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wine
wine-winehq
Commits
a8de1272
Commit
a8de1272
authored
Jun 29, 2011
by
Henri Verbeet
Committed by
Alexandre Julliard
Jun 29, 2011
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wined3d: Make the context parameter to context_attach_depth_stencil_fbo() const.
parent
0bae611b
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2 changed files
with
2 additions
and
2 deletions
+2
-2
context.c
dlls/wined3d/context.c
+1
-1
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-1
No files found.
dlls/wined3d/context.c
View file @
a8de1272
...
...
@@ -112,7 +112,7 @@ static void context_destroy_fbo(struct wined3d_context *context, GLuint *fbo)
}
/* GL locking is done by the caller */
void
context_attach_depth_stencil_fbo
(
struct
wined3d_context
*
context
,
void
context_attach_depth_stencil_fbo
(
const
struct
wined3d_context
*
context
,
GLenum
fbo_target
,
struct
wined3d_surface
*
depth_stencil
,
BOOL
use_render_buffer
)
{
const
struct
wined3d_gl_info
*
gl_info
=
context
->
gl_info
;
...
...
dlls/wined3d/wined3d_private.h
View file @
a8de1272
...
...
@@ -1224,7 +1224,7 @@ BOOL context_apply_clear_state(struct wined3d_context *context, struct wined3d_d
BOOL
context_apply_draw_state
(
struct
wined3d_context
*
context
,
struct
wined3d_device
*
device
)
DECLSPEC_HIDDEN
;
void
context_apply_fbo_state_blit
(
struct
wined3d_context
*
context
,
GLenum
target
,
struct
wined3d_surface
*
render_target
,
struct
wined3d_surface
*
depth_stencil
,
DWORD
location
)
DECLSPEC_HIDDEN
;
void
context_attach_depth_stencil_fbo
(
struct
wined3d_context
*
context
,
void
context_attach_depth_stencil_fbo
(
const
struct
wined3d_context
*
context
,
GLenum
fbo_target
,
struct
wined3d_surface
*
depth_stencil
,
BOOL
use_render_buffer
)
DECLSPEC_HIDDEN
;
void
context_bind_fbo
(
struct
wined3d_context
*
context
,
GLenum
target
,
GLuint
*
fbo
)
DECLSPEC_HIDDEN
;
void
context_check_fbo_status
(
struct
wined3d_context
*
context
,
GLenum
target
)
DECLSPEC_HIDDEN
;
...
...
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