Commit a8a201cf authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Figure out the index data pointer inside drawPrimitive().

We want to do this after context_apply_draw_state(), when resource locations are all setup.
parent 64e41dae
......@@ -4008,14 +4008,11 @@ HRESULT CDECL wined3d_device_draw_primitive(struct wined3d_device *device, UINT
HRESULT CDECL wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count)
{
struct wined3d_buffer *index_buffer;
GLuint vbo;
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
TRACE("device %p, start_idx %u, index_count %u.\n", device, start_idx, index_count);
index_buffer = device->stateBlock->state.index_buffer;
if (!index_buffer)
if (!device->stateBlock->state.index_buffer)
{
/* D3D9 returns D3DERR_INVALIDCALL when DrawIndexedPrimitive is called
* without an index buffer set. (The first time at least...)
......@@ -4036,7 +4033,6 @@ HRESULT CDECL wined3d_device_draw_indexed_primitive(struct wined3d_device *devic
device_invalidate_state(device, STATE_INDEXBUFFER);
device->stateBlock->state.user_stream = FALSE;
}
vbo = index_buffer->buffer_object;
if (!gl_info->supported[ARB_DRAW_ELEMENTS_BASE_VERTEX] &&
device->stateBlock->state.load_base_vertex_index != device->stateBlock->state.base_vertex_index)
......@@ -4045,8 +4041,7 @@ HRESULT CDECL wined3d_device_draw_indexed_primitive(struct wined3d_device *devic
device_invalidate_state(device, STATE_BASEVERTEXINDEX);
}
drawPrimitive(device, index_count, start_idx, TRUE,
vbo ? NULL : index_buffer->resource.allocatedMemory);
drawPrimitive(device, index_count, start_idx, TRUE, NULL);
return WINED3D_OK;
}
......
......@@ -669,14 +669,24 @@ void drawPrimitive(struct wined3d_device *device, UINT index_count, UINT StartId
BOOL emulation = FALSE;
const struct wined3d_stream_info *stream_info = &device->strided_streams;
struct wined3d_stream_info stridedlcl;
UINT idx_size;
UINT idx_size = 0;
if (!indexed)
idx_size = 0;
else if (state->index_format == WINED3DFMT_R16_UINT)
if (indexed)
{
if (!state->user_stream)
{
struct wined3d_buffer *index_buffer = state->index_buffer;
if (!index_buffer->buffer_object)
idxData = index_buffer->resource.allocatedMemory;
else
idxData = NULL;
}
if (state->index_format == WINED3DFMT_R16_UINT)
idx_size = 2;
else
idx_size = 4;
}
if (!use_vs(state))
{
......
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