
UINT
WINED3D_HIGHEST_TEXTURE_STATE
=
WINED3DTSS_CONSTANT
;
...
...
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